A Look Back at The Strangers #5 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors, 1990s culture enthusiasts and fans of Malibu Comics! As of this writing, I am coming close to finally reviewing all issues of The Strangers series of comic books under the Ultraverse line of Malibu Comics. If you have been following my retro reviews, I reviewed issue #23 which was the 2nd-to-the-last of all published issues of The Strangers.

Then I checked for issues I have not reviewed. I went on to review issues #14 and #15. Now I am about to review a few more issues that were published during the first six months of The Strangers.

With those details laid down, here is a look back at The Strangers #5, published in 1993 by Malibu Comics with a story written by Steve Englehart and drawn by Rick Hoberg.

The cover.

Early story

The story begins somewhere in California (shortly after parting ways with Hardcase and Choice). It was decided by the team to take a break from being the Strangers and return to their respective private lives.

Bob Hardin/Atom Bob returns to his parents at home and learns that not only were he and his teammates publicized in the local news, there are many reporters who arrived and stayed just outside their home seeking him.

Zip-Zap arrives in his old neighborhood and immediately encounters a local gang of his fellow black people. Grenade and Electrocute, who are in the same neighborhood as Atom Bob, walk down the street and start to get close with each other. Elena/Lady Killer goes back to her business while Yrial finds herself unable to return to her private life (at the floating island). Suddenly, someone on the sidewalk calls out to Yrial for help…

Quality

Suspense and tension builds up for the Strangers.

Given how hectic times were for The Strangers in the first four issues, this story is a welcome change of pace. The pacing was adjusted to give readers some much needed breathing space to help them focus on the characterization moments, to get to know each team member better and to realize what their place in the entire Ultraverse truly is. For one thing, it is nice to see Atom Bob with his folks and it is quite something to see Yrial finding herself somewhat lost and lonely in the middle of the city as she is unable to come back to her tribe on the floating island.

More on storytelling, this comic book still has a good amount of space left for spectacle which was structured in a way to be a pay-off for all the character development scenes that preceded it. That being said, the new villain introduced here is Deathwish who turns out to be quite powerful (powerful enough kill and make corpses rot faster than usual) and easily challenged the Strangers a lot. The encounter results some pretty interesting character moments for each team member. Deathwish also is one of the many other people who rode the same cable car with the Strangers on the day they got hit by energy from above.

More on the spectacle, I just love the way Steve Englehart and Rick Hoberg presented the teamwork dynamics of The Strangers in their fight with Deathwish.

Conclusion

Elena/Lady Killer as the very busy businesswoman.

The Strangers #5 (1993) is another entertaining read from the Englehart-Hoberg duo. This comic book further developed the characters and even gave readers a look at their private lives before resuming the superhero spectacle. It also tried to be socially relevant for the 1990s with insertions about AIDS, cancer and homosexuality (an abomination as clearly written in 1 Corinthians 6:9-10 in the Holy Bible) which are channeled through one particular team member. More notably, it sheds light on the cable car incident from issue #1 to point out that the Strangers are truly not the only ones who got affected by the energy blast from the sky.

If you are seriously planning to buy an existing hard copy of The Strangers #5 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, The Strangers #5 is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Solution #2 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors, 1990s culture enthusiasts and fans of Malibu Comics! Some time ago, I posted my first review of The Solution comic book series. My further retro reviews of the said series were not that many but I had a lot of fun reading one of its character origin stories, the crossover with Hardcase, and most recently their participation in the Hostile Takeover crossover storyline.

For the newcomers reading this, The Solution is a team of specialists that renders varied services for their paying clients.

With those details laid down, we can find more about the team in The Solution #2, published in 1993 by Malibu Comics with a story written by the late James Hudnall and drawn by Darick Robertson.

The cover.

Early story

The story begins in a secret place where a meeting is being held in. Rex Mundi, the elusive man with power, is very angry. He is fuming mad about The Solution and he tells the people in front of him that he wants them all killed.

On the streets of Tokyo, Japan, Vurk walks down and his unusual appearance caught the attention of a few people near him. It turns out The Solution is preparing for a meeting with their leader Lela Cho/Tech entering a building while coordinating secretly with her teammate Dropkick (thanks to the biochip implanted in her brain). Dropkick is on the rooftop of a building carefully monitoring the situation while Lela climbs up to find a room to meet Kronstein. Their other teammate, Shadowmage, is inside a room located next to the one where the meeting will take place. She is using her magic skills to sense any trouble.

