Retro Gaming Ads Blast – Part 36

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1970s to the 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Super Contra North American arcade flyer

Have you seen many Hollywood action movies of the 1980s? Does this arcade flyer remind you of something?

After Konami struck gold with Contra in 1987, it was inevitable that sequels and spin-offs will be made. In 1988, they released the follow-up Super Contra in the arcades and to promote it in America, the company came up with artwork that easily gave gamers the impression they are seeing Sylvester Stallone as a fantasized Rambo and another armed guy who might remind them of Arnold Schwarzenegger’s character in Commando or Dutch in Predator. To capitalize on the movie references even more, the American arcade flyer had the line “He’s not human. He’s not alien. He’s the predator!!” As it was the 1980s, this creative approach to promotion was not surprising as Konami and its game makers were influenced by Hollywood movies.

2. Double Dragon II: The Revenge North American arcade flyer

The artwork used in this arcade flyer remains intriguing to look at.

I never played Double Dragon II: The Revenge in the arcade, but I played it on the Nintendo Entertainment System (NES). That being said, I was surprised to see how this old North American arcade flyer has the same hand-drawn artwork used on the cover of the NES version. Take note that the arcade game was released in 1988 while the NES port was released in early 1990. I can only guess that Technos decided to use the same artwork not only for convenience but to have a definitive image emphasizing Double Dragon II to gamers wherever they are.

3. Devastators North American arcade flyer

The front.
The rear.

Devastators is another Konami arcade game that had a strong war theme and it was influenced by Hollywood action films of the 1980s. This particular arcade flyer for the North American market is almost identical with the Japanese arcade flyer as both have the same artwork on the front and almost the same visual layout on the rear. The most obvious difference is the use of English text for the North American flyer.

4. Assault North American arcade flyer

The front.
The rear.

Released in American arcades by Atari, Assault is a multi-directional shooter that had a twin-stick control layout (similar with the classic Battlezone) and players experienced intense battles as well as immersive visual effects such as sprite scaling and environment rotation of up to 360 degrees. To promote the game (this originated in Japan by Namco), Atari came up with this arcade flyer that had selected screenshots and descriptive text on both the front and the rear (which showed the arcade cabinet). Assault was a hit with gamers at the arcades and it was not released on consoles until 2009.

5. Sega CD print ad

Having a socially relevant message can be catchy but it leaves little room for excitement.

As the Sega Genesis console became a huge commercial success in North America, Sega itself became ambitious about what CD-ROM technology would do for video games. Sega in Japan tasked its Consumer Products Research and Development Labs to create a CD-ROM add-on which resulted in the Sega CD (Mega-CD in other parts of the world) which launched in America in 1992. To promote the add-on towards existing Genesis console owners as well as potential new customers, Sega of America came up with the above 2-page print ad that had a social message on the right and an image of a man standing in front of large monitors (showing Sega CD game footage) on the left. While it looked like an odd way of promoting video game hardware, it still remains catchy to see.

6. Panasonic 3DO print ad

Panasonic knows how to promote entertainment hardware for people’s homes.

Still in the field of CD-ROM gaming, Panasonic had competitive presence in video gaming when its Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer (with technology licensed by The 3DO Company) was launched in America in 1993. If you look at the print ad closely, you will notice that the descriptive text emphasized the multimedia entertainment aspect more than video gaming. The dominating artwork used does not come from a particular video game as it was made to emphasize home entertainment in general. It’s not surprising that the Panasonic 3DO and other 3DO machines from other manufacturers failed commercially.

7. Shaq Fu print ad

The close-up of Shaquille O’Neal’s face on the left made him looked less recognizable.

Yes, it is true! There was indeed a video game endorsed by Shaquille O’Neal and it was not a basketball game. Shaq Fu is a 1994 2D fighting game with adventure elements and a story in which gamers play O’Neal as martial artist (note: O’Neal himself participated in the game’s production). To promote the game, Electronic Arts came up with a 2-page print ad that had a very odd black-and-white close-up image of O’Neal’s face on the left leaving small screenshots and hard-to-read text on the right (even though there was some vacant space remaining. I remember seeing this ad while reading a video game magazine and the ad ended up looking more like a promotion of O’Neal (already an NBA superstar) than the game itself. By today’s standards, this print ad is an example of a marketing misfire.

8. Kasumi Ninja print ad

Do you even remember seeing this print ad in magazines?

Remember the 1990s video game trends of digitized human images and disturbingly violent 2D fighting games sparked by Mortal Kombat? The Atari Jaguar-exclusive game Kasumi Ninja was made to capitalize on those trends and it failed badly. Apart from the low sales of the Jaguar console, Atari as publisher came up with the above 2-page print ad that was not appealing to gamers’ eyes and it had almost no excitement overall. This is another marketing misfire.

