Crystal Dynamics partners with The Initiative on developing Xbox-exclusive Perfect Dark reboot

There sure was a lot of buzz that rocked the Xbox gamers community. This was about the breaking and very surprising news that the Square Enix-owned game developer Crystal Dynamics (best known for the Tomb Raider trilogy of 2013-2018) has joined Xbox game studio The Initiative as a partner on the development of the Perfect Dark reboot being made exclusively for Xbox platforms.

The Initiative and Crystal Dynamics are co-producing Perfect Dark.

To put things in perspective, posted below is the excerpt from PureXbox.com’s article. Some parts in boldface…

Here’s some breaking news – The Initiative has announced it will be partnering with Crystal Dynamics to help it bring the new Perfect Dark game to the next generation.

Crystal Dynamics is best known for series such as Tomb Raider and was also behind the Square Enix project Marvel’s Avengers. In a follow-up tweet, The Initiative noted how the game was still “early in development”.

Although Crystal Dynamics has a lot of history with third-person action titles, it’s worth noting how this new entry in the Perfect Dark series is still being referred to as a “first-person” spy thriller.

Eurogamer has also pointed out how The Initiative was originally founded by the former Crystal Dynamics boss Darrel Gallagher, and how Tomb Raider reboot director Daniel Neuburger is also part of the Perfect Dark team.

Posted below are the tweets from The Initiative and Crystal Dynamics…

Read closely.

Furthermore, Xbox chief Phil Spencer stated on Twitter: Great to see continued momentum and progress on PD. Thrilled to have Crystal Dynamics partnering with The Initiative.

While it is indeed surprising that another game developer, not owned by Team Xbox, would come in to assist in the production of the upcoming Perfect Dark, it still makes sense not just because The Initiative’s Gallagher and Neuberger used to work for Crystal Dynamics, but also because the ambitious Xbox game studio (formed in 2018) was meant to be small and agile (additional reference here) and be able to work with partners on the production side of things of projects. The Initiative clearly does not have the workforce of 100 to 200 people it needs to make Perfect Dark and that is exactly where the Square Enix-controlled game developer comes in.

Remember Lost Odyssey, the very memorable Japanese role-playing game (JRPG) exclusive on Xbox 360? A lot of gamers remember Mistwalker as the developer of that game in relation to Hironobu Sakaguchi’s (AKA Final Fantasy creator) involvement and studio leadership, and yet the other team involved – Feelplus – is often overlooked. The other Xbox 360-exclusive JRPG Blue Dragon had Mistwalker and Artoon as co-developers. Artoon did much of the software development work.

Going back to Perfect Dark, I speculate that The Initiative will be more focused on the game’s overall design, the planned gaming concept and supervision with Crystal Dynamics doing the software development and other technical aspects of production.  The most recent Crystal Dynamics-developed games I played were the first two games of the Tomb Raider reboot trilogy…the 2013 game on Xbox 360 and the first sequel on Xbox One. I also played Shadow of the Tomb Raider on Xbox One but that game was mainly developed by Eidos-Montréal. I should state that I had the most fun playing the Tomb Raider games made by Crystal Dynamics even though Shadow of the Tomb Raider had new gameplay features.

While Marvel’s Avengers clearly received a mixed reception from video game review writers and even cost Square Enix a bundle of money, there is still no reason to worry about Crystal Dynamics negatively affecting the development of Perfect Dark. On the contrary, Team Xbox granted its game studios a lot of creative freedom along with continuous funding which I believe will benefit both Crystal Dynamics and The Initiative on making the Xbox-exclusive reboot. The internal attitudes and atmosphere of producing Perfect Dark will be totally different from that of Marvel’s Avengers. I would not be surprised to see Crystal Dynamics learn from their shortcomings during the making of the superhero video game with Square Enix. It should be noted that Gallagher’s history of work and management with Crystal Dynamics will ensure a bond of trust between the Tomb Raider developer and The Initiative. Trust between the collaborators is essential to ensure production will progress and be completed on time. The speculation that Perfect Dark’s production is in trouble (leading to Crystal Dynamics’ involvement) is just nonsense!

With The Initiative and Crystal Dynamics now co-producing the return of Joanna Dark, we can only wait until the next big update of the game gets released. Perhaps at E3 of 2022?

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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A Look Back at Dazzler #2 (1981)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic collectors, 1990s culture enthusiasts and fans of Marvel Comics! Way back in 1981, Marvel Comics had a successful comic book series launch with Dazzler (read my retro review by clicking here) which sold over 400,000 copies and further sealed Dazzler as an advantageous addition for the company’s superhero comics franchise. Dazzler, a creation of a deal between Marvel and a certain record company, debuted in Uncanny X-Men #130 and got involved with the X-Men until Uncanny X-Men . Dazzler appeared with Marvel’s famous webslinger in Amazing Spider-Man #203.

Dazzler ended with a brewing rivalry between the title character and Enchantress. With those laid down, here is a look back at Dazzler , published in 1981 by Marvel Comics with a story written by Tom DeFalco and drawn by John Romita, Jr.

The cover.

Early story

The story begins with Dazzler preparing for her big show at Numero Uno, a prestigious disco in the city of New York. Just before the show starts, a huge crowd of people are in attendance and among them are Wolverine, Peter Parker (Spider-Man), Captain America, Johnny Storm, Ben Grimm and Tony Stark (Iron Man) to name some.

Just as Dazzler appears on-stage and draws a frenzied applause from the audience, the revenger-hungry Enchantress slowly makes her moves to ruin the lady who outclassed her to be the main attraction of the club. Even with her desire for revenge, the Enchantress decides to use her magic sparingly on Dazzler. In the audience, Peter Parker/Spider-Man begins to sense something is about to happen…

Quality

This shows what this comic book is really about.

The way the story was told is disappointing. This is because the spotlight on Dazzler and her anticipated conflict with the Enchantress got overwhelmed by the amount of superhero filler on the narrative. To be clear, it is fun and interesting to see a mix of the varied superheroes of Marvel together but this comic book ended up being an all-star showcase (X-Men, Avengers and Fantastic Four members included) than a real, standalone Dazzler story. In fairness, Tom DeFalco showed how skilled he is with plot structuring and capturing the personalities and tropes of the different superheroes (note: unsurprisingly, DeFalco accurately captured Spider-Man’s personality and he went on to be a major force behind Spider-Man comic books) but that does not change the fact that this comic book should have been more about Dazzler.

When it comes to the conflict between Dazzler and the Enchantress, it was executed with no depth at all. Literally speaking, there is not enough meat to consume here and it the conflict really ended up looking very rushed. As if that was not bad enough, there is not enough justification to show Dazzler defeating a monster summoned by the Enchantress.  Considering how shallow the Dazzler-Enchantress match-up turned out, it’s no wonder why there is so much Marvel all-star filler in the script.

As for the late-stage attempt to shift the narrative back to Dazzler, it is rather over-the-top and unsatisfying.

Conclusion

You recognize someone in the audience?

Dazzler (1981) is an example about a creative team’s lack of confidence on crafting a decent story to develop a new superhero and ultimately resorting to fill it with a mix of other superheroes involved which itself symbolizes desperation. This comic book is not really a Dazzler story but an all-star showcase with Dazzler becoming a minor character in her own monthly series.

If you are seriously planning to buy an existing hard copy of Dazzler (1981), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $28 while the near-mint copy of the newsstand edition costs $60.

Overall, Dazzler (1981) is unsatisfactory. Anyone who loves Dazzler or who wishes to discover more of her will be disappointed with this comic book.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com