My Observations: COVID-19’s impact on crowded fun-oriented events should be taken seriously

For the past few weeks, the coronavirus disease COVID-19 halted much of the world’s societies and economies compelling families to stay at home as the authorities struggle to prevent infections from spreading.

Community quarantine and regional lockdown have been implemented which strongly limited people from traveling around and also negatively affected truck deliveries which really hurt manufacturing and other key economic sectors like food production (and the businesses that sell food), retailing and more.

Unsurprisingly, special events that attract a lot of people as attendees have been postponed or cancelled. In the city of Parañaque here in the Philippines, the planned 2020 cityhood anniversary celebration had to be scaled down dramatically because of COVID-19-related fear. The said celebration’s most popular events such as the Bb. Parañaque beauty pageant and the Sunduan Festival could not be organized and as of this writing, no new dates for organizing such events have been announced. Under the current quarantine procedures, mass gatherings have been prohibited.

That being said, it would be best to forget about crowded fun events for the short term and just focus on being safe at home, managing your precious funds and maintaining faith in the Lord (note: study the Holy Bible and pray in tongues to Him).

Speaking of fun events, Comic Book Resources (CBR.com) published a new article that caught my attention titled Coronavirus Could Be the Beginning of the End for Super Conventions. It caught my attention because I myself had attended several pop culture events, including the gigantic Comic-Con International in San Diego, California (AKA San Diego Comic-Con).

Let’s focus on this excerpt from Comic Book Resources:

Comic conventions long have been an integral part of fan communities. Before comic-book movies and TV shows were a multibillion-dollar enterprise, fans looked forward to these annual gatherings as a chance to be surrounded by people who shared their interests. They (were) a sacred place where fans could collectively celebrate something they were really passionate about.

And they were fun. Really fun. Fans from across the country would make the pilgrimage to get up close and personal with the writers and artists they idolized. It was a dream come true for members of what was then a tight-knit community.

Over the years, that’s all changed. The conventions that were so beloved by a small group of people have ballooned into massive undertakings, drawing thousands of people from all over the world. They’re not so much fan-driven conventions anymore as much as they are trade shows for the entertainment industry.

That’s not to say these super conventions aren’t fun in their own right; they absolutely are. They offer fans a chance to witness major announcements, take part in Q&A’s with their favorite stars and celebrate pop culture on an unprecedented level. They’ve become an annual staple for the promotion of the latest film and television franchise projects, and big names continuously turn up.

Now, however, with the justifiable closure of these conventions due to the COVID-19 outbreak, it’s unclear how much we really need these super conventions.

To put things in perspective, any convention that is focused on fun would not be possible without the strong interest of multiple fans or enthusiasts who are not only willing to make time to attend such an event but also bring a good amount of money with them and spend on their respective interests.

The San Diego Comic-Con in California, the New York Comic Con in New York, and the AsiaPop Comicon here in the Philippines all require paying a fee (for the ticket or badge) in order to enter the venue which has most entertainment events and booths that fans can go to.

When it comes to special activities, private screenings of trailers of upcoming blockbuster movies occasionally get organized as well as Q&A panel sessions with entertainers or industry professionals, press conferences and more.

However, we are now living in the age of social media, wide access to the Internet and smartphones which enable users to take pictures or videos in high-definition and upload them for people to see online. Think about it carefully.

What good is a closed-door press conference with celebrities when a fan in attendance can capture everything on video and beat the bloggers and members of the press by releasing content on Facebook, Twitter or Instagram?

What good is a private screening (which restricts attendees from taking footage) of a trailer or a short scene from a highly anticipated blockbuster movie when such content will only be released by the movie studio on YouTube, Facebook and other sites where Internet users can watch for free at the comfort of their homes?

What good is a fan convention if attendees post pictures/videos of embarrassing moments (example: someone throws a pie on the face of a movie star in front of the fans) online within minutes and become viral?

What good is buying classic comic books at the comic convention when the comic publishers themselves failed to wipe out the widespread online piracy (note: entire issues of comic books in digital form) of their comics which people can find and read for free?

One key point here is that fan conventions and other fun-oriented events that attract a lot of people are slowly losing their relevance. Convention organizers will have to come up with ways not only to stay relevant, not only to ensure exclusive stuff in their event is truly exclusive, but also innovate and raise the convention’s overall quality.

Going back to COVID-19, it is clear that the said virus is highly infectious and this alone defeats the purpose of organizing a huge event for as long as the risk of infection remains. As of this writing, local authorities are struggling to clean and disinfect places. Killing the virus is a costly and time-consuming affair.

Recently, the 2020 edition of the annual Electronic Entertainment Expo (E3) had to be canceled due to COVID-19 which was a huge blow to many video game and technology companies that had signed up for the event. Microsoft, which was supposed to showcase their upcoming Xbox Series X console at E3, promptly announced it will organize a digital event instead.

Think about those words: digital events. Digital events can be done by companies to make a special presentation of their products or services in the form of a lengthy and detailed pre-recorded video or by organizing privately their showcase event (held in a venue that the company has all to itself) live via livestreaming. With the access of the Internet and the massive reach that social media provides, digital events can make fan conventions even more unnecessary. Digital events are also very useful for companies because they not only have complete privacy but also a lot more control in terms of creativity as well as amount of information to be released. This also spares companies from the hassles of crowd control as well as rampant questioning from members of the news media.

Together, COVID-19, wide Internet access and social media are factors that make organizing crowded fun-oriented showcase events more challenging than ever before. Why bother attending a local beauty pageant live in Parañaque City when viral infection, live-streaming and even crime incidents could happen?

Even after the end of this COVID-19 crisis, the community quarantine and regional lockdown, I foresee that it will take a lot more time before life really goes back to normal.