9. Parasite Eve North American and Japanese print ads

Following the successful release of Final Fantasy VII, this ad excited PlayStation gamers and JRPG enthusiasts for Parasite Eve’s 1998 release in America.
A stronger horror presentation in this print ad for the Japanese market. There were already a lot of people in Japan who enjoyed horror.

Starting in the mid-1990s, Squaresoft (now Square Enix) really became aggressive with video game creativity and experimentation as they launched several new projects that eventually got released on PlayStation in the late 1990s until 2000. One of those daring new projects was Parasite Eve which was a role-playing game (RPG) that had visual elements – particularly pre-rendered backgrounds – and a style of exploration that reminded gamers of Resident Evil. The game was a sequel to the Japanese science fiction horror novel of the same name and it involved the creativity of Final Fantasy creator Hironobu Sakaguchi (credited as producer). To promote the game, the 2-page North American print ad had protagonist Aya Brea on the right and the enemy on the left with a cryptic line placed strategically between them. The North American ad clearly stated that the game is a cinematic RPG. By comparison, the Japanese print ad of Parasite Eve has a strong horror vibe which is not surprising because of the novel’s horror elements and the fact that Squaresoft was capitalizing on the popularity of horror-related entertainment in Japan. By today’s standards, Parasite Eve is truly a product of the late-1990s and it has a dedicated fanbase.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 101

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following videos I found.

Rhetorical Thrill’s First Blood Reaction Video – I have seen a lot of movie reaction videos of First Blood on YouTube, and almost all of them were by YouTubers who really never saw the said Rambo movie before. For the newcomers reading this, First Blood was released in 1982 starring Sylvester Stallone at a time when the Vietnam War was still fresh in the minds of many Americans. The film was a crucial success for the production company Carolco and its theme music from Jerry Goldsmith made waves in pop culture easily reminding people about Rambo. Recently I took time out to watch Rhetorical Thrill’s First Blood reaction video which is entertaining to see as her reactions were really catchy. As First Blood is a classic among American action films and films related to the Vietnam War, I encourage you all to watch it entirely first if you have not seen it. Otherwise, enjoy Rhetorical Thrill’s reaction video below.  

Silent Hill (1999) Retrospective – I played Silent Hill a lot on PlayStation in 1999. I got far into the game’s story and through the many settings and challenges, but ultimately I never finished it. It was not just unique horror-themed video game. Silent Hill was very atmospheric and its approach on storytelling contributed a lot video gaming as a whole. If you want to discover who were the people responsible for Silent Hill and what the game had to offer, watch the two retrospective videos below.

#3 AI: Artificial Intelligence Revisited – AI (artificial intelligence) is wildly popular with people today for various purposes. Long before AI became a popular digital tool, the themes about artificial intelligence in general was explored by Steven Spielberg in a movie project that previously involved Stanley Kubrick (who died in 1999). That film was AI: Artificial Intelligence directed by Spielberg and released in 2001. I saw the movie on home video but it never engaged me. Of course, that did not stop AI: Artificial Intelligence from being featured in retrospective videos, review videos and movie reactions. To see what Spielberg’s movie is about, watch the selected videos below.

Ashleigh Burton Reacts To The Land Before Time – What can be said about the 1988 animated movie The Land Before Time? It was directed by American animation legend Don Bluth and it involved Steven Spielberg and George Lucas as executive producers. More notably, the movie was about a group of young, talking dinosaurs who go on a series of unexpected events and adventuring which touched a lot of moviegoers back in 1988. That being said, Ashleigh Burton’s reaction video is a must-see.

Ramen In Osaka  – It has been almost thirty years since my first and only visit to Osaka in Japan. I had a fun few days of touring Osaka and there was a series of new discoveries I enjoyed there. I just could not remember eating ramen there. As such, I found a video about a certain ramen shop that has been serving customers with delicious meals for at least forty years now. You can learn about how ramen is prepared and what it takes to make delicious ramen that will keep customers coming back for more.

You, Me and the Movies React To Pee-wee’s Big Adventure – What was the directorial debut of Tim Burton? It was in Pee-wee’s Big Adventure, a comedy adventure film starring the late Paul Reubens and released in 1984. Some fans of the film called it a classic of the comedy genre and one of the funniest Hollywood comedies of the 1980s. The film keeps on making viewers laugh or smile, and you can see why by watching the reaction video of You, Me and the Movies below.

The Assassination of Charlie Kirk Exposes The Evil Of The Leftists – I have said it before and will say it again…the Left is so evil and so twisted, it is truly Satanic. I am referring to the woke, the Islamo-Leftists, the liberals, the socialists, the Communists and the more. To put things in perspective, a lot has happened since the assassination of Charlie Kirk who was an American patriot, a true family man, an ally of Israel and a faithful follower of Lord Jesus. His assassination drew cheers and celebration among the Leftists which exposed further the burning evil deep within them. The Leftists are so pathetic, they and their mainstream news media partners-in-crime are LYING to the people about the assassin Tyler Robinson and about the victim Kirk. Even Bethesda – the game publisher behind The Elder Scrolls video game franchise – shamelessly mocked Kirk via social media before deleting its Tweet. Watch and learn from the videos below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 51

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

The dirty business behind Caffeine – Have you been drinking coffee, or sodas or energy drinks a lot over the past twelve months? Chances are, you are dependent on caffeine for your livelihood and your own lifestyle. Sadly, a lot of people out there are not even aware about the subject of caffeine in American history, in business and health studies. YouTuber fern has this in-depth look at caffeine and why there dirty business behind it. Watch and learn.

