A Look Back at Harbinger #4 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Peter/Sting, Kris, Faith/Zephyr, Charlene/Flamingo and John/Torque travel to another city where they meet Ax, a computer specialist with Harbinger potential. This gradually sparks a chain events that lead to one wild outcome to another. Indeed, issue was really fun and compelling to read.

With those details laid down, here is a look back at Harbinger , published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins inside an alien facility on the moon. With her teammates unconscious and Ax suffering from the intense pain on his genitals, Flamingo finds herself alone facing a freakish cyborg and alien pawns. She only has her power of heat as her weapon and defense. Even though she got hurt, Flamingo manages to heat up a part of the floor near her which causes the freakish cyborg to fall down into an unexpected deep pit.

With not much time left, Flamingo manages to free Sting, Kris, Torque and Faith. Just before leaving for Earth, Sting decides to bring the traitorous Ax with them into the space ship. After some computer work done by Ax, the ship then shifts into auto-pilot mode going to Earth…

Quality

Kris got really close with Torque which causes tension between her and Sting.

The story here is remarkably written, believable and engaging to read. While the events in issues #2 and had their respective wild turn of events, the story here literally grounded itself yet managed to deliver spectacle as well as a new conflict for the readers to focus on. Without spoiling the plot, I can say that Ax, the newcomer in issue , has a stronger presence in this comic book and you will get to see more of the impulsive and obsessive sides of his personality which leads to a new conflict (note: Sting and the team face-off with a worthy force of opposition).

The most attractive feature of the writing done by Jim Shooter for this comic book is characterization. Remember how the main characters in The Empire Strikes Back got developed a lot as a result of getting separated? You will some of that here and you will be delighted to see Faith, Kris, Flamingo and Torque return into their private lives which is a creative pay-off in relation to how much time they spent together in the previous issues. Along the way, you will feel their emotions and even relate with the changes they went through. Like a 1980s Hollywood movie about American teenagers, the story sheds light on the aspect of young adults wanting to be with each other as a result of them living with a false sense of maturity or independence. Remember when I mentioned that Peter and his team got away with committing crime in issue ? Their complete disregard of guilt highlights their failure of taking responsibility of their actions.

If you are looking for superhero spectacle, you will find a good amount of that right here. You should read this comic book and find out why.

Conclusion

The traitorous Ax was even treated on the way home from the moon.

Harbinger (1992) is another very solid read from the Shooter-Lapham team. This comic book literally grounded itself into Earth but still delivered a careful mix of plotting, character development and superhero action. At this stage, the team of Sting, Torque, Kris, Flamingo and Faith just keeps on persevering with their shared co-existence even though they have an uncertain future with the Harada organization still hunting them.

Overall, Harbinger (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Harbinger #3 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Peter/Sting, Kris, Faith/Zephyr, Charlene/Flamingo and John/Torque not only found a place to stay in thanks to a really generous doctor, they went ahead infiltrating the top secret facility of the Harbinger foundation which also brought them face-to-face with the leader. At this stage, Sting and his team have established their purpose not just for survival but to achieve something they believe is right.

With those details laid down, here is a look back at Harbinger , published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins at 9:20 AM of July 6, 1991 inside the fine summer home of Dr. Heyward. As Sting tells his teammates that they have to move to catch a flight, Faith (wearing her superhero costume) flies through to find Kris and Torque. She finds the two of them seated next together with Kris having her two hands on Torque.

Meanwhile, Flamingo fixes her face as Sting talks to her. She rejects his declaration that she is a part of their team and reveals that Torque does not care about her. Flamingo considers herself as just another hosebag. Sting then tries to lift her up by telling her that she has to take care of herself and that she is part of their team.

Sting, Faith, Flamingo, Kris and Torque then leave for the airport in a brand new vehicle they just bought (having used the money they stole from Harbinger). Their vehicle flies off to the airport with Sting on the driver’s seat…

Quality

Sting, his teammates and newcomer Ax in the heat of action.