By then, I don’t think enthusiasm for crowded fun-oriented events would be restored to high levels immediately. Sports events, in my opinion, have a better chance of resuming given the nature of sports competition which remains very important with Filipinos. Other events like food fairs and shopping bazaars are more important to people in the local communities than beauty pageants or fan conventions. What people clearly want once this current crisis is over is worshiping the Lord together at church on Sundays.

Attending church is more essential than a crowded beauty pageant or a fan convention. There is no doubt about that!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: The Official Specs of Xbox Series X

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The components of Xbox Series X. (photo source – Xbox.com)

Very recently Microsoft and some members of the gaming press revealed the official specs of the next-generation console Xbox Series X. As a long-time gamer, this newest development is nice and exciting even though I am still enjoying my basic Xbox One console a lot for my video gaming and movie viewing (note: I’m a Blu-ray movie collector). The current generation console I bought way back in 2015 still works well and so far showed no signs of breaking down or slowing down (when compared to my previous console the Xbox 360). Even so, I intend to acquire the Xbox Series X to replace my Xbox One although not necessarily during the new system’s launch. Here is hoping that Microsoft will announce a launch price of not more than $499.

So let’s get on with the specs of the next-generation Xbox starting with the CPU (central processing unit) and the GPU (graphics processing unit).

CPU: 8x Cores @ 3.8 Ghz (3.6 GHZ w/ SMT) Custom Zen 2 CPU

GPU: 12 teraflops, 52 CUs (compute units) @ 1.825 GHz Custom RDNA 2 GPU

Die Size: 360.45 mm2

Process: 7nm Enhanced

Memory: 16 Gigabytes GDDR6 w/ 320b bus

Memory Bandwidth: 10GB @ 560 GB/s, 6GB @ 336 GB/s

Internal Storage: 1 terabyte NVME SSD (solid state drive)

I/O Throughput: 2.4 GB/s (raw), 4.8 GB/s (compressed with custom hardware decompression block)

Expandable Storage: 1 terabyte Expansion Card (matches internal storage exactly)

External Storage: USB 3.2 External HDD Support

Optical Drive: 4K Ultra High Definition Blu-ray Drive

Performance Target: 4K @ 60 frames-per-second, up to 120 FPS.

On face value, those specs are very impressive and worthy of being referred to as next-generation at least in terms of potential. The Xbox Series X, with those specs, unsurprisingly surpassed my Xbox One and even the Xbox One X (released in 2017) which is currently the most powerful game console in the world. With a performance target of 4K resolution (3,840 x 2,160) with a frame rate of 60 frames-per-second and even up to 120 FPS, now is a great time to upgrade your HDTV by means of replacing it with an UHDTV (or 4K TV).

Apart from improved speed and efficiency, the Xbox Series X will come with Xbox Velocity Architecture (XVA) which features the tight integration between hardware and software. It’s a new architecture optimized for streaming of in-game assets and should be useful for game developers who in turn will have instant access to an estimated 100 gigabytes of the said assets.

“It’s about revolutionizing how games can create vastly bigger and more compelling worlds,” Technical Fellow on Xbox Series X Andrew Goossen described XVA.

When it comes to video games with those large in-game environments, nothing can be more annoying than load times, delayed textures and noticeable drop of frame rates. In my experience playing Mass Effect on my Xbox 360 way back in 2007, the game’s long load time (with the overly long elevator ride designed to conceal the loading) was so bad it took me out of the game. And then there were newly loaded segments in which the polygons lacked the proper textures for the first seconds. Open-world games I played before such as Saints Row: The Third, Elder Scrolls V: Skyrim, Grand Theft Auto V and Red Dead Redemption 2 each had their own bouts of annoying load times or delayed loading of key visual elements. If the XVA delivers the promised benefits for both the game developers and the gamers, then such technical hiccups should be a thing of the past and the immersion should be much better for players. More on load times, they should not be a problem anymore in the next-generation now that the Xbox Series X will have SSDs.

Check out these official Xbox Series X videos about quick loading and quick resume.

As far as my Xbox history is concerned, I am a multi-generational Xbox LIVE user and my account has lots of Xbox 360 and Xbox One titles recorded with regards to playing history and achievements made. I also enjoy the backward compatibility feature Microsoft launched in 2015 which makes playing my old Xbox 360 games on the Xbox One possible without having to pay anything extra. I also love the fact that Xbox LIVE allows me to select and buy Xbox 360 games (via digital download) that I never played before and there are hundreds of titles of the 360 offered all the time!

That being said, the backward compatibility experience will continue with Xbox Series X guaranteeing that all the Xbox 360 and Xbox One games I have will never go to waste! For the next-generation, backward compatibility on Xbox Series X will see benefits like improved booting time, shortened loading times, improved resolution, more stable frame rates and enhanced visuals. I can imagine playing the Xbox One versions of Red Dead Redemption 2, Grand Theft Auto V, Resident Evil 2 remake (and very soon the remake of Resident Evil 3) and Gears 5 on the Xbox Series X in the near future with the technical improvements in place.

Going back to the announcement of the specs, it has been declared at long last that the memory of Xbox Series X is set at 16 gigabytes using GDDR6 which is a more advanced RAM (random access memory). By comparison, my Xbox One has 8 gigabytes of DDR3 RAM and the Xbox One X has 12 gigabytes of GDDR5. Honestly, I was anticipating that Xbox Series X would come with 24 GB GDDR6. I’m not saying that I’m disappointed with the declared 16 GB GDDR6 and I will look forward as to how that memory of the new console will be beneficial for both gamers and game makers.

The internal storage declared was 1 terabyte NVME SSD. I’m surprised that just one terabyte will be used to launch the Xbox Series X. That’s because games as well as their respective patches, expansions and other digital stuff nowadays consume a lot of storage space. My current Xbox has only 500 GB storage and the Xbox One games alone in our household could not be fitted. This means uninstalling games and other digital pieces. I was hoping that at least 2 terabytes would be offered at launch. In fairness, Microsoft announced that the storage can be expanded with an Expansion Card (1 terabyte).