You, Me and the Movies react to Ace Ventura: Pet Detective – Despite being negatively received by movie critics in 1994, Ace Ventura: Pet Detective still went on to become a surprise hit in the cinemas grossing over $107 million worldwide and establishing Jim Carrey as an effective cinematic comedian. The film has an effective formula on making viewers laugh with Carrey’s performance, the jokes, the unfortunate turn of events, the funny one-liners and the like. I saw the film on home video in 1995 and I revisited it by watching the reaction video of You, Me and the Movies. If you have not seen Ace Ventura: Pet Detective, go watch it first. Otherwise, the reaction video below is entertaining to watch.

The hunt for Ted Bundy explained by fern – Way back in 1989, I saw The Deliberate Stranger on local TV here in the Philippines. It was an engaging portrayal of the very notorious serial killer Ted Bundy (executed in 1989) who was responsible for the kidnapping, rape and murders of several young women and girls. While a lot of documentaries about Bundy have been released, fern’s visual presentation and explanatory observation of the killer’s story is a must-see.

A look at the history of the Ikari Warriors trilogy – Back in the mid-1980s, I played Ikari Warriors (Japanese title: Ikari) on the Nintendo Family Computer (Famicom) and it was a fun game and even relatable. Why relatable? Because at the time of its release, the fictional character Rambo (played by Sylvester Stallone) and the Cold War were still present in our minds. As it turned out, Ikari Warriors was originally intended to be an official video game adaptation of Rambo: First Blood Part II but no agreement was made. Regardless, the game still had Rambo-inspired designs for the playable characters, an obvious Vietnam-inspired environment and lots of shooting-oriented action. It became so successful commercially, it eventually spawned two sequels. To know more about the history of the Ikari Warriors trilogy, watch PatmanQC’s video below.

A look at 50 underrated arcade games from the 1990s – The 1990s was a wild time for people who love playing games in the arcades. While the decade was often perceived to be all about fighting games defining the arcade experience, there still was a greater variety of arcade games of different genres or game designs. This retro gaming video from Marvelous Gamers is a fun look back at the 1990s arcade games that got overlooked.

Ashleigh Burton reacts to National Lampoon’s Vacation – If you are looking for a 1980s comedic viewing experience with a theme about going on holiday, then you should focus on National Lampoon’s Vacation directed by the late Harold Ramis and starring Chevy Chase. Released in cinemas in 1983, the movie became a box office hit grossing over $60 million in the American box office and it won a lot of rave reviews from the critics. If you have seen the movie and want to revisit it without the need to spend time watching it all over again, you should watch the reaction video by the jolly YouTuber Ashleigh Burton.

Popcorn in Bed reacts to Quantum of Solace – I will say it clearly – Quantum of Solace was a very disappointing follow-up to Casino Royale (2006) as it was so negatively impacted by the strike of the Writers Guild of America as well as the lack of focus within the production. By the time I left the cinema, Quantum of Solace left me feeling numb and unsatisfied. That being said, I encourage you to see the reaction video of Popcorn in Bed (who also reacted to Casino Royale) and witness how the 2008 James Bond movie affected their viewing experience.

Justin Trudeau officially resigns from office – I really do not like Justin Trudeau. As Prime Minister of Canada, he has been very out of touch with his people and does not seem concerned with them. Under the super woke and feminist Trudeau, the costs of living in Canada has gone way up, housing is too expensive and crime has gone up. There is also division and infighting within his Liberal Party which is not helping Canadians at all. Trudeau’s failed leadership should be a lesson to everyone that woke nuts, Satanic Leftists and outrageous liberals should not be voted to lead the government. Liberals do not care about common sense at all. Watch and learn from the videos below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 25

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Defender arcade flyer

Perhaps Atari did not have enough original artwork of Defender to be used in this arcade flyer. So they ended up using footage of an astronaut on the moon.

Very long ago, I played the classic game Defender a lot on the Atari 2600. Strangely enough, I never played its arcade version as my visits to arcades were quite limited as I was so young back then. When it comes to the arcade flyer of Defender, I find the use of stock footage of an astronaut on the moon as the artistic backdrop baffling because the game’s concept was all about fighting back alien invaders and protecting the citizens. Ironically, the image blended well with the photos of two arcade machines showcased.

2. Amidar Atari 2600 print ad

Does this ad make you think about King Kong or animals?