As soon as the door opens, Lela begins her meeting with Kronstein and tells him that he might a leak somewhere on his side. Suddenly, her teammates begin to sense danger. Dropkick turns to see someone carrying swords approaching to strike at him…

Quality

You will see how The Solution reacts when things go wrong.

The concept of this comic book is pretty simple. What is notable is the way the storytelling was executed. While the plot is very simplistic, this comic book’s script was structured to show The Solution’s members in action with match-ups in mind, while managing to emphasize their respective personalities and how they think and act during tense moments.

When it comes to presenting the respective traits of the team members, this comic book succeeded. You will get to see how Lela works not only with leading the team but also being strategic with her business talk and on-field action. Shadowmage, Vurk and Dropkick all had their moments and got developed more.

Beyond the titular team, this comic book also emphasized how deadly Rex Mundi is as a mastermind and recruiter of deadly villains. The match-ups and conflicts here are short but still enjoyable.

Conclusion

Team leader Lela/Tech makes her move knowing that her teammates have set themselves in place.

There is not much depth with the plot of The Solution #2 (1993), but it served its purpose on developing the main characters while giving readers some interesting match-ups through the implementation of the classic good-versus-evil element of comic book storytelling. This comic book technically is a preview of things to come while showing the tremendous influence of Rex Mundi who also appeared in other Ultraverse comic books.

If you are seriously planning to buy an existing hard copy of The Solution #2 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $14 while the near-mint copy of the newsstand edition costs $42.

Overall, The Solution #2 (1993) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #16 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

As many of you know by now, I’ve reviewed lots of Ultraverse comic books and that includes a whole lot of issues of Prototype. In recent times, I reviewed the Hostile Takeover storyline that involved not only Prototype but also The Solution, Night Man and even Solitaire. To put things in order, my previous review of Prototype was issue #15 which took place after Hostile Takeover ended. What I enjoyed about it so much is that even though Jimmy Ruiz still has the powered suit of armor with him, his life has changed drastically and he no longer has the high salary and big-time perks that he had from his previous employer.

What will happen next to him? We can all find out in this look back at Prototype #16, published in 1994 by Malibu Comics with a story written by Len Strazewski and drawn by Roger Robinson.

The cover.

Early story

The story begins right in the middle of a battle on a city street between Prototype against a large armored enemy (that intends to kill him) piloted by a man named Donovan Jones. This was supposed to be the night of Jimmy Ruiz getting engaged with Angella.

As his intensity grows, Prototype fires a powerful blast against Jones causing his armored suit to fall back hard and get damaged heavily. Jones finds himself exposed and Angella only hopes that Prototype does not kill him. Jones surprises him by showing his armor magnetically reassembles itself and makes him even more powerful…

Quality

The is one nice shot!

When it comes to plot, this comic book is more about the continuing battle between Jimmy and Donovan Jones. It really pushed aside the development of Jimmy’s new life which is not necessarily a problem as it paved the way for a lot more spectacle for readers to enjoy by means of two armored figures fighting each other hard while trying to outsmart each other. This one has a lot action scenes as well as energy blasts. What I find intriguing and creative here is how Donovan Jones was presented to be a walking, healing factor with improving his physical shell dramatically.

Although filled with spectacle, Len Strazewski still saved some space for character development and exposition. Without spoiling it, I can say that a certain flashback that got dramatized through Angella’s recall of the past adds a new layer into the life of Jimmy Ruiz. It was short but still worthy to read.

As far as Jimmy’s new life goes, the big battle of this comic book is itself a reflection of the impact that the Hostile Takeover storyline had on him. There is not too much corporate intrigue in this story, but the effects of the mentioned crossover storyline can still be felt.

Conclusion

This comic book has a lot of robot-inspired action.

I can say that Prototype #16 (1994) is another good Ultraverse comic book to read. In fact, you will relate with its plot and spectacle a lot more if you managed to read the entire Hostile Takeover storyline. Otherwise, it should be able to satisfy you.

If you are seriously planning to buy an existing hard copy of Prototype #16 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $27.

Overall, Prototype #16 (1994) is recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #15 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors, 1990s culture enthusiasts and fans of Malibu Comics! Are you ready for another return to the Ultraverse as seen through another tale of The Strangers?