The way things are right now, I intend to buy the Xbox Series X not because the specs are impressive but also because of the very bright future of games coming. Microsoft in recent years acquired a whole lot of game studios to produce content for the Xbox and Windows platforms. Already a whole lot of new games are in the pipe line being produced gradually. Clear to say, Microsoft’s 1st party games lineup in the next generation will no longer be limited to the Halo, Forza Motorsport, Forza Horizon and Gears of War game franchises. At the same time, I am also excited for new games from 3rd party developers for this coming new console generation and soon we will find out how great their games will be on Xbox Series X.

Due to the coronavirus scare happening worldwide, we won’t see a new E3 this year and it is now up to the game publishers and Microsoft to come up with new ways to announce, emphasize and promote their next-generation games. I’d watch out for the upcoming Xbox digital event from Microsoft if I were you.

If you want to immerse yourselves with the very, very technical examinations of the Xbox Series X, I highly recommend you watch these embedded videos below.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

E3 2020 Cancelled!

This coming June, the usual excitement for video gaming won’t happen as the 2020 edition of the annual Electronic Entertainment Expo (E3) got officially cancelled and already its effects on the game publishers, the game developers, the City of Los Angeles and the gamers are strongly felt.

For your reference, here is the official statement at the website of the E3 Expo:

After careful consultation with our member companies regarding the health and safety of everyone in our industry – our fans, our employees, our exhibitors, and our longtime E3 partners – we have made the difficult decision to cancel E3 2020, scheduled for June 9-11 in Los Angeles.

Following increased and overwhelming concerns about the COVID-19 virus, we felt this was the best way to proceed during such an unprecedented global situation. We are very disappointed that we are unable to hold this event for our fans and supporters. But we know it’s the right decision based on the information we have today.

Our team will be reaching out directly to exhibitors and attendees with information about providing full refunds.

We are also exploring options with our members to coordinate an online experience to showcase industry announcements and news in June 2020. Updates will be shared on E3Expo.com.

We thank everyone who shared their views on reimagining E3 this year. We look forward to bringing you E3 2021 as a reimagined event that brings fans, media, and the industry together in a showcase that celebrates the global video game industry.

As you can see above, the raging coronavirus (COVID-19) negatively impacted the organizing and worldwide there are a lot of people who have gotten so scared by it their livelihood and lifestyles have been altered dramatically.

Going back to the E3, the cancellation is very unfortunate as a whole lot of game makers and publishers had previously signed up with the organizers to be part of the convention as exhibitors. All their plans to present their games and sell just vanished which will most likely affect their respective finances negatively. No amount of refunds can make up for that.

Also disappointed are the gamers who are fortunate to gain access into the event as attendees, plus the many millions of other gamers worldwide who could only view the E3 via video, blogs and website coverage. Speaking of the Internet, there are a whole lot of bloggers, YouTubers and social media personalities who won’t be able to cover the event live together this year. For Xbox-related coverage of E3 of 2019, I followed the updates from Colt Eastwood who attended the convention. Eastwood’s updates of that particular E3 were so engaging and exciting.

Speaking of Xbox, Microsoft had big plans to organize their media presentation at E3 2020 to formally showcase to the whole world their next-generation console Xbox Series X.

With the cancellation of the big event, Microsoft now has to do a digital event to show off and explain their next-generation plans. Check out Xbox head Phil Spencer’s Tweet below.

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I myself have been anticipating the Xbox Series X not only for playing video games but also for my household’s home entertainment. I have been looking forward to not just new, cutting edge technology and special features, but also the many upcoming games that are already being produced by the many game studios that Microsoft acquired to strengthen the Xbox brand.

From this point on, in the absence of E3, those who are anticipating Xbox Series X and future games will just have to wait for new details from Microsoft as to when their planned digital event will be held, how will it be presented, how much will they be able to show, etc.

Watch out for updates right here.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

 

Latest Previews of Resident Evil 3 Remake Revealed Too Much

Hey fellow gamers and geeks!

Chances are, you may have seen the latest video previews of the much-awaited remake of Resident Evil 3 as published by varied media outlets like IGN, GameSpot and others in coordination with Capcom.

Like anyone else, I am personally excited for the remake and I was fortunate enough to have played the original version of Resident Evil 3: Nemesis on the original PlayStation way back in 1999. How different were the times back in 1999 – no Xbox LIVE yet, no Facebook, no Twitter, no Instagram and no YouTube yet.

Out of curiosity, I went on to watch the video previews of the RE3 remake hoping to see the latest.

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Jill in an encounter with Nemesis.

To my regret, it turned out that Capcom gave the gaming press too much to show. In short, spoilers were made without restraint. Apart from story and character details, there were key sections and visual elements from the game that I believe should have been kept secret. Those details, sections and visual elements could have been saved as big surprises for the gamers (especially the millions of younger gamers who never played the original Resident Evil 3), but they were spoiled! How unfortunate it was for me to have seen them.

In writing this, for those who have not yet seen those recent video previews, I will not share those here. In fact, I urge you to avoid seeing them. Regarding new stuff from those previews, I only used two screenshots to keep spoilers very minimal here.

What I can share here that is not a spoiler at all is that Capcom’s developers implemented a modernized way of dodging in the game effectively even as the default 3rd person, over-the-shoulder is used. The way it looks, dodging in the remake seems more responsive than the hit-or-miss dodging in the original RE3.

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Jill and Carlos.

Just wait for the game’s April 2020 release instead and enjoy the game with limited exposure to the online previews (including text articles that shared a lot of the spoilers that the recent video previews carried).

You have been warned.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Resident Evil 3 Remake Coming Out April 2020 (UPDATED January 16, 2020)

Early this year, I had a grand time playing the big budget remake of Resident Evil 2 on my Xbox One. Because I had a lot of fun and engagement with that particular game, I wish that a remake of Resident Evil 3: Nemesis (which I enjoyed a lot back in 1999) would be made.

