Today, I saw Zalker 87’s YouTube video focused on the fact that Team Xbox hired several game developers from Sony to beef up the growing roster of very experienced game makers in The Initiative, the one Xbox Games Studios team that Microsoft established in 2018 to create great, big-budget games for the Xbox ecosystem. To say the least, the future for Xbox fans and gamers in general is looking very promising, and the fun will start with the launch of Xbox Series S and Xbox Series X on November 10, 2020. Watch the video below…
A lot really has been going on at the side of Team Xbox. Apart from the many developments that resulted from the Xbox-Bethesda deal, Microsoft continues to pour in more funds into the many game projects under production from the many game studios under the Xbox Game Studios umbrella, and hire more people to work on their projects. Clearly Obsidian Entertainment, Ninja Theory, inXile, The Coalition, 343 Industries, Playground Games, Turn 10 and other 1st party studios of Team Xbox are all busy making their respective games right now!
To put things in perspective, Sony and its first-party PlayStation teams have a solid track record of producing high-quality, fun-loaded, story driven 3rd person action-adventure games which went on to receive huge acclaim from the game critics and sold a lot. Such games are what are sorely lacking on the side of Team Xbox and it only made sense for Microsoft to use its massive resources to hire the great game makers from Sony’s 1st party studios and put them in The Initiative.
The logo of the all-star team The Initiative.
More on The Initiative, the studio recently hired more talents from Sony’s acclaimed studio Naughty Dog: Lee Davis who worked previously as the head of melee animation and Lauren Garcia who was the character shading technical director. Under The Initiative, Davis is the lead gameplay animator while Garcia is the senior shading technologies executive. The two former Naughty Dog experts were involved in the production of Sony’s The Last of Us: Part 2. In a Twitter post, Garcia expressed happiness about joining The Initiative calling it an incredible team. He thanked Xbox chief Phil Spencer as well.
Before hiring the two former Naughty Dog experts, Microsoft also hired Christian Cantamessa whose best known work was writing (as lead writer) Red Dead Redemption for Rockstar Games, Brian Westergaard (the lead producer on God of War), Remi Lacoste (director of Marvel’s Avengers and Shadow of The Tomb Raider), Christine Thompson (the lead writer for Destiny 2) plus many others which The Initiative studio head Darrell Gallagher confirmed.
As you can see, The Initiative is literally an all-star team of very experienced and high achieving game makers who were previously involved in blockbuster games as well as other ambitious projects. Their first project still has not been revealed so far, although it has been alleged that it could be related to the Perfect Dark franchise which Microsoft owns. Whatever story concept it will have, whatever game design it will come with (note: I personally expect a 3rd person action-adventure in design with a cinematic feel and highly advanced animation for immersion) and whatever new characters it will introduce, you can bet that The Initiative’s expected first game will catch a lot of attention once Team Xbox makes the official unveiling of it. When and where? We don’t know and only Phil Spencer knows.
Ultimately, The Initiative is contributing to Xbox Game Studio’s upcoming wave of high-quality, 1st party video games that will be released for each of the next five years through the Xbox ecosystem (targeting users of Xbox Series S, Xbox Series X, Windows 10 PC and mobile phones supported by Project xCloud). In other words, Sony and its PlayStation division have serious competition coming.
In ending this, posted below are assorted gaming-related videos for your learning and excitement for the next-generation! Do not forget that Xbox Series S and Xbox Series X will launch on November 10, 2020!
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Do you happen to have any comic books of the Batman versus Predator II crossover in your collection? According to MileHighComics.com, their near-mint copies are valuable and you can sell them to make some much-needed money in this time of pandemic, government overreach and economic hardship.
Right now, I am about to finally end my review of the Batman versus Predator II mini-series and so far, I have enjoyed it a lot. To find out if this mini-series will come to a satisfying end, here is my retro review of Batman versus Predator II #4, published in 1995 by DC Comics and Dark Horse Comics with a story written by Doug Moench and drawn by Paul Gulacy.
The cover.
Early story
The story begins in the bat cave with Batman and Alfred discussing what happened lately. As it turned out, there were two other Predators on the lose apparently sent to stop the first one (who killed one of the mentioned two). Batman also mentioned the deaths of Song Sung and Terraro. Now there are two hunters remaining who may not know that the man who issued their contracts is dead.
Just before leaving with the motorcycle, Batman receives a call from Commissioner Gordon through the special line. Afterwards, he leaves.
In the city, a thug on a motorcycle starts chasing Batman which catches the attention of the local police…
Quality
From the final encounter with the hunter from space.
This comic book is a satisfying conclusion to the mini-series. In terms of writing, issue #4 delivered the payoff for what was built-up in issue #3. This results the return of Batman’s trusted ally as well as some more involvement of the police force as the stakes were raised in issue #3 with the involvement of more than one Predator. The hunter Predator – the one Batman and Huntress encountered in the first two issues – was indeed present and it was very interesting to see it pursue its encounter with the two heroes even though he was being hunted by a fellow Predator.