Last time around, I had a lot of fun reading the debut and origin story of Powerhouse who turned out to be an ultra whose powers were realized in 1938 (coincidentally the same year DC Comics launched Action Comics #1 which introduced Superman in real life) and ended up spending more than fifty years of his life in containment. As for the Strangers, only Atom Bob and Grenade were featured but their encounter with Powerhouse (an ultra who was rejected for his being powerful  during his youth and eventually witnessed how modern-day ultras like the two mentioned Strangers were received positively by the public which knew of their powers) proved to be fun and memorable to read.

Now we can go on to another tale of The Strangers but with focus on two other members. To find out, here is my look back at The Strangers #15, published by Malibu Comics in 1994 with a story written by Steve Englehart and drawn by Rick Hoberg.

Early story

The story begins with the Strangers doing a review of their own members (6) plus ten others who happened to have been on the very same cable car with them the day they all got struck by energy from the sky which turned them into ultra beings. Their leader Lady Killer noted that there are still 43 others unaccounted for who may or may not have realized the got powers. The first ten they verified as ultras were all bad guys they fought with in recent times.

After the end of their discussion, the Strangers decide to take time off to go back to their respective private lives. Yrial asked Leon/Zip-Zap if she could join him. Zip-Zap tells her that his local community is very different from the floating island community she came from. Even so, Yrial stressed she wants to come with him and he accepts.

Some time later at another part of town, Yrial and Zip-Zap (both wearing civilian clothes) walk together. A few people somewhat recognized Yrial which reflects the public’s knowledge of her team. As they move on, a gang of tough-looking black people calls Zip-Zap by his real name. It turns out that Colvin (the apparent gang leader) and Leon had a conflict some time back and he knows Leon is with the Strangers.

Colvin introduces Yrial and Zip-Zap to Gangsta and Brazen. This prompts the teenage Leon to warn Yrial that Gangsta is dangerous. Gangsta then unleashes an energy blast on the two Strangers…  

Quality

Yrial and Zip-Zap plus the gang.

I like this story and the way it developed Yrial and Zip-Zap. To be clear, this story is not a typical, good-versus-evil superhero presentation. You won’t see the entire Strangers engage with another group of bad guys nor go against one powerful villain. It’s really all about Zip-Zap and his black lady friend who find trouble at a time when they are supposed to have a restful and easy time together. In other words, what happened to Atom Bob and Grenade in the previous issue also happened to the two black members of the team.

There clearly is a strong visual element of black people here and the story even touches on racial barriers. The new villain Gangsta openly stated that he got his powers from the ancient Egyptian pharaohs which he also described as the direct ancestors of the black race. He even tells Zip-Zap to honor Colvin’s gang, otherwise he will die.

The match-ups here are strategic. Yrial and Gangsta fight each other using magic, and they represent different cultures even as they are both black. For his part, Zip-Zap fights with a gang of black people led by a rival from his past. Their respective conflicts were portrayed in compelling ways.

Going back to Zip-Zap being reluctant in having Yrial with him on his return to his old neighborhood, the teenage member of the Strangers admits that his life has been uneasy. His father died before he was born and his mother died a few years before the day he and his teammates gained their powers while riding the cable car. Zip-Zap also was the littlest kid in a gang. Then life in the neighborhood became harder for him when Gangsta showed up. I should state that the way Steve Englehart emphasized Zip-Zap’s background is really compelling and also believable.   

Conclusion

Visually, having Yrial and Zip-Zap in civilian clothing is a fresh change from the usual.

Thanks to the creative duo of Englehart-Hoberg, The Strangers #15 (1994) is another fun-filled story that succeeded in developing Yrial and Zip-Zap while also keeping the series’ storytelling fresh. It touches on black people and the different cultures that brought the characters together. It even touches on the stereotypes of black gangsters as well as black youth who grew up without a father. That being said, it is a wonder as to how Black Lives Matter (BLM) activists would react if they read this comic book.

If you are seriously planning to buy an existing hard copy of The Strangers #15 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $14.

Overall, The Strangers #15 (1994) is recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #14 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of Malibu Comics! Previously, I reviewed an issue of The Strangers which happened to be the 2nd-to-the-last issue of its monthly series (which itself was mostly spearheaded by the dynamic duo of Steve Englehart and Rick Hoberg).

I was about to do a retro review of The Strangers #24 but realized that there are still some other comic books of the series that I have not reviewed yet. As such, I decided to read those other issues before reviewing the final issue.