For those of you who missed the hot news, Capcom formally announced that a remake of Resident Evil 3 is being produced and it will be released for Xbox One, PS4 and PC on April 3, 2020!

Watch the trailer here now.

For those who never played Resident Evil 3: Nemesis, that game was originally a spin-off but was titled like a sequel since there was an agreement back then for RE games released on PlayStation to have their titles numbered. Sure RE3 lacked the depth of the acclaimed Resident Evil 2 (released in 1998) in terms of storytelling, production values and fantasy concept but it proved to be a whole lot of fun and it went on to sell over 3 million copies worldwide.

The 2019 remake of Resident Evil 2 sold more than 5 million units worldwide. Considering its commercial and critical success, the announcement of Resident Evil 3’s remake hardly is surprising. What I do find surprising, however, is that the new game will be released much sooner than expected. Come to think of it, RE3 on PlayStation was released over a year after RE2.

Now we take a look at the remake of RE3.

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Like the Resident Evil 2 remake, a 3rd-person shooting view is implemented. (visual source – RE3 Developer Diary Video)
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Resident Evil 3’s story begins a day before the events of RE2 and it explores more of the streets and alleys of zombie-fested Raccoon City.

No surprise, the developers used the same game engine from RE2 on RE3 remake. They also implemented the 3rd-person views (including the by-the-shoulder view when aiming to fire) and controls.

Like its 1999 version, RE3’s story took place a day before the events of Resident Evil 2. Before Leon Kennedy and Claire Redfield arrived in Raccoon City, the outbreak (caused by the top secret virus of Umbrella) took place causing a lot of people to become zombies. Somewhere along the way, Jill Valentine (now wearing dark pants and a sleeveless top) avoided getting infected but finds herself in the middle of an entire city with many zombies and other monsters lurking on the streets, the alleys and inside varied establishments. Her goal is simply to escape and survive somehow.

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The ever familiar Brad Vickers.
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A rougher looking Carlos Oliveira.

As Jill struggles, something tall, strong and grotesque walks around the city…Nemesis. Unlike the zombies and monsters around, Nemesis exists to search and destroy members of S.T.A.R.S. (Special Tactics and Rescue Service). That happens to be the same team Jill was part of and she becomes a target. Complicating matters is the sudden presence of armed Umbrella Biohazard Countermeasure Service personnel (which includes Carlos Oliveira).

While the official game trailer showed bits and pieces of what will come with regards to storytelling, too little was shown about the gameplay which, in my analysis, will be very similar in style and execution to RE2’s remake but this particular remake may have more gameplay features to make it distinct like the unpredictable dodging of the 1999 RE3, more sprinting sequences, an improved 180-degree turn and, eventually, decision-making in key moments of storytelling scenes (which is a major new feature of the 1999 RE3).

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The modernized look of Jill Valentine. Do you miss her tube top and mini-skirt from the 1999 Resident Evil 3? (visual source – RE3 Developer Diary Video)
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Nemesis looks a bit redesigned for this game.

Like the RE2 remake, the characters of this game have been redesigned to look modern. Carlos Oliveira, who was a temporary playable character in the 1999 Resident Evil 3, now has shaggier hair and facial hair. Jill Valentine does not start the game with her 1999 look (the tube top and mini-skirt) but rather with dark pants and a sleeveless top. Gamers who want the 1999 styles of Carlos and Jill to be in the game can do that by pre-ordering the new game which will grant paying gamers the Resident Evil 3 Classic Costume Pack. Xbox One gamers who want to pre-order it now can do so at GameStop.

What surprised me about the remake announcement was the inclusion of Resident Evil: Resistance which is an an asymmetrical online game. My personal interest on it is low, however.

The Resident Evil 3 remake is a wish come true for me personally. I’m looking forward to its April 2020 release although I still would like to see Capcom release more previews to show more gameplay features so that gamers will have a clear idea as to how it will play. Going back to the late 1990s, Resident Evil 3 was more action-oriented than Resident Evil 2.

UPDATE – January 16, 2020

Recently Capcom released a new trailer and new screenshots of the fast approaching remake of Resident Evil 3: Nemesis.

For your enjoyment, watch the trailer here now.

This time around, the newest trailer shows more of the modern redesign of the famous RE villain Nemesis with a touch of photo-realism. What surprised me was Nemesis using a flame thrower and from the looks of it, it seems that the game developers are trying to adjust the gameplay (specifically with the encounters between Jill and Nemesis) somewhat  and make the experience for gamers different. Since the push for more in-game realism was implemented in Resident Evil 2’s remake, it would be outlandish to show Jill get hit by a rocket from Nemesis (who was armed with a rocket launcher in the original Resident Evil 3) and not get killed in the new game.

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A closer look at Nemesis.

It’s a safe bet that the game developers have multiple encounters between Jill and Nemesis set up in the game. I can imagine playing as Jill firing her shotgun at Nemesis who would either be standing (and firing flame towards Jill) or be walking close to her for an intended neck grab or punch. That being said, having a rocket launcher does not make much sense.

I still remember the times when I controlled Jill in the original RE3, I got hit by one of Nemesis rockets only to suffer damage (not instant death).

There was also more of Carlos (the other playable character) and his armed companions of the Umbrella Biohazard Countermeasure Service (UBCS) as well short story clips of him with Jill. Anyone who played and finished RE3 of 1999 will be familiar with the interactions between them.

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Carlos O. and his shaggy look.

What struck me the most in the newest trailer was the modern redesign of the Hunter shown during the short clip of Carlos encountering one. That particular Hunter resembles the amphibian-type Hunter in the original RE3. There is another variant of the Hunter from the old game colored red and dark grey, and I can only wonder what that would look like in the new game.