When I was a young boy, I saw this Parker Brothers print ad of Amidar appear in many superhero comic books I read. I never played the game on the Atari 2600 nor in the arcades. Each time I saw this ad, I always wondered how the game played and what its creative concept was all about. The constant showing of a giant gorilla on the game box cover reminded me of King Kong.

3. Reactor Atari 2600 print ad

Parker Brothers made this ad imagining gamers getting very engaged with reactor once they start playing it.

Reactor was one of those video games that was somewhat influenced by the subject of nuclear technology, particularly about the nuclear reactors. This is another game I never played on console nor in the arcades. This Reactor print ad by Parker Brothers for the Atari 2600 has a visual style and creative concept that I still find fascinating to look at.

4. Punch-Out!! arcade flyer

This was years before Nintendo hired Mike Tyson to endorse the console version of Punch-Out!!

In 1984, Nintendo released the original Punch-Out!! game in the arcades and literally punched its way through to the top of American arcades that year while also scoring big in other arcades around the world. While the game proved to be very playable and a lot of fun, it could be argued that the intriguing image Nintendo used for the North American arcade flyer – a boxer down after literally getting beaten by the Punch-Out!! machine – made an impact on both gamers and arcade operators.

5. Arumana no Kiseki flyer

Is the famous Indiana Jones theme music playing inside your mind right now as you look at this art?

Released in 1987 on the Disk System of the Nintendo Family Computer (Famicom) in Japan, Arumana no Kiseki was one of the many 2D adventure games Konami released that entertained gamers. When compared to Castlevania – strongly influenced by American horror movies – this game was very influenced by the Indiana Jones movies of Steven Spielberg which is very evident in this promotional flyer.

In fact, some gamers who could not read the Japanese title actually thought this was an official Indiana Jones video game because the artwork was so suggestive. Having played and finished the game myself, I can say that Arumana no Kiseki was simply an Indiana Jones-inspired adventure game that had its own creative concept and unique settings and characters.

6. Devastators arcade flyer

The 1980s female Rambo smiling towards you.

By looking at the track record of Konami closely, you will notice that many of their games in the 1980s were influenced by Hollywood movies and they hired pretty or sexy models for their arcade flyers. This arcade flyer of Devastators is no exception and you can clearly see the Rambo-inspired lady smiling while carrying a weapon. Devastators itself had strong Rambo vibes for its concept.

7. S.P.Y. Special Project Y arcade flyer

Somehow the picture of this flyer reminds me of Miami Vice.

Still with Konami, S.P.Y. Special Project Y is 1989 arcade game that featured action sequences in which players fight against countless enemies in order to progress with the minimal story. This game had certain spy movie elements and to promote it, Konami came up with this arcade flyer showcasing three sexy women wearing swimwear accompanied by two men who looked more like operators or schemers. Can you imagine yourself as an arcade operator looking at this flyer trying to decide to buy the game?

8. Teenage Mutant Ninja Turtles arcade flyer/poster

This arcade flyer is still great and exciting to look at, even if your not a TMNT fan.

Now this is one of the most definitive arcade games Konami ever made. Released in late 1989, Teenage Mutant Ninja Turtles became a massive arcade hit in North America constantly attracting lots of fans and casual gamers to play at each machine. The demand was so great, Konami had no choice but to hire a company to manufacture more machines. When it comes to promoting the game, Konami cleverly used a mix of artworks for the TMNT characters and fantasy environment while having a hired model playing April O’Neil blending in smoothly.

Having seen the 1980s animated series myself, I can say that the ad makers struck gold when it came to making a promotional image that Teenage Mutant Ninja Turtle fans can easily recognize and go to the arcade to play the game.

9. Batman arcade flyer

If you saw the 1989 movie, did you play this in the arcade?

The live-action Batman movie of 1989 was simply inescapable as there was so much hype, merchandising and promos connected with it. When it came to video games, it was not surprising that a lot of companies talked with Warner Bros. and eventually Atari made the official arcade game based on the movie (for insight on the production, watch PatmanQC’s video by clicking here). This early-1990s arcade flyer had a simplistic approach showing a few screenshots and descriptive text while having the live-action Batman (note: Michael Keaton in costume) dominating in the middle. Simplistic yet effective in telling gamers and arcade operators what to expect.

10. Xevious arcade flyer

This arcade flyer is exciting and creative to focus on.

Xevious is a long-running series of video games owned by Namco. Since the early 1980s, several Xevious video games were released on arcades, consoles and mobile devices. Believe it or not, the original Xevious game was published by Atari for North American arcades and the company came up with this dynamic looking flyer to promote it. The arcade flyer really looks dynamic due to the hand-drawn art surrounding the photo of the machine. Even by today standards, this flyer still looks modern and energetic.

11. Robin Hood: Prince of Thieves print ads

Tell me if this ad makes you want to play the game.
Original artwork here was meant to immerse viewers into the fantasy setting of the game based on the movie.