Without spoiling the plot, I can say that the story in this comic book got even wilder than I anticipated. The high intensity of wild turnout of events in issue do not even come close to what was told right here. At the same time, this particular story clearly showed this comic book series’ own place within the literary universe of Valiant Comics and anyone who read XO-Manowar comics of this particular era will instantly recognize the recurring creatures (opposition elements) from outer space.

As expected, the character development of the main characters progressed smoothly revealing some amusing character moments that I found interesting and other times amusing. As Sting continues to act with a sense of leadership as well as a false sense of maturity, you will get to see more of Kris providing him analytical and personal support.

The dialogue in this comic book was written to be more dynamic and this is highlighted in the scene in which Sting and his teammates discuss what to do with their new team objective, and what to do with the computer hacker Ax who has shown Harbinger potential. That being said, Jim Shooter carefully crafted the dialogue to reflect how American teenagers in the late 1980s and early 1990s expressed themselves.

When it comes to superhero spectacle, there is a lot to enjoy here. Action scenes and the use of special abilities or super powers were executed at a moderate pace yet they were intense to look at. Each of the main characters had his/her own share of the spotlight even as the spectacle moved.

Conclusion

Meet Ax, the guy who specializes on cracking and hacking.

Harbinger (1992) is a very engaging story to read which was balanced with a good amount of spectacle, nice character moments and the wildest turn of events so far in this particular comic book series. On face value, this comic book’s core concept (which involves a lot of science fiction elements) seemed over-the-top but Jim Shooter and David Lapham succeeded in telling a story that is believable and at the same time fun. It is also within this comic book that readers will get to see more of the Valiant Comics universe elements without the need of a crossover or a cameo appearance of an established Valiant hero. This is definitely the tale of Sting and his team that was simply taken into a much higher flight of fantasy. That being said, I am looking forward to the next issue.

Overall, Harbinger (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Harbinger #2 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, the primary characters (Peter/Sting, Kris, Faith/Zephyr, Charlene/Flamingo and John/Torque) composed of mainly young adults with different abilities were gradually introduced and together they became targets of the mysterious private organization referred to as Harbinger (led by Japanese tycoon Toyo Harada). Harbinger has vested interests in people with paranormal abilities. In order to survive, Peter and his so-called team must set aside differences and work together while making the most out of their respective abilities.

With those details laid down, here is a look back at Harbinger , published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins at 12:03 AM of June 6, 1991. Peter, Faith, Flamingo and Torque bring their wounded teammate Kris into a hospital for immediate treatment. Upset with the hospital rules on admittance of patients, Peter uses some of his power to lift a few staffers off the floor while demanding that they treat Kris immediately. Their group was told that because they are all minors, parental consent is needed. Gunshot wounds, which Kris has, constitute reporting to the police.

Sting and his companions eventually brought Kris to a hospital bed. As he realized it is pointless to use his power on a doctor (Heyward) to force him to treat Kris, Sting uses his power to remove the two bullets out of her wounds which took a heavy toll on him. The doctor then decides to properly treat Kris.   

By 4:49 AM, Kris’ condition has stabilized and the group of Sting decide to leave with their recovering companion with them. As soon as they exited the hospital, the group suddenly gets attacked by snipers…

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Sting and his teammates on a risky mission.

As the heavy build-up in the first issue has been established, this comic book’s story executed some pay-off while gradually doing some new build-up of the series’ concept with expository dialogue as creative tools. For one thing, the story of Sting and his companions turned wild as the stakes have been raised further as they have become wanted people and they don’t have much resources left for survival. Next, the story suddenly created an X-Men vibe to me when the young adults take refuge inside a large and nice home of a sympathetic medical doctor they encountered earlier in the hospital.

When it comes to character development, the reluctant leader Sting got the most amount of characterization and along the way, you will see how he shifts his attention and concern to Faith, Flamingo and Torque more as Kris spent some time out of action. At this stage, Sting gradually changed from the reluctant powerful teenager into someone cares for others as they share the same desire to survive and lift themselves up. A clear 2nd to Sting on characterization is Faith who is the geek and pop culture enthusiast who tries her best to live up to the harshness of the reality they group is facing.