Having more than one Predator was initially confusing but the confusion did not last too long which readers will find relieving. As expected, the Huntress joined Batman in the final encounter and served nicely as a fighting partner whose assistance proved to be valuable. If there is any weak spot in the presentation, it’s the element of the gang and human hunters who only served to add to the death toll.
As with the first three issues of this mini-series, the action here remains very intense and quite uncompromising with its violence. Expect gunshot wounds and decapitations here and there. The hard action presented, especially in the encounters with the Predator, was indeed satisfying. I should state that the final encounter inside the space ship is very thrilling.
Conclusion
The Bat signal is an attraction to the Predator.
Batman versus Predator II #4 (1995) is a pretty solid read. What was built-up previously, got paid off nicely here. With regards to raising the stakes and making this mini-series different from its predecessor, the creative team succeeded with the resolutions they came up with. In addition, Batman and the Huntress make a solid duo and their interactions together were compelling.
If you are seriously planning to buy an existing hard copy of Batman versus Predator II #4 (1995) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $50.
Overall, Batman versus Predator II #4 (1995) is highly recommended!
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Hey Xbox fans and gamers! Have you been following the recent updates leading to the inevitable launch of the Xbox Series S and Xbox Series X? Let’s start first with these two videos from Colteastwood! Watch, learn and enjoy these because the heavy hitters (hot exclusive games) for the Xbox ecosystem are coming out after the launch of the two Xbox Series consoles!
The launch games lineup for November 10, 2020, which includes cross-generation games that will be optimized for the new consoles, don’t look that red hot but rest assured, the excitement will only begin that day and will only get even better starting 2021. Speaking of 2021 games, check out my article about the Xbox-exclusive The Gunk.
What are the launch games for Xbox Series S and Xbox Series X? Here’s the list:
Assassin’s Creed Valhalla (Smart Delivery)
Borderlands 3 (Smart Delivery)
Bright Memory 1.0
Cuisine Royale (Smart Delivery)
Dead by Daylight (Xbox Game Pass + Smart Delivery)
Devil May Cry 5: Special Edition
DIRT 5 (Smart Delivery)
Enlisted
Evergate
The Falconeer (Smart Delivery)
Fortnite
Forza Horizon 4 (Xbox Game Pass + Smart Delivery)
Gears 5 (Xbox Game Pass + Smart Delivery)
Gears Tactics (Xbox Game Pass + Smart Delivery)
Grounded (Xbox Game Pass + Smart Delivery)
King Oddball (Smart Delivery)
Maneater (Smart Delivery)
Manifold Garden (Smart Delivery)
NBA 2K21
Observer: System Redux
Ori and the Will of the Wisps (Xbox Game Pass + Smart Delivery)
Planet Coaster (Smart Delivery)
Sea of Thieves (Xbox Game Pass + Smart Delivery)
Tetris Effect: Connected (Xbox Game Pass + Smart Delivery)
The Touryst (Xbox Game Pass + Smart Delivery)
War Thunder (Smart Delivery)
Warhammer: Chaosbane Slayer Edition
Watch Dogs: Legion (Smart Delivery)
WRC 9 FIA World Rally Championship (Smart Delivery)
Yakuza: Like a Dragon (Smart Delivery)
Yes, Your Grace (Smart Delivery)
With a great mix of 1st party exclusive games, new intellectual properties (IPs) and 3rd party games that cover vast genres and types of games, there will always be something new and fun for gamers who use Xbox consoles and Windows 10 PC. Even gamers who have not yet subscribed to Xbox Game Pass (XGP) won’t be left out.
Remember years ago when PlayStation fanboys criticized Xbox for the lack of exclusives and lack of great games? That is all over and the huge amount of games produced by Team Xbox’s 1st party game studios (including the game studios of Bethesda) will be released once completed…and the beauty of it is that the wait for the hot exclusive games won’t take too long. As reported by Colteastwood in the above videos, Xbox fans can expect exclusives like Avowed and The Outer Worlds 2 from Obsidian Entertainment, the next Doom from id Software, Forza Horizon Festivals from Playground Games, and the Perfect Dark-related 3rd-person action-stealth game from The Initiative. These are just a few of the upcoming heavy hitters coming to Xbox and Windows 10 gamers. As Colteastwood confirmed, Xbox Game Studios are currently producing at least forty games.
Going back to the November 10, 2020 launch, the early batch of games for Xbox Series S and Xbox Series X are not satisfying enough, there is backward compatibility on the new consoles that will not only ensure you get to play games from past Xbox console generations, you will get to play them with visual enhancements (example: improved frame rates reaching up to 60FPS) and much reduced loading times.
In an Xbox.com article dated October 13, 2020, Compatibility Program Lead Peggy Lo confirmed their team’s respect for fans’ gaming legacy. She stated: We believe your favorite games and franchises, your progression and achievements, your Xbox One gaming accessories and the friendships and communities you create through gaming should all move with you across generations. We also fundamentally believe that not only should you be able to play all of your games from the past without needing to purchase them again, but they should also look, feel and play better on the next generation of Xbox consoles.