While I did not expect Capcom to fully reveal everything through trailers and interviews, I still wonder the following:

  1. If ever Nemesis will run around in this new game (like he did in the original RE3), how can such a feature work efficiently given the use of the 3rd person, over-the-shoulder view for the player’s control? Nemesis running in the old game made sense and even though the tank-like controls of the time were clunky, they were still good enough to move Jill around and dodge (by means of button-pressing). The static camera angles of the old days gave players a nice view where to move Jill around zombies or monsters.
  2. Will weapon upgrades or special items be made available for players to pick-up once they temporarily defeat Nemesis in each encounter (like in the original RE3)?
  3. If the game developers will allow Jill to enter and explore Raccoon City Police Station (like in the original game), how much of it will be open for temporary exploration?
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For Jill Valentine fans.

That’s it for now. Come back here soon for new updates.

Carlo Carrasco’s Game Review: Gears of War 4 (Xbox One, Single Player Campaign)

Believe it or not, I completely missed out on Gears of War 4 on Xbox One back in 2016. I simply had other priorities and I was unable to raise the money needed to buy the game. A year after that, I downloaded the demo of the game and managed to play

Finally, thanks to a recent sale online at Xbox LIVE, I purchased the game at last and recently managed to finish it. Gears of War 4 proved to be a lot of fun and even until now it still is a gem of game design and visual art.

To put things in perspective, I played the first three main Gears of War games from 2006 to 2011 and those games were mainly designed by the talented Cliff Bleszinski who had NO INVOLVEMENT with the latest game. Gears of War 4, by the way, is the first-ever internally developed game of Microsoft through its studio The Coalition.

The good news is that Gears of War 4 manages to be fun and it is easily the best cover shooter game on Xbox One right now.

On face value, it looks like the creative team led by Rod Fergusson (The Coalition studio leader) and director Chuck Osieja decided to play safe on game design by retaining the gameplay functions from the past. Quite easily, I managed to reclaim that old Gears of War feel in terms of control, shooting, moving and aiming. Like past GOW games, you must take cover for protection from the bullets fired by the enemies then peak, aim and shoot. Then when possible move forward to take cover at the next protective object and make your way to beat the other side. Then there is the classic reload function which, when well timed, can grant you temporary stronger firepower.

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Melee attacks in Gears of War 4 have improved and are more satisfying.

But as the game progressed, the new gameplay features emerged. For the first time, I can finally grab an enemy (who is crouched taking cover) from the other side of a protective object or barrier, pull the enemy and get to do a melee attack (or shoot with the gun). There is also the feature of the knocking the enemy off balance (by means of jumping over cover to kick the enemy on the other side) as well as performing the shoulder charge. Take note however that these new gameplay features – which add some depth on the classic GOW gameplay – can be used by the enemies against you.

And then there are the new weapons like the Buzzkill (watch those flying sawblades ricochet!) and the Dropshot (challenging to use but very satisfying when the target gets hit!) that add new dimension to the gameplay.

More on gameplay, if you are expecting enemy artificial intelligence (AI) to be the same as before (remember all the Locusts?), you will realize that’s not the case at all. The new enemies behave differently in combat and you will be compelled to change your strategies. Expect to see the enemies (which include robots) be more tactical with their movements and attacks, and you will also realize you will need to move out of cover more and search for a new place to take cover at.

That’s not all. The weather effects impact the gameplay a lot this time. There are these wind flares that not only blow strongly (watch the environment move) but also generate electricity that you must avoid touching. When the weather changes, you will not only have to take cover but be more strategic moving around as well as adjusting your aim when firing at the enemy (example: strong wind can alter the direction of the Buzzkill sawblade you fire). Lastly, there is a motorcycle chase scene that is quite action packed!

Visuals? This game really looks very great! The art is top-notch. The animation, the textures, the special effects and lighting effects really make a great showcase of the Xbox One, especially the Xbox One X (4K resolution with high-dynamic range). The character faces are very detailed. Facial expressions really will convince you into thinking you’re watching real people instead of computer-generated ones.

When it comes to storytelling, Gears of War 4 takes place 25 years after the previous game. You play as JD Fenix (son of hero Marcus Fenix and Anya Stroud) who is accompanied by Del and Kait. In terms of personality, JD is witty, striving to figure out things and he does not carry the cynical mindset of his iconic father.  Del is also witty although the lousy execution of humor won’t bring much out of him. Kait has the strong, fighting lady personality while also turning out to be ignorant and self-centered. The good news here is that their respective voice actors performed nicely.

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Father and Son.

Back to the plot, the Coalition of Ordered Governments (COG) has been reformed but something is not right and right from the start JD and Del deserted the coalition to join the group called the Outsiders. Government leadership is felt in the story and having the COG as the anti-hero element really makes Gears of War 4’s world really look and feel new. Forget about the memories of fighting for the COG in the old GOW games, Gears of War 4 is a whole new world to figure out what’s been happening while fighting to survive. If you are the kind of gamer who has the anti-authoritarian mindset, then this game is for you.

Strangely enough, this game’s story has some notable similarities with the 2015 blockbuster film Star Wars Episode VII: The Force Awakens. Without spoiling the story, I should say that Gears of War icons like Marcus Fenix (the central figure of the franchise) return in supporting roles. Instead of being the hero, he is the mentor to his son JD and even to you the gamer. This creative gamble by the developers fell short as JD is not really compelling as the protagonist.

While the gameplay is very good, the storytelling this time lacks the depth of Gears of War 3 but that is because new game’s story was structured to show how much had changed in the world and society in general. Gears of War 3, by comparison, is a war story and the resulting build-up from the first two games led to it having a very engaging conclusion.

Back to Gears of War 4, the ending lacked punch and yet it has a lot of intrigue or even shock, especially if you paid very close attention to the small but key details in the previous games. The ending feels underwhelming as it happened following the high-octane, final battle sequence of the game. The conclusion really lacked punch. By the way, there is a post-credits ending scene to watch out for.