While Sting and his team are sympathetic to look at being targets of the dangerous organization Harbinger (note: they and their leader make their first appearances here), you will realize that they also became criminals with their acts of break-ins, fraud and robbery. These criminals act made those in issue look like rehearsals. Since these powered young adults are on the run and struggling to survive, disregarding the law becomes natural for them. As such, the boundaries between right and wrong clearly got blurred not only with Sting’s team but also with Harbinger and its troops.

When it comes to the first appearances of Toyo Harada and his organization Harbinger in the pages of this comic book, I can say without spoilers that they are worth seeing and they further added depth into this comic book’s concept deep within the Valiant comic book universe.

Conclusion

The young adults presence inside a very large and nice home reminds me of the X-Men living inside Xavier’s home.

I can say out loud that Harbinger (1992) is indeed very compelling to read as the stakes have been raised, the lead characters were developed nicely and the first appearance of Harbinger as the antagonistic force all paid-off nicely to the build-up of the first issue. As far as entertainment is concerned, the reading experience is more intriguing mainly due to the strong writing by Jim Shooter and this means that the superhero spectacle was secondary but in a good way. As mentioned earlier, the border between right and wrong got blurred and I can say the same thing about Harbinger and Sting’s group. This eventually will compel you to question if Sting and his companions could still be morally acceptable or not at all as their criminal acts are undeniable. Would you be sympathizing with them? Would you think they are as bad as Harbinger? Could Sting and his team actually pose a greater danger to society than Harbinger itself? Don’t you think Sting and his companions are looking like Black Lives Matter (BLM) social terrorists? This comic book really has to be read.

Overall, Harbinger (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Harbinger #1 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

For the newcomers reading this, Harbinger was created by former Marvel editor-in-chief and Valiant founder Jim Shooter (note: read my retro reviews of his works here, here, here, here and here) and artist David Lapham. Harbinger follows a few teenagers with unique abilities or powers who got involved with the Harbinger Foundation, an organization established by Toyo Harada who dreams to change the world as people know it.

With those details laid down, here is a look back at Harbinger , published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins at 2:35 PM of June 2, 1991. Pete and his companion Kris are riding a car floating high above the road being followed by a helicopter. After Pete manages to communicate with the helicopter’s operators, they even settle down by landing on a road with no traffic. As Pete and the helicopter people begin talking, three people – Weasel, Eel and Lump – quickly rushed in to subdue Pete and Kris. After Pete manages to free himself from Weasel and Lump, he uses his power to lift up the car Kris drove (note: Kris is no longer in the car) and uses it as a weapon to hit Lump.

Just as Kris hits Eel on the stomach, Pete notices that the gasoline was leaking out of the car which Eel ignites with her electricity causing a huge explosion. Pete and Kris managed to survive the blast and together they fly off to a motel to rest and reorganize themselves.

The next morning, they have a meal together and Kris examines a newspaper. She notices another one of the Harbinger Foundation’s print ads reaching out to people who find themselves different or notice strange things around them. The two fugitives realize that the said foundation somehow made involved youth become dangerous. Remembering that people write and send letters to the Harbinger Foundation, Pete comes up with the idea of intercepting letters…

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Pete, Kris and Faith.

This is one very engaging story to read. While story concepts about super-powered teenagers being desperate and struggling to realize their purpose while facing evil is not new, this comic book has a concept that remains unique even by today’s standards. Instead of seeing a group of powered teenage outcasts escaping society’s authorities or taking refuge in the home of a caring person, this comic book follows teenagers who are being targeted by a powerful organization as one of them – Pete – personally got involved with them before.

The story written by Jim Shooter is deliberately paced at a moderate level which allows readers to be able to absorb the details before moving from one chapter to the next. Along the way, Kris and Pete get to meet other powered characters like Faith, Flamingo and John. In between the introductions of the three mentioned characters, Shooter’s script managed to set up enough space for character development and interactions between the characters which have been executed to be believable. Even key elements of youth such as insecurity, fear, angst and the false sense of maturity are portrayed along the way. I should state that Shooter dramatized these characters like they were real people.

As for the Harbinger Foundation itself, it complete lacks visibility and its exposure was limited to the print ad and mentions. Still, the foundation is a clear and present danger to Pete and his companions as it has powered youth members who are dedicated to it and they also have heavily armed personnel working for them.