And then there are the hot details Xbox fans can expect regarding backward compatibility on the new consoles. Here’s an excerpt:
Games play best on Xbox Series X and Series S
Backward compatible games run natively on the Xbox Series X and S, running with the full power of the CPU, GPU and SSD. No boost mode, no downclocking, the full power of the consoles for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, with significantly higher performance than their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backward compatible titles also benefit from significant reductions in load times due to the massive leap in performance from our custom NVME SSD at the heart of the Xbox Velocity Architecture.
Auto HDR for everyone
Modern games often implement high dynamic range (HDR) to improve overall visual quality. HDR allows a game to render a much larger range of brightness values and colors. This gives an extra sense of richness and depth to the image when compared to a standard dynamic range (SDR) image. For example, the light from a flashlight looks much brighter and red flowers look much more vibrant.
However, thousands of Xbox games shipped before HDR was first introduced with Xbox One S, and even for some Xbox One games, developers simply didn’t have the development resources or time to implement HDR. With Xbox Series X and Series S we are introducing a new feature named Auto HDR. Auto HDR automatically adds HDR enhancements to games which only shipped with SDR. Auto HDR enhances the visual quality of an SDR game without changing the original artistic intent of the game. Auto HDR is implemented by the system so developers don’t have to do any work to take advantage of this feature. Also, since Auto HDR is enabled by the console’s hardware, there is absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added ensuring you receive the ultimate gaming experience.
If you want to play your legacy Xbox games with a much higher frame rate for the best experience, such improvements are also confirmed as part of the backward compatibility feature on the new consoles. Check out the details below:
Xbox Series X and Xbox Series S bring next-gen performance to your favorite games. Higher, steadier framerates make games feel smoother, resulting in more immersive gameplay. Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles. In addition however, the backward compatibility team has developed new methods for effectively doubling the framerate on select titles. While not applicable for many titles due to the game’s original physics or animations, these new techniques the team has developed can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware.
To emphasize the above, Team Xbox showed via YouTube the 2015 game Fallout 4 running at a buttery smooth 60FPS on Xbox Series S! Watch below!
With regards to enhanced visuals via backward compatibility on the new consoles, Peggy Lo wrote: On the Xbox One, we were able to provide a curated list of titles that were enhanced for the Xbox One X via the Heutchy method. This allowed titles from Xbox 360 that rendered at 720p and original Xbox games that ran at 360p to play at 4K on Xbox One X, well beyond the capabilities of their original platform. The Heutchy method continues to be used to bring a variety of titles to 1440p on Xbox Series S and 4K on Xbox Series X.
Improved texture filtering is also coming to backward compatible titles on both Xbox Series X and Series S. On Xbox One X, a portion of the catalog benefited from increased anisotropic filtering, improving image quality of games. On Xbox Series X and Xbox Series S, 16x anisotropic filtering has been enabled for nearly all backward compatible titles so you can experience the very best visuals the games have to offer.
With Xbox Series S and Xbox Series X, the future of next-generation gaming is very bright and promising, even more exciting than what Sony is offering with PlayStation 5 (PS5). Supporting the excitement for the Xbox ecosystem is Team Xbox’s very powerful bridge to the past (legacy gaming) with backward compatibility that also enhances the old games when played on the new consoles.
Peggy Lo further wrote: The backward compatibility team has been working hard to make all the games you love and remember available to you on Xbox Series X and Series S. Playing the games will be just as easy and magical as it’s always been. Simply insert your favorite backward compatible Xbox One, Xbox 360 or original Xbox disc into your Xbox Series X, install the game, and you’ll be ready to play. Your digital library will instantly appear and ready for download on the console when you sign in. If you’ve already installed your games to an external drive, you can bring that with you to the Xbox Series X and Xbox Series S. This all happens with no additional cost to you. And, with cloud saves, you’ll jump right back in where you left off. For those of you still enjoying Xbox 360, cloud saves will soon be free to all Xbox 360 users, making transferring your favorite games to Xbox Series X and Xbox Series S even easier.
In ending this, posted below are gaming-related videos for your learning and excitement for the next-generation!
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
I should say it out loud. I am a long-time Xbox gamer (and I was once a PlayStation fanboy until I started playing Halo: Combat Evolved, Star Wars: Knights of the Old Republic and Forza Motorsport on the original Xbox console) and it is great that the next-generation Xbox Series S and Xbox Series X consoles will have backward compatibility right from the start.
Specifically, I started my Xbox journey (with an official Xbox LIVE account) in 2006 with the Xbox 360 console. I played lots of great games on that console such as Elder Scrolls IV: Oblivion, Halo 3, Forza Motorsport 4, Lost Odyssey, Assassin’s Creed III, Grand Theft Auto V, Red Dead Redemption, Elder Scrolls V: Skyrim and the Mass Effect trilogy just to name a few.
Even though the current 8th console generation was not too rosy for Xbox due to the weak 1st party game support on the part of Microsoft, I still enjoyed gaming on my Xbox One. The Outer Worlds was one of the best sci-fi RPGs I have ever played. Fallout 4 was just as engaging and as immersive Skyrim in my experience. Also I had great fun playing Red Dead Redemption 2.