With those details laid down, here is a look back at The Strangers #14, published by Malibu Comics in 1994 with a story written by Englehart and illustrated by Hoberg.

The cover.

Early story

The story begins when a strong, muscular man with long blonde hair strikes a huge rock formation high in the hills to the east of San Francisco Bay in California. While talking to himself (most likely a way to deal with his isolation), he continues to lift very large piece of rock, smashes more rocks and throws a tractor as if it was just a ball.

“I am…Powerhouse! I am Powerhouse! I…am Powerhouse,” he said to himself.

Still talking to himself, Powerhouse realizes that the world must never know about him as it has done its best to destroy him. He quietly changes into civilian clothes and drives away into the distance in his car.

On the streets of East Bay Hills in Berkeley, Hugh/Grenade and Bob/Atom Bob walk down the fancy commercial zone as they enjoy the time-off Elena/Lady Killer gave them. Soon enough, people started recognizing the two as members of The Strangers even though they are not in costume. This community buzz catches the attention of an executive at a local radio station who then picks Powerhouse (in civilian form) to go to East Bay Hills to report about Hugh and Bob…

Quality

When Powerhouse first gained super abilities.

I’ll got straight to the point about what this comic book is all about. This is the story of an ultra who gained powers very long before The Strangers, Mantra, Prime, Hardcase, The Solution and all the other Ultraverse heroes even started. That being said, Powerhouse is an old man (who really does not look like in his sixties or seventies) whose life turned upside-down as a result of gaining super powers as a teenager in the year 1938 (note: this was the year Superman debuted in comics in real life). Having lost DECADES of his time in the world, Powerhouse became a man who found himself lonely and having trouble adjusting into the modern world (1993 in the Ultraverse specifically). What bothers him even more is the fact that super beings like The Strangers members Atom Bob and Grenade are gladly accepted and celebrated by the public which is the complete opposite of how he was perceived when he became a super being.

The writing done by Steve Englehart is very rich to read and through it all, you will feel the pain, frustration and anguish of Powerhouse. As usual, Rick Hoberg’s art is always great to look at and you can see in this comic book how he adjusts his style when the narrative shifts from the talk scenes into the action scenes and the like.

Conclusion

Really, you only see two of The Strangers in this comic book which contradicts what was shown on the cover art.

Fundamentally, The Strangers #14 (1994) highlights Powerhouse (both his present-day self and his origin) with Atom Bob and Grenade literally pushed out of the spotlight. Powerhouse is clearly inspired by the old ages of superhero comics and the creative team cleverly presented him as a super-powered man who finds himself struggling to fit in the 1990s. While this super being debut story is fun and engaging, its only weakness is that The Strangers have little real presence in the story (note: the cover art looks great but is really misleading).

If you are seriously planning to buy an existing hard copy of The Strangers #14 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, The Strangers #14 (1994) is recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Giant Size Prototype #1 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, comic book collectors and fans of Malibu Comics! Today we revisit the Ultraverse through the 4th and concluding chapter of the Hostile Takeover crossover storyline which involved the UV’s notable heroes like Prototype, The Solution, Night Man and even Solitaire. To put things in perspective, the first three chapters were told in The Night Man #12, Solitaire #10 and The Solution #13.

At this point in Hostile Takeover, the stakes were raised and things have turned messy not only for the UV heroes but also for the corporate figures involved. To see if everything will truly be resolved, join me in this look back at Giant Size Prototype #1, published in 1994 by Malibu Comics with a story written by Len Strazewski and drawn by Roger Robinson.

The cover.

Early story

The story begins with TV newscasts about the tremendous collapse of UltraTech as a result of corporate in-fighting which rocked Wall Street. A New York Stock Exchange analyst states on TV: Either the market insiders are completely confused about the future of UltraTech and are speculating wildly or UltraTech is right in the middle of one of the most violent hostile takeovers in corporate history!

Moments back, Prototype (Jimmy Ruiz) and Teknight battled each other while The Solution found Ranger blocking their way.

Inside the corporate headquarters, Gordon Bell could not control himself in the presence of Felicia, Jimmy and Bob Campbell. With the helicopter carrying Teknight arriving at the roof top and The Solution (with Night Man) making their way through the basement, Gordon Bell sends Prototype and Ranger to secure the place, leaving Felicia behind.  

Quality

Prototype and Teknight crash into the office of Gordon Bell with The Solution and Night Man as witnesses.