Overall Gears of War 4 is a good 3rd-person shooter and in some ways it has features that progressed from the classic Gears of War game design. Now that the game costs much less, it is a great bargain! At the same time, it makes sense now to play GOW4 as Gears 5 (Gears of War 5) is expected to be released this year.

Gears of War 4 is recommended.


Thank you for reading. If you find this game review engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Carlo Carrasco’s Game Review: Resident Evil 2 (Remake)

Twenty-one years ago, I had a great time playing Resident Evil 2 on the original PlayStation console. I enjoyed the first Resident Evil on the same console in 1996 but it was the sequel that turned me into a fan of the game franchise.

A few months ago, Capcom released the remake of Resident Evil 2 (which I bought for Xbox One) completing the promise they made way back in 2015. Sure details of the game were kept in great secret until E3 of 2018 (when it was first previewed) but I can tell you from my experience that the long wait was indeed well worth it!

Before I go on, let me share to you that while just about everyone called this new version of RE2 a remake, for me it is more than that. I personally would call it a remake with expansion.

Now I can discuss the game

Gameplay and Presentation

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Shooting in 3rd person.

The way this game was remade and expanded, Capcom’s team did a great job to modernize Resident Evil 2 a lot. This is not a carbon copy of the 1998 game design done with 3D environments and a 3rd person view (over-the-shoulder) for the 8th console generation. The developers went the extra mile adding some new challenges and gameplay features that just might inspire other game developers to follow suit.

At its core, RE2 Remake is technically a 3rd person adventure game that carefully blends horror, action and exploration combined with suitable storytelling split into two sides. When you play a new game, you get to choose either Claire or Leon. Once you finish the game, a “New Game – 2nd Run” option comes up which allows you to play the other character on the other side (or scenario) of the main story that you just finished.

While the 1998 game had pre-rendered backgrounds presented in 2D (which makes sense with that game’s outdated tank-like controls), this game has every environment in full 3D which you can freely explore and revisit. As you control your character with a 3rd person view complete control of the view (that allows you to look around), the developers used shadows and darkness in many parts of the game to ensure an atmosphere of horror and suspense. There is nothing like walking down a very dark corridor with your flashlight not knowing what’s ahead of you.

Of course, there is the classic Resident Evil challenge of solving puzzles and item management. There are also these containers where you can put your items into for safekeeping and the good news is that identical containers in other locations instantly carry those stored items.

As this game deals with zombies, the game developers went all out on making each zombie and monster very detailed and grotesque to look at. The 3D artists seem to have studied anatomy while the in-game physics handlers ensured that whatever part of the zombie’s body gets hit by a bullet, it gets the corresponding damage. The zombies are scary and grotesque and compared to their 1998 counterparts, they are tougher and more dangerous to deal with. With regards to the monsters, the standout is the Licker which in this game is much more dangerous even if you have lots of ammunition. The Licker is capable of jumping a great distance towards you with a lot of speed to boot. The Licker can push your character down on the floor when you least expect it.

More on the monsters, the 3D art on William Birkin is incredible! It’s as if the game developers took a close look at the 1998 William Birkin (much lower polygons back then), watched John Carpenter’s movie The Thing for inspiration and then made the modern William Birkin look more monstrous with photo-realism in mind! The more mutated Birkin got, the more incredible the visual detail and scare factor got!

The most defining gameplay challenge is exploring the police station with Mr. X (a Tyrant) walking around searching for you. He walks around obsessively and can go into most rooms although he cannot enter the room with game saving devices (typewriters). Mr. X is very dangerous and each time he appears, the tension and fear run up high forcing you to get away somehow. As long as Mr. X is in the game, you must listen carefully to the ambient sound (note: raise the volume of your sound system or that of your HDTV) to watch out for the sounds of the steps he takes. The louder the steps, then it means his presence is very near you.

As expected, guns are the main weapons to use and eventually you will get to use a shotgun (for Leon), a machine gun (for Claire), grenade launcher, flame thrower and others. This is not a straightforward shooting game however. Zombies are tough as they take a lot of bullets to put down. This will force you to get the most out of each shot as the impact per shot is directly affected by the quality of the aiming which itself goes down as your character moves. To get the best aim, your character has to stand still and when you fire, you better hope that the zombies (which constantly move) do get hit. Sure you can move and fire at the same time but you won’t get good results in return. Forget about doing the Gears of War tactic here. Just pace yourself, be strategic, then aim and fire.

Your character gets to use a secondary weapon in the form of a combat knife or a flasher or even a grenade. Imagine your character is armed with a secondary weapon. If an enemy grabs, you will be prompted to use the secondary weapon to damage (or push back at least) the enemy and allow yourself to keep your distance away without getting hurt.

When it comes to survival, the classic gathering and mixing of colored herbs are back. Taking inspiration from 1999’s Resident Evil 3, the game allows you to create new ammunition by combining items needed for creation. As the items are varied, you can decide which kind of ammunition to make. Speaking of which, the amount of ammunition in this game is pretty limited and this will compel you to conserve bullets and make the most out of what you have to survive.

On the aspect of exploration, the locations in the 1998 RE2 are back but they have been expanded even as key locations from the old game were recreated in 3D. The police station seems bigger to me this time but the standout zone of exploration is the dark and gritty sewer (which puts the sewer in the 1998 game to shame). There are a lot more places to explore and the good news is that there is something worth collecting when visiting those places.

As for the deep underground science experiment facility, the game developers made the place really looked like it was used for work by the employees. There were lots of equipment around that were not presented as mere in-game decorations but rather they gave me a clear idea that work was done previously before disaster struck. There was even a sleeping quarter for stay-in employees which really looked lived-in.

Storytelling (warning: mild spoilers ahead)

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Leon Kennedy and Claire Redfield.