That being said, I certainly do not want my past Xbox generation game collection – both physical media and digital copies – to just go to waste. This is why I really appreciate Team Xbox for implementing backward compatibility on the two Xbox Series consoles which will launch less than a month from now. I myself enjoyed replaying my favorite Xbox 360 games on my Xbox One (a few among them were Red Dead Redemption, Lost Odyssey and the entire Mass Effect trilogy) and having the same feature for the next-generation is a very good thing!
On Xbox.com, Director of Program Management for Xbox Series X Jason Ronald explained the efforts their team made since the big breakthrough of 2015 plus other details about the tremendous addition of value backward compatibility brings to the Xbox Series S and Xbox Series X. Excerpt below:
Our compatibility journey began with the announcement of Xbox 360 Backwards Compatibility coming to Xbox One at E3 2015. I clearly remember that first magical experience of jumping into one of my favorite Xbox 360 games, Final Fantasy XIII, and instantly resuming where I had left off years before as if no time had passed at all. I was instantly transported back to that special time and all the great memories and personal connections I have made through gaming. The energy and passion from the community continues to motivate us to this day.
Through a tremendous amount of hard work, technical innovation, and partnership with the industry’s leading creators we were not only able to bring more than 500 Xbox 360 games to Xbox One, we were able to go back even further into the archives and resurrect some of your favorite franchises from the original Xbox. The very same team who created new innovative ways to preserve and enhance your existing catalog of games on Xbox One is the same team pushing the envelope again with Xbox Series X.
Maintaining compatibility presents a massive technical challenge as fundamental system and chip architectures advance across generations. Developers highly optimize their games to the unique capabilities and performance of a console to provide the best experience for their players. To make the Xbox Series X our most compatible console ever required both significant innovation in the design of the custom processor as well as the unique design of the Xbox operating system and hypervisor at the heart of our next generation platform.
With more than 100,000 hours of play testing already completed, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to cult classics and fan favorites. Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless. By the time we launch this holiday, the team will have spent well over 200,000 hours ensuring your game library is ready for you to jump in immediately.
As seen in the paragraph right above, the 100,000 hours figure is very significant and it shows that no shortcuts were taken with regards to play testing and quality assurance. That figure is only rising and that is great dedication for not only Xbox fans with huge game collections but also consumers in general.
It should be noted that the more affordable Xbox Series S console will run backward compatibility a bit differently since it cannot render visuals in native 4K (it can however upscale in 4K). A September 14, 2020 update to Ronald’s article states:
the Xbox Series S runs the Xbox One S version of backward compatible games while applying improved texture filtering, higher and more consistent frame rates, faster load times and Auto HDR. As for next generation titles, Xbox Series S was designed to be the most affordable next generation console and play them at 1440P at 60fps.
The premium Xbox Series X console, unsurprisingly, has huge advantages for anyone who loves playing past games via backward compatibility. Enhanced visuals? Check! Improved frame rates? Check! Heavily reduced load times? Check! Much better performance? Check! Check out the excerpt below:
Not only should gamers be able to play all of these games from the past, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture. As I play through my personal backlog as part of our internal testing, all of the incredible games from Xbox One and earlier play best on Xbox Series X.
The team was not content to just rely on the increased hardware performance to improve your playing experience. The team developed new platform level capabilities to ensure all of your games continue to get even better. In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.
In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.
Website Gaming Bolt recently published their own video explaining the so-called secrets of backward compatibility on Xbox Series X.
Going back to Jason Ronald’s article, it should be noted how dedicated their team is towards fans. The excerpt below:
Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before.
With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.
The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program.
With the enhancements confirmed, check out Window Central Gaming’s comparative YouTube video of Monster Hunter World running on Xbox One X (currently the most powerful gaming console available) and Xbox Series X.
As of this writing, the backward compatibility feature on the Xbox Series consoles covers lots of titles of Xbox One, Xbox 360 and the original Xbox. What is expected not to be included are Kinect motion sensor games released on Xbox 360. On the side of PlayStation, PS5 is backward compatible with PS4 games only. Until now, Jim Ryan and Mark Cerny still have not figured out ways to make PS5 a compatible with the many, many games of PS1-PS2-PS3. Perhaps they never tried to do it at all, letting down their fans and consumers in general. It is weird because Sony used to be the shining example of video game backward compatibility starting with PlayStation 2 (PS2). Backward compatibility continued in the next generation with PS3 but only for the initial units. Subsequent PS3 consoles were made without the compatibility.
In ending this article, here are some more videos about Xbox Series X backward compatibility for your learning and enjoyment.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Comic Quest, a notable retailer of comic books and geek stuff (including premium products like action figures) here in the Philippines, announced yesterday that it will be closing its 35-year-old business due to the tremendous economic difficulties related to, unsurprisingly, the ongoing pandemic and also the disrupted state of the international distribution of comic books. Before the end comes, however, a Farewell Sale at their SM Megamall branch in Mandaluyong City has launched and will last until sometime in October. The said sale will have all items discounted at least 50%.