If you are fond of superhero spectacle, I can say that the action scenes were executed in accordance to the narrative. The spectacle of this comic book was clearly made to emphasize the plot elements and not serve as eye candy. That being said, this is a unique way of enjoying superhero spectacle.

Conclusion

The Harbinger Foundation’s pawns Weasel, Eel and Lump take on Pete and Kris.

Harbinges (1992) is a pretty engaging comic book of Valiant and at the same time it is also one of the more unique portrayals of powered teenagers who are living with tremendous odds tilted at them. The tone of the story really felt grounded in reality (the early 1990s specifically) and the character moments, action and incidents were all executed in a believable fashion.

Overall, Harbinger (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Warriors of Plasm #3

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

After going through the first two issues of Warriors of Plasm, I really find the sci-fi concept of Jim Shooter and David Lapham very compelling, intriguing, unique and enjoyable. There’s nothing like witnessing an empire of a race of people living not only within a really organic world but also use living things (even creatures) as a means of technology that does not involve metal, plastic and computers. And then there were people from Earth who survived the trip to the world of Plasm and got enhanced.

Excited? Let’s now take a look a look back at Warriors of Plasm published by Defiant Comics in 1993 with a story written by Jim Shooter and drawn by David Lapham.

Cover
The cover.

Early story

The story begins inside Plasm where Lorca, Sueraceen and their troops just arrived from planet Earth. Sueraceen expressed to her lover that she found it doubly infuriating that they were trashed by the five survivors (of Earth) who, ironically, were geneti-morphed (enhanced) by him. Lorca replied that he simply experimented on them and never suspected how dangerous they might be. Sueraceen suspects treason behind Lorca’s motives.

Suddenly the five earthlings – Cookie, Rick, Louise, Martin and Elvis – arrived in Plasm flying in an organic craft, completely surprising everyone. Even though they were outnumbered, the five survivors attacked Lorca’s people with the craft and bravely went down to do battle on foot. The military officer Elvis tries to hit Lorca up-close but failed.

As Lorca’s troops continue to get pummeled by the brave earthlings, hundreds of reinforcements from Thoraxolic’s legion arrive. Instead of being encouraged, Sueraceen only gets disturbed given her grudge against Thoraxolic. The reinforcements then gang up on the five survivors…

Quality

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Highly imaginative character designs and environment in the Org of Plasm.

Unsurprisingly, Jim Shooter and David Lapham delivered yet another high-quality comic book and there never was a moment when the storytelling quality went down. Great dialogue, strong plot twists, in-depth characterization, spectacle and a strong sense of discovery…it’s all here!

What I like best in this comic book is the further and deep exploration of the organic world of Plasm which was done through the eyes of the five earthlings who have gotten more daring in taking on Lorca and his troops (who in issue visited the Earth for a while). Let me confirm that the deeper the earthlings get into the Org of Plasm, the weirder and the more imaginative the place gets for us readers to see!

Speaking of characters, Jim Shooter’s approach on developing the five earthlings into braver, more capable people was nicely executed. By this time, Cookie, Rick, Louise, Martin and Elvis now have a more inspired, superhero team-style bond together. They are now worth caring for. Not to be outdone is the continuing intrigue on the side of Lorca.

Conclusion

11
Look closely.

Warriors of Plasm is, unsurprisingly, another excellent comic book to read and have as part of your personal comic book collection.

If you are seriously planning to buy an existing hard copy of Warriors of Plasm , be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4. The near-mint copy of the comic book signed by Jim Shooter is worth $7.

Overall, Warriors of Plasm is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Warriors of Plasm #2

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Shortly after the release of Warriors of Plasm #1 way back in 1993, I realized that I was not the only reader who really enjoyed the sci-fi epic opener of Jim Shooter and David Lapham. There were a few fellow comic book collectors I personally knew who bought the said comic book on their own and came back with rave reactions to it.

Back in those days, finding a copy of Warriors of Plasm was a challenge since there were some local comic book specialty stores that did not have copies of it and other Defiant Comics titles for some reason.