A zombie outbreak struck Raccoon City. Near the city, Claire Redfield (who’s searching for her heroic brother Chris) and Leon Kennedy (a rookie cop on his way to the police station) incidentally get together after having an early confrontation with zombies at a gas station. As they got into the city, an out-of-control truck hits their car (which they got out off in time) and separates them. Claire and Leon make it to the police station only to find out that it is hazardous with zombies and corpses inside. From this point on, they have to figure out what is going on, who is responsible and how they could escape and survive from the ruined city.

As this game is a remake, it is no surprise at all that the original script from the 1998 game was not reused but rather this new game has a new script inspired by it. The intention was to reintroduce not only the characters but the game’s core concepts to a modern gaming audience who, by today’s standards, are very used to watching very cinematic cut scenes in their video games.

The dialogue is lengthy and for the most part the voice actors performed nicely on delivering the drama (and the expository dialogue) and bringing the characters to life. The script captured the essence of 1998’s RE2 mostly but there were a few noticeable differences that bothered me.

For one thing, I noticed that Leon Kennedy in this modern game does not really take charge of his situation and even gets fooled and manipulated by Ada Wong who poses as an FBI agent. By comparison, Leon has a subtle but notable taking of responsibility (and taking charge) of the situation in the 1998 RE2. Remember dialogue in that game with Ada telling her that they cannot progress if she does not let him take charge? Remember the scene when the jailed journalist was told that if he wanted to survive, he would have to leave with Leon?  Those character traits of Leon taking charge against the odds really happened back in 1998. The remake’s Leon is more gullible and naive by comparison. Was this a deliberate alteration done by the script writer? We don’t know yet but the difference of Leon’s personality is noticeable.

Next is the lack of strength in the way Leon and Claire reacted to the zombie outbreak in Raccoon City. The scene where they get together for the first time at the exterior of the police station showed them being too casual (not that concerned) of their situation. Their exchange of dialogue felt better suited in a romantic movie. By comparison, their portrayal (getting reunited after the initial separation) in the 1998 game was more convincing.

Next, I have a problem with the way Claire decides to fight the heavily mutated William Birkin in their 3rd fight. It’s just not convincing in relation to the entire situation of the outbreak. Even though Claire Redfield has no military training (she knows self-defense only), she decides to risk her life fighting him completely disregarding the need to quickly save Sherry (suffering at this point) and escape with her. This scene is clearly another one of those “because the game requires it” situations. By comparison in the 1998 game, Claire reacts naturally with silent fear each time she sees William Birkin.

Apart from the differences between RE2 1998 and RE2 2019, there were these inaccuracies regarding the narrative of the game. Supposedly, regardless of which characters were used on each side of the main story, the core story’s events took place in close proximity to each other if not at the same time. This however does not explain Annette Birkin’s appearing in BOTH sides of the main story specifically in the moments leading up to the 3rd boss battle with her mutated husband William. She appeared in Leon’s side of the scene and also in Claire’s side of it. Was there a clone of Annette Birkin made behind the scenes?!

And then there was Mr. X who in the main story appears to hound both Leon and Claire respectively. What happened to Mr. X during Claire’s side of the story goes into direct conflict with Mr. X being the final boss in Leon’s side. I can only speculate that there were two identical versions of Mr. X in the story which the game developers never bothered to explain.

Conclusion

This remake of Resident Evil 2 is indeed a great game to play and I sure got my money’s worth having finished the single-player campaign a total of six times (focusing on the scenarios) even though there is a lack of zapping (which the 1998 game featured) and the narrative lacks precision when dramatizing the two sides (scenarios) and emphasizing the little details between them. The other game modes like The 4th Survivor, The Tofu Survivor and others add value on the side but for me, the real stuff of the game is the single-player campaign.

It’s not a perfect game but it is great enough for Capcom to keep me interested again in the Resident Evil game franchise. I hope that secretly they are working on a full 3D remake of Resident Evil 3: Nemesis (which has a visual clue in the RE2 Remake).

RE2 Remake redefined survival horror as much as it modernized the core concept of the 1998 game. In terms of survival horror gameplay, this game is the definitive model on how to do it. Forget about the debacle that was Resident Evil 6 because RE2 Remake is the one to play.

Resident Evil 2 Remake is highly recommended even if you are not an RE fan.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

 

 

 

 

 

 

Final Fantasy Bonanza for Xbox Fans!

When rumors floated online in 2005 that Square Enix was being attracted by Microsoft to release games on what was back then their upcoming game console the Xbox 360, there were some gamers who just dismissed those rumors claiming that the Japanese company would NEVER release its role-playing games (RPGs) – specifically Final Fantasy games – on a console of an American company.

It was a different time back then for console gaming. Square Enix released Final Fantasy X, Final Fantasy X-2, Final Fantasy XII plus some Dragon Quest and Front Mission games on Sony’s highly successful PlayStation 2 (PS2) console. The company even developed a Final Fantasy spin-off for the GameCube with Nintendo as publisher.

For the original Xbox console, Square Enix made no games for it at all.

Things turned during the time of the Xbox 360. Square Enix published several games for it and to the delight of Xbox fans who love Final Fantasy, the company released Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy XI and other games.

This year Square Enix released several of their classic Final Fantasy games released for Xbox One gamers via Xbox LIVE – Final Fantasy VII, Final Fantasy IX, Final Fantasy X and X-2 and a few others.

The other announced game, Final Fantasy XII (The Zodiac Age), will be released on April 30.

Among these games, I’m currently playing Final Fantasy IX on my Xbox One and even though it has been almost twenty years since I last played it, I can say that I am enjoying it again. The game is technically a port of the PC version (which comes with cleaned-up graphics most evident on the character and creature models) and not a remastered version. More importantly, the gameplay is still fun (even though it has those random battles) and the story has a lot of heart.