In my experience of the past decade, as a resident of Alabang, Muntinlupa, I often bought new comic books (especially Wonder Woman) at the Festival Mall Alabang branch of Comic Quest. It was also at the same store located a short walk away from the cinemas where I also ordered and received hardback editions of EC Comics Archives. Comic Quest Alabang was a favorite weekend destination of mine for many years. Even before I became a collector of comic books (specifically superhero comics), I first heard about Comic Quest way back in 1990 in the classroom where I had a few classmates who bought comic books from them. Back in the 1990s, Comic Quest had a branch in Makati and it was there where I bought Web of Spider-Man #100 in 1993.
As time passed by, my personal interest in comic books waned and I actually stopped buying comic books (both new and old) shortly before the lockdown here in the Philippines was implemented. The pandemic and related lockdown brought entire economies down worldwide and the Philippines was not spared. It is also depressing to learn that many people lost their jobs as well as their income. No disposable income, no more demand for entertainment products like comic books, theatrical showing of movies, shows and the like. The priority now of people living during the pandemic goes to the essentials.
Yesterday, hours after Comic Quest’s closure announcement, I took the opportunity to visit and see their Festival Mall branch in Alabang. It is gone!
The commercial space in the middle used to be occupied by Comic Quest inside Festival Mall. This picture was taken hours after the closure announcement.
Comic Quest’s decision to close down is understandable and acceptable. They did the best they could to survive and prevent their employees from becoming unemployed until the pandemic-related depression overwhelmed them (as well as the many other businesses of different types and sizes).
Just a few years ago, another comic book specialty retailer had to close down their Alabang Town Center branch. It’s clear that comic books as a business continues to fail especially now that people are often online and find their kind of stuff through digital services/retailers.
In closing this, posted below for your reference is the complete closure announcement of Comic Quest. The retailer will be missed!
This is a special announcement for all our valued customers. We hope you ‘re doing well and staying safe during this difficult time.
We just want to let you know that because of the combined pressure of the pandemic, as well as the disruption of the global distribution of comic books, we’ve had to make the difficult decision to begin the process of closing down Comic Quest. It is and has been an extremely challenging time for us, and we feel that this is our best option moving forward.
It has been a long and amazing road, from our earliest days in our first branch at BF Homes in Alabang, to Greenhills to Makati to multiple branches as far away as SM Cebu. But now the time has come to say goodbye, and let all of you know how much we appreciate being given the chance to be part of the comic book industry.
We want to thank each and every one of you for being one of our valuable loyal customers and a very important member of the Comic Quest family. We wouldn’t have reached 35 wonderful years in business without loyal customers like you. Our sincerest and most heartfelt thanks for being with us through all these years.
In line with our decision, we’re holding a special FAREWELL SALE from September 16th and into October, at our SM Megamall branch. During this time we will be selling ALL items from at least 50% off and up.
Please help us spread the word and share this message with other friends and collectors whom you think might be interested.
While our time in this wonderful industry comes to an end, we’re wishing you many more years of happy collecting! And in the words of the great Stan Lee- Excelsior!
Best wishes,
Comic Quest
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
With DC FanDome now past us, it’s time for Wonder Woman fans as well as any fun-loving moviegoer to look forward to the release of the much-awaited Wonder Woman 1984 which Warner Bros. confirmed will come out only on cinemas. As of this writing, the movie directed by Patty Jenkins and starring Gal Gadot, Chris Pine and Kristen Wiig is slated for an October 2, 2020 release in America even though there are concerns that movie theaters and cinema chains are far from operating normally (note: to allow moviegoers to fill each seat side by side) due to the current pandemic. I personally would not be surprised if the movie studio decides to delay Wonder Woman 1984 into 2021.
Before the anticipated theatrical opening of the movie, Microsoft made an announcement that pleasantly surprised me – they will give away not one but three models of Wonder Woman 1984-inspired Xbox One X consoles which is done in part of the anticipation of the movie.
Three Wonder Woman 1984-inspired Xbox One X consoles.
In an Xbox.com article written by Microsoft’s general manager of games marketing Aaron Greenberg, collectors can expect the Wonder Woman golden armor Xbox One X console (reflecting the gold eagle armor of the Queen of Superheroes), the Wonder Woman lasso of truth Xbox One X console (inspired by Wonder Woman and her famous lasso) and the Barbara Minerva (Cheetah) Xbox One X console (reflecting the antagonist played by Kristen Wiig).
According to Greenberg, fans will have the chance to win the Wonder Woman lasso of truth Xbox One X console by simply liking or retweeting the Xbox sweepstakes tweet on Twitter. This has to be done within the period of August 25 until September 17. There are rule to follow, take note.
Greenberg further wrote: We can’t wait for “Wonder Woman 1984”, Warner Bros. Pictures’ follow up to the DC Super Hero’s first outing, 2017’s record-breaking “Wonder Woman”. Fast forward to the 1980s as Wonder Woman’s next big screen adventure finds her facing two all-new foes: Max Lord and The Cheetah. Set to open in theaters in 2D and 3D in select theaters and IMAX, it will be distributed worldwide by Warner Bros. Pictures and is rated PG-13. To learn more about the upcoming film, visit wonderwomanfilm.com.