As expected, corporate intrigue remains as the core concept or theme of this extensive (over 30 pages in story) comic book. Without spoiling the plot, I can say that the turmoil of UltraTech is a true turning point within the Ultraverse and its effects were really felt in my recent Prototype retro comic book review. This story also sheds light on the UV’s corporate figures J.D. Hunt and Stanley Leland and it was here where their influence is really felt.

As for the Ultraverse heroes, this story unsurprisingly shows more of what Prototype and Ranger went through in their respective participation of the events and incidents that happened throughout Hostile Takeover (which were also dramatized in smaller parts in the other comic books of this crossover storyline). There is more depth in the encounter between Prototype and Teknight, and in Ranger’s encounter with The Solution and Night Man. The good thing here is that the mentioned encounters are very well written and filled with solid dialogue by Len Strazewski, resulting more engagement between the reader and Prototype and Ranger.

As to how the Hostile Takeover storyline concluded, I would obviously not spoil it here but I can assure you all that it ended with a huge impact and some powerful images.

Conclusion

Prototype, Ranger and Felicia with Gordon Bell.

Giant Size Prototype #1 (1994) served its purpose in concluding the Hostile Takeover storyline and its best feature is its writing. It also served as a definitive turning point in the story of the titular character. As a whole, Hostile Takeover’s concept is really short and the approach to showing readers the moments of the events as seen through the eyes of different Ultraverse characters is flawed (note: this is not your typical straightforward crossover storytelling) and relied on padding to fill the narrative. In addition, there is one standalone short story that should please fans of Bob Campbell as Ranger.

If you are seriously planning to buy an existing hard copy of Giant Size Prototype #1 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, Giant Size Prototype #1 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #23 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of Malibu Comics! I recently checked the publishing background of The Strangers and it showed that it only lasted a total of twenty-four issues. That means the end is nearing with regards to my doing retro comic book reviews about The Strangers. For the most part, I had a lot of fun reading these comic books and I can say that Steve Englehart always found ways to make each and every story fun to read and remain fresh.

We are nearing the end of retro comic reviews of this particular comic book series and we can find out more what happens next in this look back at The Strangers #23, published by Malibu Comics in 1995 with a story written by Steve Englehart and drawn by Rick Hoberg.

The cover.

Early story

The story begins in Europe. Yrial and Lady Killer brought with them the comatose body of Atom Bob, the one man who loved the latter and betrayed their entire team. They entered a special and meet Dr. Horla. They presented Atom Bob to him as a patient and Dr. Horla expressed knowledge about the man’s power to change things which itself is very risky. As such, Lady Killer tells him that Atom Bob must remain comatose. The doctor assures her that they will report to them his condition every six months.

In response to the doctor’s suggestion of lobotomizing Atom Bob, Lady Killer rejects it and insists that if he can be returned to the man he was, then The Strangers will want him back.

After the meeting, Lady Killer and Yrial visit Andorra mainly to rest and relax. While having drinks at a fine place, a black man recognizes them. He begins to believe that Lady Killer and Yrial went there to find him and could have been working with the police in his native South Africa…

Quality

Yrial and Lady Killer in the heat of battle with a new enemy.

To make things clear, this particular story focuses mainly on Lady Killer and Yrial which is a nice change of pace given the events about their other teammates (as told in issues #21 and #22). Essentially, the story is not about the two Strangers’ friendship but rather a tale about a cursed man from South Africa who has been on the run for a long time. Without spoiling the plot, I can say that the cursed man’s encounter with Lady Killer and Yrial sparked the chain of superhero spectacle which contains lots of action that fans will enjoy.

Before the encounter, this story also serves as a continuation about The Strangers’ gradual adjustment to life without Atom Bob. By this time, Lady Killer’s stand as team leader has matured and became more decisive.

Given the way the story was structured, there was no room left for character development on Lady Killer and Yrial. That being said, the spotlight was more focused on the cursed man from South Africa and his motives were efficiently defined.

Conclusion

Bring Atom Bob into the clinic conveniently and invisibly.

To put it clearly, The Strangers #23 (1995) is really the introduction of a new villain who gets into conflict with only two members of the team. It has enough spectacle to enjoy although the story may end up disappointing fans who expected to see the personalities if Yrial and Lady Killer get more developed. For the newcomers reading this, character development is one of the most defining factors of The Strangers monthly series.

If you are seriously planning to buy an existing hard copy of The Strangers #23 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic costs $35.