If you saw the 1991 movie Robin Hood: Prince of Thieves, were you able to play the video game adaptation? Robin Hood: Prince of Thieves on the Nintendo Entertainment System (NES) was notable for being specially featured in the Nintendo Power magazine and its game design was truly ambitious at the time. To promote the game and take advantage of the movie’s popularity, Virgin Games came out with two print ads targeting movie fans and NES gamers.

The first print ad above had lots of selected screenshots surrounding the game’s box and crammed the descriptive text. The 2nd print ad had original artwork to emphasize the fictional setting and used only three screenshots. Looking at both print ads, it was clear that the ad makers had no permission to use the likeness of Kevin Costner as Robin Hood. The same with other actors and their characters. Regardless, the ads still reminded me enough of the movie while keeping me informed about the video game.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Team 7 #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1994 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.

For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the one special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Deathblow – who were younger, were proficient with combat and were destined to gain special abilities that later defined them.

With those details laid down, here is a look back at Team 7 , published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the first chapter of a 4-issue mini-series. Also this year marks the 30th anniversary of this very comic book.

The cover.

Early story

Set in the 1970s, the story begins when the United States Special Forces Team 7 arrives in Iran with the objective of rescuing hostages. Led by John Lynch, the team encounters several Iranian terrorists along the way and eliminates them as they proceed with their mission. A lot of killings and a few explosions happened as they made their way into the facility.

Eventually, Team 7 discovers that the hostages are gone as they only found stuffed dummies made to look like hostages. As they are so deep within the facility, going outside to survive an incoming powerful bombing was out of the question. They decide to go deeper knowing that the facility has a hardened sub-basement that was designed to absorb a shockwave…

Quality

See if you could recognize the WildStorm heroes among them.

I can say out loud that this WildStorm prequel tale by the Dixon-Wiesenfield is a very inspired work of fiction that captures (intentionally or not) the vibe of R-rated Hollywood action and war movies of the 1980s. In my view, the tone and style of this comic book reminds me a lot about Predator (1987), Rambo: First Blood Part II (1985) and Full Metal Jacket (1987). Of course, this is a tale about a band of brothers who risk their lives working overseas for their country taking orders from their superiors at International Operations (IO).

As a WildStorm tale, this one efficiently puts up the building blocks needed to define the key characters who would later become major WildStorm figures in what was back then the present day stories (set in the 1990s) told through WildCATS: Covert Action Teams, Kindred, Gen13, Backlash, StormWatch and more. At the same time, readers will get a close look at the developments behind closed doors at IO which itself appeared in WildStorm comic books with a much older Lynch as director. Of course, as this is the first issue the build-up would obviously continue in the succeeding issues of the mini-series.

The team led by John Lynch fought the Iranian terrorists as they make their way through.
War imagery here is intense.

The story itself has themes of espionage, political intrigue, Islamic terrorism and military conflict. It was made clear here that IO has a wicked director called Craven and the young John Lynch (the protagonist and future IO director) could do nothing but receive intelligence (no matter how limited) and execute orders that put him and his teammates in grave danger.

Along the way, you will see younger versions of WildStorm heroes Grifter (Cole Cash), Jackson Dane, Backlash (Marc Slayton), Deathblow (Michael Cray) as well as a few minor characters whose legacies will be felt in the present day stories (example: Gen13’s Grunge is the son of member Philip Chang). Oh yes, the banter and interactions between Team 7 members were very much inspired by what was portrayed in Predator (1987) and Full Metal Jacket (1987). While Lynch is the protagonist struggling with following orders and leading the team, the young Deathblow here clearly their most natural and aggressive eliminator.

When it comes to the visuals, Aron Wiesenfeld came up with a consistently dark and gritty look backed with uncompromising violence that strongly emphasizes the horror of war. He also has this exquisite approach on displaying the characters and the action portrayed was more of shooting, explosions and hard action. This comic book was released years before Steven Spielberg’s Saving Private Ryan (1998) hit the cinemas and caused some controversy with its display of graphical violence. In short, this is a comic book visualized with adults in mind.

Conclusion

The cover of the variant edition of Team 7 drawn by Whilce Portacio.

Team 7 (1994) is a very compelling read and it still remains one of the most unique comic books of the original WildStorm universe ever published. It is also one of the most defining war comic books published in the 1990s.

Considering the great work done by the Dixon-Wiesenfield duo, your enjoyment and understanding of this comic book depends a lot on how much you have oriented yourself with the mentioned WildStorm heroes who appeared in the comic books of WildCATS: Covert Action Teams, StormWatch, Wetworks and the like. I enjoyed this comic book a lot because I familiarized myself with Grifter, Backlash, Deathblow, Lynch and Dane before reading it. That being said, I urge you newcomers to get to know the said characters first before reading this comic book.

Overall, Team 7 (1994) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Contra (1988)

Welcome back retro gaming fans and readers!