The article ends with the following note: Please note, that all the Xbox is for display ONLY, not gameplay. Prize and the successful bidder will also get a standard Xbox One X.
For the newcomers reading this, Xbox One X is the high-end version of the Xbox One console. Released in late 2017, the Xbox One X is currently the most powerful video game console in the market although finding one is challenging as manufacturing has ended clearly to make way for the next-generation Xbox Series X console (and avoid causing confusion among consumers).
It sure is nice that Microsoft and Warner Bros. agreed to do a cross-promotion of their respective properties. There are a lot of Xbox fans among superhero enthusiasts and there are some comic book readers who play video games. Personally, I’d like to see Microsoft and WB someday come up with a limited edition Wonder Woman-themed Xbox Series X console if possible. Also when it comes to superheroes, I prefer Wonder Woman over Spider-Man anytime!
More on exciting stuff for Wonder Woman fans, there will be a comic book that will tie-in with the movie titled Wonder Woman 1984 #1 and it will be released on September 29, 2020. It’s cover was drawn by Nicola Scott.
Cover art for Wonder Woman 1984 #1 done by Nicola Scott. She did a good job capturing the likeness of actress Gal Gadot.
According to the official press release, Wonder Woman 1984 #1 is a 32-page one-shot comic book that will link with the upcoming movie which involves Wonder Woman 1984 associate producer Anna Obropta and comic book veteran Louise Simonson involved in the writing with illustration done by Bret Blevins.
The first story follows a failed burglary attempt that causes a hostage situation at the Smithsonian Museum of Natural History. As such, Diana Prince/Wonder Woman leaves the teenage tour group so that she can save the day. The odds are against her as there are ten gunmen involved and not much time to spare.
The second story written by Steve Pugh and drawn by Marguerite Sauvage, is a 1980s flashback. There is a reckless mastermind who made the ultimate power move by stealing the Lasso of Truth from Wonder Woman. As such, Diana and Steve Trevor have to get the lasso back before it’s too late.
Since the pandemic and community lockdown took place months ago, I have not bought any comic book – old or brand new – ever since. I’m not certain if copies of Wonder Woman 1984 #1 will make it in my place as the nearest comic book specialty store remains closed. Still, I’m interested in the comic book and here is hoping it will turn out good.
In ending this, posted below is the latest movie trailer of Wonder Woman 1984. Also if you are interested about the literary history of Barbara Minerva/Cheetah and her rivalry with Wonder Woman, read my retro review of Wonder Woman #9 (1987).
For more Wonder Woman-related articles and features, visit www.CarloCarrasco.com and search Wonder Woman.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Hey comic book geeks and superhero enthusiasts! Are you ready for another trip back to the Ultraverse through the stories of Hardcase? Before getting there, I should state that the last Hardcase comic book I reviewed ended in a very intriguing way.
To find out more what followed, here is a look back at Hardcase #14, published in 1994 by Malibu Comics with a story written by the late James Hudnall and drawn by Steve Carr.
The cover.
Early story
The story begins with Tom Hawke/Hardcase wondering if he is turning insane. He went through a lot lately such as getting targeted by Aladdin for elimination, learning that a portion of Linda’s brain was taken by Aladdin via operation, and his new lover Choice (who has the mentioned part of Linda’s brain in her) just vanished in front of him and Lela Cho/Tech (of The Solution) who seated near him.
Lela tries to calm him down and shares to him that she herself went through a whole lot of trouble which made her form her team. Hardcase is concerned that Choice could be in danger already. Lela reminds him of what happened during their time on the moon. She states that there is something out there, a flat world. Hardcase speculates that someone from out there could have taken Choice away…
Quality
Compared to issue #13, the storytelling in this comic book went back to build-up tension and suspense for future developments waiting to happen. When it comes to characterization, you will find Hardcase being without a partner for the first time since the early issues of the series. This also resulted some short but notably dramatic scenes that further developed Hardcase’s personality. As this was written by the late James Hudnall, there is more crossing-over between Hardcase and a few members of The Solution which is pretty good creative move.
When it comes to the art, Steve Carr did a good job visualizing the characters. His art is a radical change from that of Kelly Krantz in issue #13.
Conclusion
Picking up from where issue #13 ended.
To put straight, Hardcase #14 will appeal to fans who don’t mind the lack of action (like issue #13) for as long as the Hollywood hero became more prominent and his personality developed further. If you are wondering what happened to Choice, you’ll have to search elsewhere in the Ultraverse. Also there is continued build-up behind the scenes setting up gradually (yet again) the inevitable rematch between Hardcase and a certain nemesis from the past.
If you are seriously planning to buy an existing hard copy of Hardcase #14 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $14 while the near-mint copy of the newsstand edition costs $13.