Overall, The Strangers #23 (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #15 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, comic book collectors and fans of Malibu Comics! Today, I’ve decided to take a break from the Hostile Takeover storyline of the Ultraverse and focus more on the Prototype monthly series. Last time around, a new chapter in the life of Prototype pilot Jimmy Ruiz started and in the corporate world, he took a job that paid so much less than before.

What exactly will happen to Jimmy? We can all find out in this look back at Prototype #15, published in 1994 by Malibu Comics with a story written by Len Strazewski and drawn by Dean Zachary.

The cover.

Early story

The story begins inside a top-secret facility somewhere in the city of New York. A black man is going through the painful processes of cybernetic enhancements. His name is Donovan Jones and he is told by a shadowy figure that he is a failure and only their organization can turn him into something else…more than a human loser.

“You always were an ultra, Jones…and UltraTech knew this! But they never revealed this toyou,” said the shadowy figure.

Donovan Jones expresses his hatred for UltraTech. He also expresses his intention to destroy Prototype.

Elsewhere, a long vehicular bridge has been damaged. Helping the victims were Ranger (Bob Campbell) and Prototype (Jimmy Ruiz) trying to ensure that they could balance the bridge to prevent cars from falling over the edge. They managed to solve the problem paving the way for things to go back to normal. The affected people express their thanks and admiration to them.

As they fly away together, Bob and Jimmy talk about matters related to being ultra heroes. A short time later, Jimmy takes the train going to New Jersey as a civilian. He arrives at the facility of Direct Contact which is a division of NuWare. It turns out this is his first day of work with them and he is still struggling with the drastic changes now that his huge perks and privileges with UltraTech are no more…  

Quality

Jimmy Ruiz in a tough situation in front with his new boss on his first day at work.

I really like the story and the way Jimmy Ruiz was portrayed. This is really fine writing by Len Strazewski and it seems he organized a plan to not only redefine the protagonist but also change the status quo around him. I liked the way Strazewski set up the first-day-on-the-job struggles of Jimmy which really showed how fragile he is as a person without the armored suit to help him. His boss really was hard on him and made things a bit complicated for him as far as the use of Prototype is concerned under the control of NuWare. I also like the way Jimmy was portrayed in trying to be very responsible about his domestic life and the future ahead of him and his pregnant darling Angella.

Apart from the in-depth characterization, there is a good amount of superhero action to keep fans satisfied. The action was nicely drawn by Dean Zachary.

Conclusion

Prototype and Ranger.

Prototype #15 (1994) is a lot of fun and pretty engaging. In fact, this comic book is a nice pay-off following the build-up that was done in issue #14. To see Jimmy Ruiz redefined as a person without the armor is compelling and the story was nicely structured by Len Strazewski. For serious Prototype fans, this is one comic book that is worth reading again and again. Lastly, this one has a very intriguing ending that you have to read and find out.

If you are seriously planning to buy an existing hard copy of Prototype #15 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, Prototype #15 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Solution #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

If you’ve got a problem that needs solving, you call The Solution. That’s how it is in the Ultraverse with regards to hiring some specialists (and wild at that) for help. For the newcomers reading this, The Solution is a heroes-for-hire group led by Lela Cho/Tech (note: read about her origin story) with three unique teammates.

In recent times, I’ve been reviewing Ultraverse comic books of The Night Man and Solitaire which formed the first two parts of the Hostile Takeover crossover storyline. From this point on we can see the 3rd chapter in this look back at The Solution #13, published by Malibu Comics in 1994 written by the late James Hudnall and drawn by Scott Benefiel.

The cover.

Early story

The story begins with a look back at the private communication between J.D. Hunt and Rex Mundi (as seen in The Night Man #12). After their talk, J.D. Hunt hires The Solution to find out what is going on at the headquarters of UltraTech in New York.

Later under the busy streets of Manhattan, the team make their way through the darkness with Aera using her magic to find the building. When asked by Troy why they took the mission considering J.D. Hunt’s reputation as a “sleaze on wheels”, Lela Cho states that she is certain that he only wants them to find information that could be used against UltraTech. She added that she does not believe Hunt.

As they talk, Night Man quietly listens to them staying still. Just after Aera found the way for the team to enter the basement of UltraTech’s building, Night Man follows them. Elsewhere, Gordon Bell becomes aware of the intrusion which Prototype (Jimmy Ruiz) and Ranger (Bob Campbell) witness. Bell tells Bob to go to the basement and tells Jimmy to go to the roof…

Quality

The Solution with Night Man and Ranger.