Given how the story turned out, Warriors of Plasm left me anticipating for more. As such, we can proceed with a nice look back at Warriors of Plasm , published by Defiant Comics in 1993 with a story by Shooter and visuals by Lapham (with ink work by Mike Witherby).

Cover
The cover.

Early story

The story begins on planet Earth. The five earthlings (who were abducted by inquisitor Lorca and became the lone survivors among the many other people of Earth who died in Plasm) found themselves back on their world, specifically just outside a factory. The survivors are Cookie, Rick, Louise, Martin and Elvis. By this time, they are getting used with new abilities and skills (apart from the organic suits they are wearing) they gained from Plasm.

Feeling disoriented from the whole experience of Plasm and the unexpected way of traveling back home, the survivors struggle with deciding where to go and what to do next. Elvis, a lieutenant, insisted they should to the nearest fort believing that their situation is a military matter. Louise stated they should fine a police officer as she considered their situation to be a case of kidnapping.

Meanwhile back in the org of Plasm, a lord named Thoraxolic arrives. Lorca and his team are struggling to get rid of the evidence of his failed genetic gamble with the ten thousand Earthlings (and their corpses) that he had transported into Plasm. He tells his lust mate Sueraceen that the people from Earth were rather fragile and that only five survived.

Their private time together gets interrupted when Thoraxolic communicates with them via an organic monitor. Afterwards, Lorca and Sueraceen leave their chamber to meet with Thoraxolic who brought with her an assembled task force. There is tension between Sueraceen and Thoraxolic.

7
Lorca and Sueraceen talk while their crew cleans up the remains.

9
The meeting with Thoraxolic.

Quality

How is this comic book? I am happy to say that Warriors of Plasm is a very solid follow-up to the previous issue. While issue was all about discovering Plasm, its people and organic technology, this comic book explores more about the Plasm’s hierarchy while fleshing out the five Earth survivors who must deal with the new reality they face while they are back home.

Jim Shooter’s plotting is excellent and I really like the way this comic book followed the parallel events on Earth and Plasm. Shooter even added some realism into the story, especially when the survivors (who are still wearing the organic suits they got in Plasm) explain themselves to the police at the station in Elizabeth, New Jersey.

Unsurprisingly, the dialogue written is deep. Checkout the exchange below between Lorca and Sueraceen.

Lorca: Centurion, our first objective is to find and slaughter the five experimental subjects who escaped from my centrum.

Sueraceen: No. Capture them, centurion. I want them alive.

Lorca: But Sue, they could be dangerous. I’ve learned all I can from them. I’m finished with them!

Sueraceen: I’m not…especially if they’re dangerous. I want to see these “experiments.” Besides, you’re up to something that you’re not telling me about. I intend to learn the nature of your treachery, lust-mate…and against whom it’s truly intended. Intrigue…tweaks me.

More on the writing, Shooter really took his time to develop the characters and found the right situations to unveil the survivor’s respective special abilities. This is really nice because it shows there was careful planning on structuring the plot of this comic book.

Along the way, David Lapham provided really nice artwork that brought Shooter’s vision to life. While this comic book looks less grand because it has scenes set in America and lesser scenes of Plasm, Lapham pounded on the spectacle. The actions scenes are quite striking to look at and at times, I felt like I watching an R-rated sci-fi action film. When it comes to visualizing the organic figures or technologies of Plasm, Lapham continued to excel.

Conclusion

Warriors of Plasm is a great comic book! Jim Shooter and his creative team successfully pulled off an excellent follow-up to the excellent first issue. After reading this comic book, I felt more engaged just as I got to learn more about the characters – especially the five survivors – and at the same time, I enjoyed the narrative’s shift to planet Earth. The spectacle that took place in the late stage of the story was a nice pay-off to the build-up and characterization that preceded it. Even though there are few scenes set in Plasm, this one still has a nice sense of discovery for readers to enjoy.

2
The five survivors back on Earth.

If you are seriously planning to buy an existing hard copy of Warriors of Plasm , be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4. The near-mint copy with the five signatures costs $26 while the near-mint copy of the comic book signed by Jim Shooter is priced at $7.