Today, we will go back to the late 1980s to examine one of the most significant console games of the decade…Konami’s Contra. To put things in perspective, Contra started in the arcades in 1987 and went on to become a big hit. Konami went on to make a version of the game for Nintendo Entertainment System (NES) in the West and the Family Computer (Famicom) in Japan that resulted in different looking graphics (both artistically and technically), reworked stages, and different and extended level designs that were done within the consoles’ limitations. In short, the home version of Contra was pretty different from the arcade version but still was made to be fun and exciting on its own.

In my personal experience, my discovery of Contra has always been on the Famicom and some time later on the NES. For this retro review, I replayed Contra (both Famicom and NES versions) via the Contra Anniversary Collection on my Xbox Series X.

With those details laid down, here is a look back at Contra, developed and published by Konami for the NES and Famicom in 1988. The NES version was released one week ahead of the Famicom version in February 1988.

The start screen of the NES version of Contra. The commando with dark hair was deliberately made to resemble Sylvester Stallone somewhat.

Game concept

In the far future, an alien army from space – Red Falcon – arrived on Earth inside a meteorite that landed on the Galuga archipelago. There, Red Falcon established an extensive high-tech base for their operations and eventually brainwashed a local human army to do what they want. Red Falcon plots to wipe out human civilization on the planet.

With the information about Red Falcon collected, the Earth Marine Corps send Contra unit members Bill Rizer and Lance Bean to the island to destroy the opposition and find out what Red Falcon has been doing…

Gameplay and quality

Contra is an action-packed 2D side-scrolling game with strong sci-fi and military influences.

To begin with, Contra of 1988 was made to be a nicely-paced, action-packed, side-scrolling adventure game that has some 3D-like levels in between. The game design and levels Konami came up with was done to immerse gamers into actual participation in the military campaign against the aliens and their brainwashed human soldiers. This campaign not only includes battles through the forest of the Galuga archipelago but also through the interiors of Red Falcon’s high-tech facilities, going up an elevated location with waterfalls, the snowy area and further deep into the rest of the enemy’s mechanical base.

For the most part, you play as a commando armed with a rifle with unlimited ammunition. As you shoot enemies and make your way through the 2D side-scrolling level, there will be the occasional flying capsules that you can shoot down to gain new weapons/ammunition (S for Spread Shot, M for Machine Gun, L for Laser) or some power-up (temporary invincibility or the rare ability to eliminate all enemies present on-screen) to help yourself as the wave of opposition from Red Falcon is relentless (which is reason enough to compel you to keep progressing and fighting). There are also times when the mentioned enhancements suddenly pop out after killing an enemy.

To prevent the game from getting too old with side-scrolling, Konami implemented these stages in which players face the front to attack enemies, overcome obstacles and move forward with 3D-like effects going into the next place.

By default, this game is brutally hard. Not only do the enemies keep appearing (with some of their teammates being strategically placed to fire at you), the obstacles will compel you to take your time overcoming them. In this game, one-hit death is the norm and there are many moments in which falling to your death becomes a huge risk. You get hit, you not only lose one life, you will lose whatever powerful weapons you gained.

There are also stage bosses (powerful enemies that await you at the end of a level) that will challenge you so much, you will have to adjust your strategy, pay attention to the movements and timing of the enemy, and then adjust your way fighting.

Only the Famicom version of Contra has this sequence.
I really love the sci-fi elements the game developers came up with for this classic game. There are lots of high-tech stuff to see here and this robotic enemy is just one of them.

Fortunately for us players, the controls are really tight and very responsive. You can move your characters to overcome obstacles, avoid getting hit by enemies and even move down from one platform if the space below is safer. I still remember how precise and responsive the controls were on the NES and Famicom versions, and I can say that all the responsiveness made it on the Xbox controller when I replayed Contra on Xbox Series X with the Contra Anniversary Collection I downloaded. In fact, the high precision of the controls added to the fun of shooting enemies or obstacles with the Spread Shot while moving to the right as it was meant to be.

Considering the intense difficulty of the game, players who do the famous Konami Code (Up, Up, Down, Down, Left, Right, Left, Right, B, A, and Start) will be reward with 30 lives when they start playing Contra. For Xbox gamers reading this, there is a slight difference with the Konami Code when playing Contra on Xbox consoles.

Apart from shooting, there are lots of platform gaming elements to experience here. The difficulty is very brutal and the famous Konami Code will grant you 30 lives when you do the code correctly.
This cut-scene is only available in the Famicom version.

With regards to game design, the Konami developers did a really fine job creating the levels, placing the challenges and setting up memorable boss battles for action/adventure-hungry gamers to indulge in. The developers also cleverly implemented the fictional/fantasy concepts into the game design which resulted in me getting immersed in the Contra team’s mission against the Red Falcon at their secret base.

Another highlight with playing Contra is the 2-player option and the above-mentioned Konami Code added to the fun and accessibility of. I still remember the old days of playing in a 2-player session (cooperative play essentially) of Contra at a friend’s house on a Famicom. Since my friends and I were already enthusiasts of 1980s Hollywood action movies, playing Contra was enjoyable even though the difficulty was brutal.