With the classic Final Fantasy games available via Xbox LIVE, now is the time for Xbox fans (who love Final Fantasy or those who are very interested in Japanese role-playing games) to acquire them while they can. We should be very thankful to Square Enix (and surely to Microsoft’s Xbox team led by Phil Spencer) for those games.

Final Fantasy X and X-2 were remastered for Xbox One while the upcoming Final Fantasy XII has already been confirmed to run at a super smooth 60-frames-per-second on the premium Xbox One X console.

What is missing from the FF classics is Final Fantasy VIII which continues to puzzle gamers to this day.

If more Xbox gamers buy these classic FF games, then perhaps Square Enix will be convinced to release more of their past hits of their other franchises like Front Mission and Dragon Quest. Perhaps they will consider releasing the older, 2D FF games like Final Fantasy IV, Final Fantasy V and Final Fantasy VI.

Apart from enjoying the varied stories, characters and gameplay styles, gamers will also enjoy the music of Nobuo Uematsu.

For your enjoyment, I embedded below Xbox channel videos of Final Fantasy.

 

A look back at Resident Evil 3: Nemesis

My Resident Evil 3 article updated for your enjoyment.

carlocarrasco's avatarAuthor Carlo Carrasco

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First released in late 1999 on the PlayStation console in America, Resident Evil 3: Nemesis (Japan title: Biohazard: Last Escape) was a notable game of the Resident Evil franchise that not only proved to be a lot of fun but also a memorable experience for fans. To this day the game is fondly remembered.

In recent times, the Resident Evil franchise made waves with gamers worldwide with Resident Evil 7 (which came with a very daring change of style and gameplay) and the Resident Evil 2 remake demo (which I played the full 30 minutes of). The RE2 demo instantly brought back my own memories of enjoying the PlayStation version of early 1998. Granted, Resident Evil 2 in 1998 was truly a great sequel and its concept was epic compared to its predecessor’s. Because that game was a major blockbuster, Capcom had to come up with worthy follow-ups.

Then…

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Crackdown 3’s Critical Reception Should Concern Gamers Who Want The Best Value For Their Money

I am a gamer who owns an Xbox One console and I always want the best value possible in return for the amount of money I spend on buying new video games.

For this current console generation, Xbox One’s lineup of exclusive games has not been very engaging compared to what was offered on Xbox 360 in the previous generation. To put things in perspective, the start of the current console generation was pretty bad for Xbox One and things slowly started to improve when Phil Spencer replaced Don Mattrick as the head of Xbox.

While the improvements continued to develop, it’s too late for Xbox One to match sales success of Xbox 360 and it only made sense for Microsoft to prepare themselves focusing on the next-generation.

Ironically, something from the embarrassing build-up of Xbox One finally got released commercially and that game is Crackdown 3.

To put things in perspective, Crackdown 3 was first announced at E3 of 2014 exclusively for Xbox One. It went through a very troublesome production and it was heavily delayed before finally getting released on February 15, 2019.

Now that the game is out, you must be wondering how did the video game critics react to it. Sad to say, Crackdown 3 was not the stellar hit and I’m not really surprised.

According to the game critics…..

Crackdown 3 shows very little in the way of learning from the past or learning from the other open-world games that have graced consoles over the last nine years. Instead it feels slight, mindless, and dull. It feels like a gussied-up first-generation Xbox One game. ~ Giant Bomb

Crackdown 3 is just more Crackdown. For some players, that will be enough. But compared to what Crackdown 3 initially promised, what we ended up with seems lacking in depth and destruction. ~ EGM

Crackdown 3 makes no sense on paper. Its story is nonsense, you spend way too much time searching for hidden orbs and leveling up, and the presentation isn’t anything spectacular. And yet, the over-the-top madness and hilarious, memorable moments it brought me made it impossible to put down. ~ GamingTrend

Crackdown 3 just doesn’t meet contemporary standards as a premium $60 title, with dated visuals, thin gameplay features, and an under-delivered story. There are too many open world superhero-style games that simply do it better. ~ Windows Central

Forget Crackdown 2 ever happened, Crackdown 3 is the sequel we deserve. ~ GameSpew

As a big fan of the first part, it’s not easy for me to say that, but Crackdown 3 is at least five years late…This is all the sadder, because the mechanics in Crackdown 3 are quite solid and I especially enjoy the search for the movement Orbs. But the bottom line is the sobering result of a developmental odyssey, which will probably be the last nail for the series. ~ GamePro Germany

It certainly delivers on letting you blow things up and jump around the city. However, a dozen years after the first Crackdown offered that same experience but failed to provide you with enough interesting content surrounding that, it’s truly disappointing to see this latest iteration suffer from the very same problems. ~ GameSpot

The game isn’t the visual masterpiece one would expect from a AAA production, but it isn’t without its charm. It’s with Wrecking Zone that Sumo Digital stretches their wings thanks to the chaos of destructible environments, but the glaring lack of content and missing features makes it more of a curiosity rather than a fully fleshed out mode. ~ Hardcore Gamer

Crackdown is back with a fun game that ends up being quite repetitive. Sumo Digital has done a great job finishing this title, but we expected a more evolved concept after so many years.  ~ Vandal

Crackdown 3 is a good Crackdown game, which, unfortunately, doesn’t mean much anymore. ~ Destructoid

There you have it. Some reviews and statements for your reference in case you are thinking about spending a lot of your hard-earned money on Crackdown 3.

Personally I have no intention of buying the game right now not because of the critical reception but it’s because I am still enjoying Resident Evil 2 “remake” and Tales of Vesperia on my Xbox One. Even if I get tired of those two games, there’s no guarantee I’ll buy Crackdown 3. As far as open-world games are concerned, I want a game that has very in-depth gameplay combined with sufficient cinematic storytelling, high production values and of course enduring, high level of enjoyment. Believe it or not, I still have not played Red Dead Redemption 2 and that game alone is the better choice over Crackdown 3 as far as open-world games of recent times are concerned.


Thank you for reading. If you found this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.