Overall, Hardcase #14 (1994) is recommended.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Hey everyone! I bet you heard the sad news about the layoffs over at DC Comics which is the result of a corporate restructuring on the part of AT&T. With the ongoing pandemic of COVID-19, restructuring in the private sector is inevitable with the intention of keeping business surviving. Already I noticed some people are divided over the DC Comics layoffs – some people condemned the corporate hierarchy for laying off DC’s employees while some believe it is necessary to keep long-time comic book publisher alive. As for the socialist and Communist-minded critics, I wonder if they prefer the State Government of California (led by a tyrant governor) to fully take over DC Comics just to prevent layoffs and still be able to provide financial assistance (including taxpayers’ money) to illegal immigrants.
Wow. Just about any news development can get politicized. Regardless, the Political Left clearly support criminals, embrace corruption, move to destroy capitalism and move to betray their fellow citizens. Anyway, enough with the current events. If you want some escapism from the harshness of reality, then join me on my look back at UltraForce #0, published in 1994 by Malibu Comics with a story by Gerard Jones and illustrated by the legendary George Perez.
Great cover by George Perez.
Early story
The story begins at a cemetery where Ghoul rises from the grave and disturbs a man and a woman who planned to have a good time together that evening. The next morning on the streets of Hollywood, police officers struggle to separate the people who condemned ultras apart from those who believe in the ultras. Ghoul, now wearing a trench coat, is in the middle of the crowd and it turns out he is looking for his friends…the Exiles. Suddenly, Hardcase comes in and easily catches the attention of the aggressive news media who asked questions such as:
“As the most visible ultra, do you feel ultras should be feared or worshipped?”
“What about the accountability of corporate-sponsored ultras like Prototype?”
“How do we contain an out-of-control vigilante like Prime?”
Given his experience as a celebrity, Hardcase carefully explains that even though most ultras try to do the right thing, they are not accountable for each other. Elsewhere, young Kevin Green watches the live feed of Hardcase on TV. In response to what he saw and heard about having ultras held accountable, Kevin becomes fascinated with the idea of a team of ultras who are united and cannot be beaten by the government.
Suddenly Kevin’s chest begins to hurt and moves out of the house leaving his mother. After hiding himself behind the bush, he transforms into Prime and flies away to show the world what ultras can do when he leads them…
Quality
Premier rivals Prime and Prototype meet again!
I’ll cut to the chase. While UltraForce #1 showed how very notable superheroes of the Ultraverse banded together, this story cleverly explained what happened just a short time prior to that story. The very good news here is that the script written by Jones is very detailed and told a really cohesive story of its which was greatly brought to life visually by George Perez (which should not be a surprise at all). In fact, UltraForce #0 (which had some of its content previewed in the pages of Wizard Magazine) and #1 form one single narrative which was made with really high quality writing and visuals. It also showcases amazing production values by the creative teams at Malibu Comics.
For the newcomers reading this, this comic book sheds light on the impact ultras have on society and why people get divided when it comes to living knowing that someone much more powerful than them could suddenly impact their way of life. To put it short, this comic book’s social concept will keep you thinking and speculating. More on the writing, like the 1st issue, the storytelling here is certainly unpredictable (but still manages to tell a cohesive tale) and will keep you guessing what would happen next. Definitely this is not typical superhero story about someone saving the day and restoring the peace. Finally, I do confirm that this comic book is very loaded with spectacle and the pace of the story moves quite fast. By the end of this comic book, you will not only anticipate the following events (in issue #1) but also get to know Prime and the others better and be entertained a lot.
Contrary and Pixx inside their secret ship.
Conclusion
Hardcase comes in as Ghoul struggles with all the attention.
I’ll say it out loud – UltraForce #0 is a great comic book (as great as issue #1) and it truly is one of the best Ultraverse comic books as well as one of the finest works done by Malibu Comics! As a superhero team concept, UltraForce is clearly the most symbolic team of the Ultraverse not just because it has major players like Prime, Hardcase and Prototype together but also with the way they were defined literally and visually. For more on the concept of UltraForce, check out the words of then Ultraverse editor Chris Ulm.
“UltraForce is the unluckiest group in the Ultraverse. Each one has their own conception of the what mission of UltraForce is. Each fancies themselves the leader. But somehow, they are able to forge a new kind of team that is greater than the sum of its parts,” wrote Ulm in the comic book.
If you are seriously planning to buy an existing hard copy of UltraForce #0 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.
Overall, UltraForce #0 (1994) is highly recommended!
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Hey everyone! Are you ready for another return to the Ultraverse? This time, it’s a return to the Prototype monthly series published by Malibu Comics.
That being said, here is a look back at Prototype #8, published by Malibu Comics in 1994 with a story by Tom Mason and Len Strazewski, and art done by Roger Robinson.
Early story
The story begins with the continuing destructive battle between Prototype (piloted by Jimmy Ruiz) and Arena (a past foe that Bob Campbell dealt with as Prototype) inside a building in the middle of the city. As the two armored figures fight, an Ultratech executive calls out for Veil. Facing disadvantages against Arena, Prototype decides to fly out of the building to try something more strategic.
Meanwhile, Bomb Campbell learns about the ongoing battle in the news while working on a part of powered suit of armor he has. He notices the return of Arena and analyzes that Jimmy Ruiz will end up losing to the old foe…
Quality
Even flying away did not help Prototype from avoiding Arena’s attacks.