This is one of the touch stage bosses you will encounter in the game.

If there are any notable differences between the two versions of Contra of 1988, it would be the fact that the Japanese (Famicom) version has storytelling emphasized through cutscenes (with Japanese text displayed), a technical overview of the Red Falcon base at Galuga with maps displayed before you start a new level, in-game art, an additional scene that spiced up the ending and, most notably, more background/environmental animation. The additional animation on the Famicom version made the adventuring look and feel more lively and this is most evident in the final stage (lair of the alien).

Conclusion

The Japanese cover art of Contra on Famicom. The Rambo-like character and the alien egg are obvious inspirations from Hollywood action movies of the 1980s.

There is no doubt in my view that after all the decades that passed since I first played it, Contra (1988) is still very engaging and a lot of fun to play whether you choose the Famicom version or the NES version. The developers who made this game succeeding in making something very enjoyable for millions of gamers and it is very clear that the makers were inspired by Hollywood action movies of the decade. In my view, the most obvious military inspirations are Aliens (1986), Commando (1985) and Rambo: First Blood Part II (1985).

Historically speaking, Contra (1988) was released at a time when militarism inspired many other game designers to come up with enjoyable games in different forms such as Cabal, Jackal, Rush’n Attack, Operation Wolf, Operation Thunderbolt to name some. Considering the overall quality and high fun factor Konami established, it is safe to say that this game is one of the finest among its militaristic gaming counterparts of its decade.

I had a grand time replaying Contra (1988) on my Xbox Series X in preparation for this review. Having played both NES and Famicom versions, I can say that the latter is the more complete and more immersive version to play. That does not necessarily mean the NES version is totally inferior. In fact, the NES version is more straightforward with the pick-up-and-play approach, and the gameplay itself is nearly identical (note: Famicom version is slightly more challenging) and very much fun to experience. If you are the player who really wants to be more immersed into the lore of Contra and absorb the military sci-fi concept Konami prepared, then the Famicom version is the one to play. That being said, now is a good time to purchase and download Contra Anniversary Collection.

Overall, Contra (1988) is highly recommended! It truly is a retro gaming gem!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast

Welcome back readers, fellow geeks and electronic gaming fans!

Today I am launching a brand-new series of articles titled Retro Gaming Ads Blast (RGAB) which will explore the many print ads and promotions of video games, computer games, arcade games and handheld games that were published through the decades.

For the newcomers reading this, print ads of games were widely popular and heavily relied on by gamers/players long before smartphones, social media, the worldwide web and online videos even started. Back in the old days, print media was the most common method for companies to market their games while also helping hardware (machines which played the games) reach potential buyers. Such ads appeared in magazines, comic books and newspapers. Not only that, there were several print ads of games that were made to look creative, compelling and even intriguing.

With those details laid down, here is the first batch of retro gaming print ads for you to see and enjoy…

1. Parker Brothers’ Spider-Man-led print ad

Does this ad look amusing?

Remember Parker Brothers? That was a company that started way back in 1883 founded with a strong focus on the enjoyment of games in the form of board games, cards and toys. In the late 1970s, Parker Brothers started making electronic versions of their popular board games and engaged in the video game development and publishing. They also went on to make home ports of popular arcade games in the early 1980 for several gaming platforms.

Parker Brothers was very active with making games for the Atari 2600 console which became the dominant machine for home gaming in North America in 1982. In the above print ad, their marketing heavily emphasize the Spider-Man video game for Atari 2600 and added two others games they also published – Tutankham and Amidar – which was a clever move to market multiple games. The ad’s focus on Spider-Man was amusing and even without showing a single screenshot of the game, it was enough to entice people to watch out for it. Be aware that the Spider-Man game’s development was done by Laura Nikolich who was hired by Parker Brothers at a job fair. Nikolich had full creative control on making the game and had no contact whatsoever with Marvel Comics.

2. Advanced Dungeons & Dragons: Cloudy Mountain print ad

An ad like this was strong enough to motivate gamers’ imagination and interest.

Back in 1982, Advanced Dungeons & Dragons: Cloudy Mountain was released on the Intellivision game console and I was fortunate enough to watch my next-door neighbor play it repeatedly. The above print ad – which simply referred to the game as Advanced Dungeons & Dragons – only had a few words which directly pointed to the main objective of the game…the golden crown. While only one screenshot of the game was displayed, the advertisers heavily relied on hand-drawn, comic book-style fantasy art work to sell the game.

For those who were born long after the 1980s, let me share with you that ads like these were really impressive for their time. It was common for advertisers to use art works (even though they may not accurately reflect the gameplay or game design) and post at least one screenshot to catch the viewer’s attention with the hope that it would even encourage him/her to anticipate the game. It should be noted that ads like these were strong enough to make gamers’ imagination or curiosity grow stronger.  