Overall, Warriors of Plasm is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Warriors of Plasm #1

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

It’s truly amazing to see how a grand vision imagined by a veteran comic book creator gets realized into published form with the help of a creative team whose members listened very closely to him. Such a thing happened with Warriors of Plasm , published in 1993 by Defiant Comics with a story written by former Marvel Comics editor-in-chief Jim Shooter and drawn by David Lapham (with ink work by Michael Witherby).

Before starting this retro comic book review, let’s take a short look back at the history of Jim Shooter whose tenure as Marvel’s editor-in-chief include such epics like Secret Wars and Secret Wars II. After getting fired by Marvel in 1987, Shooter and his team of business associates tried and failed to acquire Marvel. Not settling for failure, they went on to establish Valiant Comics which made its presence felt in the superhero comic book market. After being ousted by Valiant, Shooter and some others established Defiant Comics.

That being said, here is my review of Warriors of Plasm .

Cover
The cover drawn by Lapham.

Early story

The story begins in the middle of a huge battle. Inside a living, organic ship (a flying creature precisely), acquisitor Lorca leads his force of invaders gradually defeating a resistance force. On the ground, a huge portion of the home city of the resistance has crumbled and Lorca’s fellow soldiers there have gained control of the war zone.

Lorca’s ship moves close to the ground to pick up high gore lord Sueraceen. As it turns out, Lorca and Sueraceen are lovers (the lady referred to him as her lust-mate) and their reunion is nothing less than sensual and expressive. As they talked, the biomass (referring to the inhabitants of the defeated city) will be incorporated genetically and organically into their world, and live again as part of their ecosystem.

After sending Sueraceen back on the ground to resume her duty of leading the troops, Lorca and his crew flew back to space to enter the Org of Plasm, an organic, fleshy space station complete with resources, inhabitants and an actual city inside.

8
Admirers, followers and idolaters tried so hard to get Lorca’s attention.

Given his prominence, Lorca is highly respected, even idolized, by his fellow people.  One particular idolater even genetically reshaped his face to look like Lorca. Alone in a private chamber, Lorca is capable of cloning which is illegal. More intriguing, however, is that he has been developing a top-secret project with an intention to overwhelm the rulers of the org.

He begins his project with the holo-orb which is focused on planet Earth. As it turns out, organic beings from Lorca’s world are already present on Earth, spying on ten thousand people. Suddenly, the ten thousand got touched by the organic beings which instantly sent them back to the Org of Plasm.

Quality

Warriors of Plasm is not just a high-quality comic book. It is also a great showcase of the talents of Jim Shooter, David Lapham and others molded together to form a true, sci-fi epic that remains very unique to read to this day.

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Very intriguing art and visual designs by Lapham.

When it comes to storytelling, structuring and character development, the former Marvel Comics editor-in-chief scored great points which is not surprising given his tremendous experience in comic books. With great art by Lapham, this comic book opened with literally strong arms that pulled me into an all-new, sci-fi universe that is like no other. Within the first few pages, I felt deeply immersed into discovering the universe and quickly realized Lorca’s role, what his side was doing and more. The script and arrangement of panels for the art were executed with high efficiency. Really, I never felt lost reading this comic book.

As I kept reading further, I discovered more about the culture of Lorca’s people, how they operate and traveled efficiently with organic materials and living beings that served their needs without the use of technology (no metals, no computers, no fossil fuel and no digital stuff). This comic book shows how deep and engaging Jim Shooter’s imagination really is and illustrator David Lapham lived up to the difficult task of realizing the visual concepts.

And then there is the dialogue which is really deep and engaging to read. Lorca, Sueraceen and the many other supporting characters involving the org and the surviving few from planet Earth each have unique personalities. Clearly Shooter planned each character with a purpose. What is even more intriguing in this comic book is that the line between good and evil was cleverly blurred.

The art by David Lapham, whose past credits include Magnus Robot Fighter, Harbinger and Shadowman for Valiant Comics, really outdid himself. The characters are really well defined visually but what really stood out was his work on the Plasm world and the functioning organic environment. Of the many works of the illustrator, Warriors of Plasm is his most memorable work.