I’m happy to say that this is another well-written story here by Mason and Strazewski. While the battle between Arena and Prototype is the main feature, the script focused nicely on other developments such as Bob Campbell’s recollection of his past encounter with Arena (from his time as Prototype), how the city officials perceive ultras as a threat and danger to the locality, and how the people react to gang violence striking their community.
What is pretty striking with this comic book is the further development of Jimmy Ruiz as a character. Not only will you see him struggle a lot not only with fighting and piloting the powered sit of armor, you’ll also see how the frustration with his high-paying job impacts him deeply. His personality got fleshed out during his battle with Arena who in turn thinks with tradition and philosophies. The way the story ended is a must-see and the good news is that it builds up the suspense for the next issue.
Conclusion
The money shot!
Prototype #8 is fun to read and compelling for anyone who is focused on Jimmy Ruiz. This comic book, which by the way is loaded with lots of action, is not the typical hero-beats-antagonist type of story rather it went the extra mile on developing the present-day Prototype. It is also the most engaging portrayal of Jimmy Ruiz yet!
If you are seriously planning to buy an existing hard copy of Prototype #8 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.
Overall, Prototype #8 (1994) is recommended!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book, watching the V mini-series (Original Miniseries and The Final Battle) and the 1984 TV series, and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Back in the 1980s – a time when Netflix, Blu-ray, social and other forms of digital entertainment were not yet realized – watching a special show on television was really something. During that particular decade, science fiction in cinema was already popular (thanks to George Lucas and Star Wars plus the resurgence of Star Trek) but there was still room for growth on the TV market.
The cover of V: The Original Miniseries. (source – IMDB.com)
Then came the very memorable sci-fi TV mini-series titled V (also referred to as V: The Original Miniseries) in 1983 which not only became a big hit with viewers but also brought the sci-fi concept of reptiloids (reptilian humanoids) to the mainstream. The mini-series also had parallels to the Nazis and the Holocaust. The original mini-series was such a big hit, it spawned a sequel mini-series titled V: The Final Battle (1984) and even a TV series (1984-1985).
Jane Badler as Diana, Faye Grant as Julie Parrish and Marc Singer as Mike Donovan. (source – IMDB.com)
With the history lesson done, it’s high time to start taking a look back at V #1, published in 1985 by DC Comics with a story written by Cary Bates and illustrated by Carmine Infantino.
The cover.
Early story
The story begins in the city of Los Angeles, California, with millions of locals try to co-exist with the visitors (reptilian beings disguised as humans) who are armed and still have power over Earth’s people. Los Angeles stands as a so-called neutral zone but some things are not what they seem.
Inside a restaurant, Mike Donovan, Julie Parrish, Ham Tyler and Chris Farber talk about their situation. For Ham and Chris, the neutral zone stinks but for Mike, the current situation spares the city from turning into an open battlefield. Suddenly, three men wearing trench coats standing by the bar pull their guns out and fire at Mike and his companions who take cover…
Quality
The struggle between the resistance and the visitors goes on.
Before discussing the quality of this comic book, I should state that having sufficient knowledge about the two TV mini-series and the TV series is required in order to understand what has been going on in the literary tale and who the characters are.
On quality, let’s start with the storytelling done by Cary Bates. It is clear Bates carefully researched the TV materials to make a comic book script that pretty much captures not only the essence of V but also the notable differences of each character (examples: Tyler is sarcastic, Mike is determined, Willie occasionally speaks with a misplaced word, and Diana is sadistic). This comic book’s plot was written to be aligned with the events of the TV series as it is clear that its tale took place some time after the climax of V: The Final Battle.
When it comes to translating V’s essence from TV to comic book format, Bates script worked surprisingly well and more importantly there was a careful balance between exposition, plotting, spectacle and suspense. When it comes to character development, what you get from the TV series (in terms of doing characterization) is also present here.
When it comes to visuals, Carmine Infantino’s work is serviceable. The artist did what was possible with the script provided although there were key moments in which the panels and drawings were structured to be a little disorienting. Was this Infantino’s way of trying to be dynamic with the visuals? Lastly, don’t expect to see the major characters resemble their TV counterparts. Ham does not look like Michael Ironside, Mike does not look like Marc Singer and Julie does not look like Faye Grant.
Conclusion
Recognize Mike, Julie and Ham here?
I can say it straight that V #1 is a solid science fiction comic book that specifically will strongly resonate with fans of the V franchise’s entertainment of the 1980s. This comic book strongly captures the essence of the V franchise, specifically the TV series itself, and the good news is that the major characters are nicely dramatized which should delight fans. That being said, it’s tricky to recommend this to people who did not grow up with nor knew the V mini-series and TV series. When it comes to trading and making money out of this comic book, you could be in luck.
If you are seriously planning to buy an existing hard copy of V #1 (1985), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $28 while the near-mint copy of the newsstand edition costs $33.
Overall, V #1 (1985) is highly recommended specifically for the fans and the collectors. Those who are not oriented with the franchise need to see the mini-series and TV series first in order to realize this comic book’s value.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com