I will start with the visual presentation. This comic book has the unusual yet engaging approach of using pairs of pages to form these wide-angle images composed of a dominating view with panels of other images filling the remaining space. It can be jarring at first but once you get the hang of the story, these visuals will flow smoothly at a nice pace. It should be noted that artist Scott Benefiel is pretty good in visualizing Night Man, Prototype and other related Ultraverse characters. He also did a good job with images of action and superhero spectacle.

As far as storytelling goes, this 3rd chapter of the Hostile Takeover crossover storyline is the most interesting and the most enjoyable to read yet. While The Night Man #12 worked as a big build-up and Solitaire #10 worked as a mere side-story, there is a good payoff in this comic book and at the same time it moved the storyline forward to the next stage.

James Hudnall also kept the details tight and the way he wrote the interactions as the established Ultraverse characters got mixed up is simply great. I really enjoyed reading Lela Cho/Tech talking with Bob Campbell/Ranger about his getting screwed by the corporation, and Night Man’s interactions with The Solution’s members were nicely done.  

Conclusion

The stage is set for conflict.

The Solution #13 (1994) is very enjoyable and compelling! It is the complete package of solid storytelling, memorable character interactions and spectacle that also adds depth to the narrative of the Hostile Takeover storyline. Superhero stuff aside, the element of corporate intrigue remains present which also serves as a lively reminder about what this crossover storyline is about.

If you are seriously planning to buy an existing hard copy of The Solution #13 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, The Solution #13 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Solitaire #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Some time ago, I reviewed the first issue of the Solitaire series of the Ultraverse. I also published my retro reviews of issues #2 and #7. What makes Solitaire an interest part of the Ultraverse is that he fights crime without fear and takes a lot of risks. He has a special healing ability and is quite proficient in doing his own detective work. Creatively, Solitaire is like a combination of Wolverine and Batman.

In the 1994 crossover storyline Hostile Takeover (which started in The Night Man #12), a series of events took off when the secretive villain Rex Mundi orders corporate player J.D. Hunt to do something about the unstable corporation UltraTech. Hunt hires The Solution to do his dirty work and even went as far as sending his newest weapon Teknight to New York (where UltraTech is). The Night Man also made it to New York continuing his own quest.

With those details laid down, the stage is set for Solitaire’s role in the 2nd chapter of Hostile Takeover and we can find out more in this look back at Solitaire #10, published by Malibu Comics in 1994 with a story written by Gerard Jones and drawn by Jeff Parker and Ernie Steiner.

The cover.

Early story

The story begins with Solitaire moving through the city and meets several people at a public place. It turns out they are losing trust in him over something. As tension rises, the masked vigilante hears something that the others don’t which makes them think he is having a perception problem. Solitaire goes away searching for what he thought was an explosion. He saw nothing and this only confirmed that he cannot trust his own mind.

Elsewhere, Solitaire’s father (Mr. Lone) has a private meeting with top scientists. He expresses to them that his son has been wasting his money and points to it as another one of the scientists’ failures. After the meeting, a certain specialist approaches Lone and they negotiate something.

Back at his secret place, Solitaire talks with Iris about his current predicament. She tells him to do exactly what his mind is telling him not to do, and to go New York to stop the elder Lone…

Quality

This comic book has a good amount of action.

As far as the concept of Hostile Takeover goes, this one builds up on the corporate intrigue as it shows the evil Lone being involved with the events that took place. As for Solitaire himself, this story emphasizes his struggle not only with crime-fighting but himself. In connection with all the nanites inside his body, Solitaire struggles with a distorted perception and even control of himself.

When it comes to spectacle, this comic book has a good amount of action that is expected with Solitaire. Pretty satisfying to see.

Conclusion

Prototype, Night Man and The Solution in their short appearance in this comic book.

In the context of the Hostile Takeover crossover, Solitaire #10 (1994) is really a standalone story of its title character. It will please Solitaire fans but it will disappoint readers who are hoping to see him mix in with other established Ultraverse characters involved in the storyline like The Solution, Night Man and others. Solitaire really has no crossover with those characters which is a bummer. So far, this issue of Solitaire has the least amount of entertainment and engagement for me.

If you are seriously planning to buy an existing hard copy of Solitaire #10 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, Solitaire #10 (1994) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com