Conclusion

While it is true that Defiant Comics no longer exists and Warriors of Plasm’s full potential as an entertainment franchise was never realized, this particular comic book is, in my honest opinion, still one of the best new comic books ever launched in 1993. Its epic science fiction concept opened very strongly and remained very engaging right until the very last page. I can assure you that by the time you reach the end of Warriors of Plasm , you will want to go out and search for the next issue.

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On the battle zone is gore lord Sueraceen leading the troops.

If you are thinking about acquiring an existing copy of Warriors of Plasm , please take note that as of this writing and based on the latest rates at MileHighComics.com, a near-mint copy of the regular edition costs $4, $26 for the near-mint copy of the edition with five signatures, $7 for the Jim Shooter-signed edition, and $30 for the signed-and-numbered edition.

This comic book is a 1990s classic. As such, Warriors of Plasm is highly recommended!


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A Look Back At The H.A.R.D. Corps #1

The 1990s was a decade of excess when it comes to superhero comic books. Apart from the persistent hoarding of comic books and the quest for profit, there were also these wide superhero franchises (or superhero universes) that popped up and even challenged Marvel Comics and DC Comics. Malibu Comics launched the Ultraverse while Valiant Comics came up with its own universe.

Valiant established itself nicely with popular characters like Bloodshot, X-O Manowar, Turok and Ninjak, and each one had its own regular series of comic books published. When it comes to teams, there was H.A.R.D. Corps (H.A.R.D. stood for Harbinger Active Resistance Division).

During the recent Hobby Con held at Las Piñas City, I luckily found myself a copy of The H.A.R.D. Corps and read it for the first time ever. This is my review of the comic book which has a cover drawn by the great Jim Lee.

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Cover with art by Jim Lee.

Early story

The story begins with the 5-member team in the middle of a mission inside the secured facility of the Harbinger Foundation. Under fire from the facility’s armed personnel, the team (riding a floating vehicle) struggle to find their way and evacuate. Along the way, an oversized man called Big Boy grabbed one of their members and separated him from the others. With the situation getting worse, the captured member got “brain popped” (a remote form of self-destruction via the neural flash implanted inside the person’s brain). The remaining four manage to get away by means of aerial transport provided by their company.

Then a section of the facility exploded causing financial damage to Mr. Harada who decided to visit and inspect the site.

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Expository information done cleverly.

Some time later, the H.A.R.D. Corps enjoy the privacy and security at their headquarters in the Nevada desert. Team members Shakespeare, Major Palmer, Softcore, Hammerhead and Superstar wait for instructions at the debriefing room.

Quality

The H.A.R.D. Corps is very well written by David Michelinie. Within twenty-two pages, Michelinie loaded enough details to explain the comic book’s core concept efficiently while at the same time he managed to tell an engaging story with a light touch on character development (note: there were many characters and there was not enough space for further personality emphasis). By the time the story ended, I really felt enlightened, entertained and wanting to find out what would happen next.

Michelinie’s handling of expository dialogue was done very efficiently. I’m talking about the private briefing done by an executive of the Cartel explaining to a recovering man named Kim (who was almost killed during the Los Angeles Riot) what H.A.R.D. Corps is, why the Cartel is in a race against Harada who has been manipulating Harbingers (persons with unique abilities). The Cartel opposes Harada with neural implants.

More on the team, H.A.R.D. Corps members are people who have gone through training programs and each of them had neural implants in their heads which enable them to mimic Harbinger powers (one at a time) through signals broadcast from a base station. Each of them was comatose and the use of the implants reversed the coma.

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Some action for you.

When it comes to visuals, the art by David Lapham (inked by Bob Layton) was pretty good. I like the high amount of detail placed on the surroundings in most of the panels. Action shots had a good amount of impact.

Conclusion

This comic book from late 1992 is a good and engaging read. I really enjoyed it and I like its core concept about a team of enhanced individuals who are technically living properties of very business-minded people opposed to Harada. Even by today’s standards, H.A.R.D. Corps concept really stands out among all superhero team comic books.

The H.A.R.D. Corps is recommended and you can acquire a near-mint copy of it for only $4 at MileHighComics.com (as of this writing).