3. Konami’s collective military video games advertising

Print ad of four games for IBM, Amiga and Commodore.
Print ad of Jackal and Contra for the NES.

Konami, the Japanese company that has long been known for Metal Gear, Suikoden and the controversial sacking of famous game designer Hideo Kojima, was aggressive in the gaming business in the 1980s and arguably the aggressiveness was reflected in their publishing of several games that emphasized militarism during the late stages of the Cold War. In short, they made the military look cool and their activities fun to do in digital form.

While Konami has always been identified with console gaming, they actually released Rush’n Attack, Contra, Jackal and Boot Camp on IBM, Amiga and Commodore computers (as seen in the first print ad above) which were popular in the 1980s. The said ad also have a very amusing visual concept emphasizing the excitement and fun of military action games coming to gamers at home for their computers.

The 2nd print ad above – Jackal and Contra for the Nintendo Entertainment System (NES) – was very intriguing to see. It was very clear back in the 1980s that the NES always had a wholesome audience (note: a lot of buyers were parents who wanted to entertain their kids at home) and that includes a lot of very young players. To see the collective ad of Jackal and Contra (for the NES platform) having battle-hardened men in military gear holding guns was openly aggressive to perceive and instantly reminded people about the Cold War (and the menace of Communists, socialists, Marxists and terrorists) and the cultural impact of the mega blockbuster film Rambo: First Blood Part II. This is the kind of ad that would drive today’s woke-minded people crazy and even cause them to panic and pretend to be victims of militarism and patriotism. If you look at the ad closely, you will realize there is simply no room for the garbage of political correctness and wokeness.

Lastly, I myself had played Contra and Jackal with my friends on the Nintendo Family Computer (the Japanese counterpart of the NES) and both military games were a lot of fun to play from start to finish!

4. Batman Returns SNES game ad

This print ad appeared in some comic books I read in the early 1990s.

Way back in 1992, Batman Returns (the sequel to the mega blockbuster Batman movie of 1989) was released in cinemas with intense marketing and merchandising reflecting Warner Bros. intention to replicate the commercial success they had in 1989. Along the way, there were several video game adaptations of Batman Returns that were released on different platforms. Among those many video games was the Super Nintendo Entertainment System (SNES) game of Batman Returns which was developed and published by Konami in 1993 the form of a side-scrolling beat-them-up game.

The above ad was visually appealing with hand-drawn, comic book-style art dominating the spaces while leaving room for some screenshots and a written description of the game. Having seen this ad on multiple comic books I read back then, I can say that the ad was entertaining to see and was effective in making me interested in the game. I played Batman Returns on the SNES but never got to finish it. Oh yes, the game’s audio were really good and there were also digitized images from the movie for the in-game narrative.

5. Flashy Sonic the Hedgehog Japanese print ad

A dazzling approach by Sega on selling Sonic the Hedgehog.

1991 will always be remembered as the year of Sonic who eventually became not only Sega’s most defining mascot but also a video game industry icon. That same year, Sega released Sonic the Hedgehog on the Sega Genesis (referred to as Sega Megadrive in other parts of the world) console and it became a massive success with consumers and the game critics.

In the above Japanese print ad, a very captivating display of light and energy rays dominated the space leaving a minority share left for Sega’s console, screenshots and even a UFO Catcher arcade machine picture. While I could not understand the Japanese text, it seems to me that the flashy visual concept of the ad reflected Sega’s high ambitions with Sonic. How many gamers in Japan bought a copy of Sonic the Hedgehog because of this ad remains undetermined.

6. Japanese Super Star Wars print ad

A long time ago in a galaxy far, far away…

Before Nintendo released its 16-bit game console (referred to as Super Nintendo Entertainment System in America, and Super Famicom in Japan), there were lots of Star Wars video games released on varied platforms and the arcade.

With Nintendo’s 16-bit gaming platform realized, lots of game designers and business partners saw opportunities to make new games with gameplay concepts and designs using the technological advantages of the time. For LucasArts and its partners, taking Star Wars gaming into the next level was inevitable and they made it all come true in 1992’s Super Star Wars video game.

Published in Japan by JVC Musical Industries for the Super Famicom, Super Star Wars was a major leap forward in game design, visuals, sound and enjoyment. Apart from the 2D side-scrolling run-and-gun gameplay, gamers were deeply immersed into Star Wars’ universe with the Mode 7 landspeeder and X-Wing fighter sequences, as well as the first-person trench run sequence.

The Japanese print ad above cleverly presented screenshots from the game while using official imagery from the Star Wars movie poster of 1977 (look at how young Harrison Ford, Mark Hammill and the late Carrie Fisher were back then). The ad is a fine example of combining the greatness of the classic George Lucas-directed film with the highly enjoyable design of Super Star Wars. Lastly, these should remind you that there was a time when Star Wars was not yet tainted by wokeness and the garbage values of the Satanic Leftists (read: woke Disney).   

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco