SMC President Ramon S. Ang clarifies Skyway Stage 3 remains open to motorists

Are you a motorist who needs to go way north, or way south or somewhere in between in the heart of Metro Manila? Here are some good news for you all: Skyway Stage 3 remains open to motorists as confirmed by San Miguel Corporation President Ramon S. Ang.

Very recently, there was confusion when it was announced that Stage 3 of the elevated expressway would close down on March 16, 2021 starting 5PM. Below is the excerpt from the GMA News report…

“In accordance with the Toll Regulatory Board (TRB) directive, the Skyway Stage 3 will be closed indefinitely starting 16 March 2021 at 5PM,” the Skyway Stage 3 management said in a post on Twitter on Monday night.

The elevated expressway will be reopened once all ramps are completed, as ordered by TRB, it said.

“Apologies for the inconvenience. SMC Infrastructure has no choice but to comply,” management said.

However, the Department of Transportation (DOTr) issued an advisory on Tuesday saying the TRB has not issued a decision or directive ordering the closure indefinitely of Skyway Stage 3.

“This is to inform the public that the Toll Regulatory Board (TRB) DID NOT ISSUE a decision or directive ordering the indefinite closure of the Skyway Stage 3 starting 5 p.m. of 16 March 2021,” the DOTr said.

“The Toll Regulatory Board DID NOT ISSUE a decision or directive ordering the indefinite closure of the Skyway Stage 3,” it added.

“TRB’s position is to keep Skyway Stage 3 OPEN for the benefit of motorists,” the DOTr added.

“The TRB is composed of the Department of Transportation, Department of Public Works and Highways, Department of Finance, National Economic Development Authority, and a representative from the private sector,” it said.

“Yes, I have just talk[ed] to [Transportation] Sec. [Arthur] Tugade. He will take care of TRB (Toll Regulatory Board),” Ang told GMA News Online.

As you can see above, things got really confusing and it was a major relief that Ramon Ang clarified that Skyway Stage 3 would not be closed. To put things in perspective, the 18-kilometer long Skyway Stage 3 was fully opened toll-free to motorists this past January and the TRB has yet to approve the proposed toll rates for it.

Now that the issue has been resolved, keep using Skyway Stage 3 for as long as you need it to move around. Please share this article to fellow motorists and other Skyway travelers you personally know. Thanks.

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For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

A Look Back at Giant Size Prototype #1 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, comic book collectors and fans of Malibu Comics! Today we revisit the Ultraverse through the 4th and concluding chapter of the Hostile Takeover crossover storyline which involved the UV’s notable heroes like Prototype, The Solution, Night Man and even Solitaire. To put things in perspective, the first three chapters were told in The Night Man #12, Solitaire #10 and The Solution #13.

At this point in Hostile Takeover, the stakes were raised and things have turned messy not only for the UV heroes but also for the corporate figures involved. To see if everything will truly be resolved, join me in this look back at Giant Size Prototype #1, published in 1994 by Malibu Comics with a story written by Len Strazewski and drawn by Roger Robinson.

The cover.

Early story

The story begins with TV newscasts about the tremendous collapse of UltraTech as a result of corporate in-fighting which rocked Wall Street. A New York Stock Exchange analyst states on TV: Either the market insiders are completely confused about the future of UltraTech and are speculating wildly or UltraTech is right in the middle of one of the most violent hostile takeovers in corporate history!

Moments back, Prototype (Jimmy Ruiz) and Teknight battled each other while The Solution found Ranger blocking their way.

Inside the corporate headquarters, Gordon Bell could not control himself in the presence of Felicia, Jimmy and Bob Campbell. With the helicopter carrying Teknight arriving at the roof top and The Solution (with Night Man) making their way through the basement, Gordon Bell sends Prototype and Ranger to secure the place, leaving Felicia behind.  

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Prototype and Teknight crash into the office of Gordon Bell with The Solution and Night Man as witnesses.

As expected, corporate intrigue remains as the core concept or theme of this extensive (over 30 pages in story) comic book. Without spoiling the plot, I can say that the turmoil of UltraTech is a true turning point within the Ultraverse and its effects were really felt in my recent Prototype retro comic book review. This story also sheds light on the UV’s corporate figures J.D. Hunt and Stanley Leland and it was here where their influence is really felt.

As for the Ultraverse heroes, this story unsurprisingly shows more of what Prototype and Ranger went through in their respective participation of the events and incidents that happened throughout Hostile Takeover (which were also dramatized in smaller parts in the other comic books of this crossover storyline). There is more depth in the encounter between Prototype and Teknight, and in Ranger’s encounter with The Solution and Night Man. The good thing here is that the mentioned encounters are very well written and filled with solid dialogue by Len Strazewski, resulting more engagement between the reader and Prototype and Ranger.

As to how the Hostile Takeover storyline concluded, I would obviously not spoil it here but I can assure you all that it ended with a huge impact and some powerful images.

Conclusion

Prototype, Ranger and Felicia with Gordon Bell.

Giant Size Prototype #1 (1994) served its purpose in concluding the Hostile Takeover storyline and its best feature is its writing. It also served as a definitive turning point in the story of the titular character. As a whole, Hostile Takeover’s concept is really short and the approach to showing readers the moments of the events as seen through the eyes of different Ultraverse characters is flawed (note: this is not your typical straightforward crossover storytelling) and relied on padding to fill the narrative. In addition, there is one standalone short story that should please fans of Bob Campbell as Ranger.

If you are seriously planning to buy an existing hard copy of Giant Size Prototype #1 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, Giant Size Prototype #1 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

COVID-19 Crisis: Liquor ban and curfew in Muntinlupa City in effect until April 4, 2021

As a result of the rising number of cases of COVID-19, the City Government of Muntinlupa joined the other Metro Manila cities in enforcing a liquor ban and unified curfew hours from 10:00 PM – 5:00 AM which became effective since yesterday. The said measures will remain until April 4, 2021.

Mayor Jaime Fresnedi announced the imposition of liquor ban in Muntinlupa as part of the city’s tighter COVID-19 response efforts. He said the initiative aims to prevent gathering opportunities of city residents and minimize the risk of COVID-19 transmission. Fresnedi is set to sign an amended ordinance prohibiting the sale, trade, delivery, and consumption of liquor and other alcoholic beverages in the city.

Under the updated ordinance, violating business establishments shall receive suspension of business permit and closure for one (1) week for first offense and revocation of its business permit or license for second and succeeding offenses.

Individuals who will violate the liquor ban will be meted with P2,500 penalty for first offense and P5,000 for second and succeeding offenses.  

Violators who are government employees will face administrative charges with penalties. While penalties for minors (below 18 years old) shall be charged against their parents or guardians and those who are part of the local scholarship program may lose their grant.

Members of PNP Muntinlupa, Public Order and Safety Office, City Security Office, Muntinlupa Traffic Management Bureau, Business Permits and Licensing Office, and Barangay Chairpersons shall take the lead in enforcing the liquor ban. Local homeowners’ associations, including security guards, will also be deputized to augment operations.

The Muntinlupa City Council also approved the imposition of curfew hours from 10:00 PM to 5:00 AM beginning March 15, 2021 until April 4, 2021 adopting the Metro Manila Council MMDA Resolution No. 21-03, Series of 2021. Exempted individuals in the curfew include APOR, medical frontliners, essential workers, local fishermen, Kabalikat sa Kalinisan (street sweepers), delivery drivers with essential goods, and other individuals as determined by PNP and IATF.

Recently, Cruzero St., Villa Carolina 1 in Barangay Tunasan and 124 Purok 1 in Barangay Putatan were placed under a two-week Extreme Localized Community Quarantine (ELCQ) from March 13 to March 28.

Muntinlupa City Health Officer (CHO) Dra. Tet Tuliao said that the areas has become areas of concern after recording a high attack rate of 150 per 1,000 individual population from February 27 to March 6. CHO is set to conduct a mass testing in the community and will intensify its detection, isolation, and treatment strategies. Contact tracing of close contacts will also be facilitated.

As of March 14, Muntinlupa City has 5,891 confirmed cases with 5,492 recoveries, 222 active cases, 177 reported deaths, 67 suspect cases, and 414 probable cases.

Curfew schedule. (source – Muntinlupa PIO)
Liquor ban details. (source – Muntinlupa PIO)

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The above information was provided by the City Government of Muntinlupa for the purpose of public information and transparency. Some parts were edited for this website.

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

A Look Back at Wonder Woman #21 (1988)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of superhero universe of DC Comics! I don’t know with you, my readers, but I love the way George Perez and his fellow writers characterized Wonder Woman during the very early stage of the post-Crisis era of DC Comics. The character development was not only a great way to achieve balance with spectacle and plotting for each story of Wonder Woman, but also a solid way to redefine the Queen of Superheroes to new fans as well as other comic book readers of the late 1980s. Such characterization efforts include redefining other key elements of the Wonder Woman concept such as the development of Themyscira and its all-women society, the struggle that the deities of Olympus had while the Amazons struggled, and most notably the way Wonder Woman and the people of man’s world adjusted to each other.

With those details laid down, we can find out more about Wonder Woman’s development in this look back at Wonder Woman #21, published by DC Comics in 1988 with a story written and drawn by George Perez with Bob McLeod credited with the finished art.

The cover.

Early story

The story begins in Themyscira. In the middle of the night, Menalippe, the oracle of the Amzons wakes up looking terrified. She makes a reference to the deities of Olympus. In Wakefield, Massachusetts, Diana/Wonder Woman, Julia Kapatelis and teenager Vanessa arrive home from the memorial service of the late Myndi Mayer. As Vanessa goes to her bedroom feeling depressed, Diana admits to Julia that she is deeply troubled over what happened in recent times. She also expressed that she can’t help feeling partially responsible for Mayer’s death.

As Julia tries to comfort Diana, several knocks were made at the house door. Upon opening it, a bird carrying a note suddenly flies into the house and heads straight to Diana who recognizes it and reads a new message written by her mother, the queen Hippolyte.

After reading it, Diana leaves for Themyscira with a promise to Julia and her daughter that she will return. Shortly after arriving in her nation, she, her mother and all their Amazon sisters assembled at the altar of Apollo and performed a ritual led by Menalippe. Menalippe claims to have made contact with the deities and states that she, Diana and Queen Hippolyte have been called to appear at the court in Mount Olympus…

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The deities of Olympus were never holy and were in fact very flawed beings who happen to hold tremendous power over Wonder Woman and the Amazons.

I can say that this is a story about the foundation of Wonder Woman’s place in the DC Comic universe as it involves the link between Olympus and Themyscira. The good news here is that this story is very well written and the plot structure was nicely organized by George Perez.

In many ways, this story is a continuation to Wonder Woman’s personal interaction with the deities of Olympus. The difference here is that her mother Queen Hippolyte and their oracle are much more involved and the deities – which include Zeus, Hera, Heracles and the rest – themselves have gotten into tremendous trouble as a result of what Darkseid did to them. This leads to the call of a new order which got the three Amazons chosen. This alone marks the new chapter in the lives of Amazons and Wonder Woman, who proved her worth in the Challenge of the Gods storyline, is unsurprisingly part of it.

When it comes to the character development of Wonder Woman, the golden part happened early in this comic book. I love the way that George Perez portrayed Diana to be fragile as a person who realizes that her being a very powerful icon in man’s world causes both blessings and problems around her. Diana admits getting blinded by the celebrity of being Wonder Woman to the many people around her. The dialogue Perez wrote for Diana in the early scene (in the presence of Julia) is very rich and so touching, you will feel sympathy for the Queen of all Superheroes.

Conclusion

A very touching scene about Diana/Wonder Woman dealing with the responsibility of what went wrong recently.

Apart from being a new chapter for Wonder Woman and her Amazons, Wonder Woman #21 (1988) is a richly layered story to read. It does not have the usual good-versus-evil spectacle common with most superhero comic books, but the story succeeds in moving the narrative of the Amazons and Olympus deities forward while developing Diana as an even more human character (as opposed to being a superhero). This is another great work spearheaded by George Perez.

If you are seriously planning to buy an existing hard copy of Wonder Woman #21 (1988), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $33 while the near-mint copy of the newsstand edition and the 2nd print edition cost $70 each.

Overall, Wonder Woman #21 (1988) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

COVID-19 Crisis: Contact tracing efforts in Muntinlupa City through StaySafe.PH app tightened in response to rising COVID-19 cases

With tighter contact tracing efforts and integration of local COVID-19 data in the StaySafe.PH system, confirmed cases and their close contacts in Muntinlupa cannot falsify their health condition and will be barred entry from local establishments.

The City Epidemiology and Surveillance Unit of Muntinlupa and Management Information System Office have started tagging COVID-19 cases in the StaySafe.PH app allowing establishments to identify confirmed, probable, and suspect cases based from real-time data from the City Health Office.

Since March 9, 2021, the profiles of all individuals under the surveillance of Muntinlupa CHO were identified in the contact tracing system and were adjusted accordingly. Individuals with purple screen corresponds to “Government Declared as CONFIRMED,” orange screen as “Government Declared as PROBABLE,” and red screen as “Government Declared as SUSPECTED.”

Establishments are advised to prohibit entry, isolate immediately, and report to the City Health Office or Barangay Health Emergency Response Team those individuals with non-eligible screens upon scanning of the StaySafe.Ph QR Code. Upon recovery, the profile of individuals with confirmed or probable status will revert to “good condition” with a green screen and will be allowed entry to establishments anew.

The color-based indicators from StaySafe.ph app. (source – Muntinlupa PIO)

Recently, the City Government of Muntinlupa, in partnership with the Department of Health, launched the Staysafe.PH app as the official digital contact tracing system in the city and has implemented a “No QR Code, No Entry Policy” in all commercial establishments, workplaces, churches, and government offices in the city.

Mayor Jaime Fresnedi urged all residents and owners of establishments in the city to use the StaySafe.PH app amid rising COVID-19 cases. He said the adoption of StaySafe.PH in Muntinlupa is in compliance with the national government’s recommendation for a uniformed contact tracing system to prevent further COVID-19 transmission, especially with the detection of the contagious variants in the country.

All residents and visitors who will enter, work, or do business in all indoor or enclosed public and private establishments in Muntinlupa shall be required to download and register at the StaySafe.PH application and secure a unique QR Code which they can store on their phone or print for physical copy. QR Codes for non-smartphone user registrants shall be generated by their respective barangays and shall be distributed to where the registrant resides.

Members of the Muntinlupa City StaySafe.Ph Task Force has conducted regular inspections to ensure compliance of local public and private establishments. As of March 11, 2021, the local Task Force has issued 235 notice of violations to non-compliant establishments.

Violators will be charged with P2,000 penalty and suspension of franchise or business permit until violation has been rectified for first offense, P3,000 for second offense, and suspension or revocation of franchise or business permit including P5,000 for the third offense. In case the offender is a government official or employee, the maximum penalty shall be imposed including the filing of administrative, civil, or criminal action.

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The above information was provided by the City Government of Muntinlupa for the purpose of public information and transparency. Some parts were edited for this website.

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

Xbox-Bethesda excitement intensifies as Phil Spencer emphasizes exclusive games plus key Bethesda games got added to Xbox Game Pass (XGP)

There is no denying that the completion of the most significant video gaming business deal of this modern age of and the integration of Bethesda into Team Xbox are leading to a brighter future in electronic entertainment not only for Xbox fans and PC gamers but also for all other people who can afford gaming.

Yesterday, the fusion between Bethesda and Team Xbox was emphasized even further as top executives from both sides took part in a roundtable meeting titled Bethesda joins Xbox which was shown worldwide online. The YouTube video has been posted below for your convenience and viewing pleasure.

Here are a few notable parts of the roundtable event. Firstly, and most notably, Xbox chief Phil Spencer cautiously spoke about the plans regarding exclusive games that Xbox fans have been eagerly wanting to find out (note: key portions in bold).

“We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,” Spencer said.

Even as Microsoft-controlled Bethesda has games and fan communities on other platforms that will be supported, Xbox customers are still priorities for them and Xbox Game Pass is a key factor as it has many millions of subscribers around the world who use Xbox One consoles, Xbox Series S, Xbox Series X and Windows 10 PC.

While no titles were mentioned by Spencer, I am confident that Bethesda’s upcoming games like Starfield and Elder Scrolls VI will be released for Xbox Series consoles and Windows 10 PCs and be made available via Xbox Game Pass in the near future.

In my view, and in response to the whining of the PlayStation fanboys (who are agonizing over the Xbox-Bethesda deal) and of the people who hate Xbox spotted on social media, it does not make business sense for new Bethesda games (especially those made with big budgets for at least 3 years) to be released on PlayStation and Nintendo platforms since they are not connected with Xbox Game Pass.  If you look at Team Xbox closely, they are working hard to sell not only gaming hardware, software and DLCs, but also subscription services. In this case, Xbox Game Pass is essential and with 18 million subscribers already counted, the said subscription service is generating billions of Dollars of revenue for Team Xbox per year. Will Sony and Nintendo be willing to have Xbox Game Pass offered to their respective customers for the sake of availing new Bethesda hot new games? Unless something drastic happens, such a scenario won’t happen.

Going back to Spencer’s confirmation of exclusive games for Xbox customers, the integration of Bethesda into Team Xbox easily ensures that Xbox fans will not only have a lot of exclusive titles coming from the well-established publisher (and its many studios), they will also have a wide variety of the types of games from ALL the 23 Xbox Game Studios. The first-person shooter (FPS) genre exclusives to look forward to are Halo Infinite, the next Doom, the next Wolfenstein, the next Rage, the next Prey and so on. RPGs? Try Starfield, Elder Scrolls VI, Avowed, Fable, the next Fallout and the next The Outer Worlds.

Rest assured, Xbox fans have a whole lot of exclusive games to look forward to from Bethesda’s studios and the other Xbox Game Studios in the near future. These assured exclusive games should convince gamers to buy Xbox Series S or Xbox Series X, and then sign up immediately for Xbox Game Pass.

Going back to the media event, Todd Howard took note of the marvel of backward compatibility (itself a great, pro-gamer feature on Xbox) and described how awesome it is that old creations such as the RPG Elder Scrolls IV: Oblivion is not only playable (on current Xbox technology) but also nicely presented in 4K resolution showing how much life it still has all these years. In relation to that, Aaron Greenberg announced that Team Xbox is already working on providing FPS Boost (enhanced frame rates) on backward compatible games of Bethesda.

And then there is the other big announcement made during the roundtable event…Bethesda adding twenty games into Xbox Game Pass for subscribers to enjoy!

Specifically the games added into the said subscription service are: Dishonored Definitive Edition, Dishonored 2, Doom (1993), Doom II, Doom 3, Doom 64, Doom Eternal, Elder Scrolls III: Morrowind, Elder Scrolls IV: Oblivion, Elder Scrolls V: Skyrim, Elder Scrolls Online, The Evil Within, Fallout 4, Fallout 76, Fallout: New Vegas, Prey, Rage 2, Wolfenstein: The New Order, Wolfenstein: The Old Blood, and Wolfenstein: Youngblood.

Those mentioned games are available on Xbox Game Pass now.

In ending this, posted below for your viewing pleasure are varied gaming-related videos…including one video about the March 17, 2021 release of the next DLC expansion for The Outer Worlds (developed by Obsidian Entertainment which itself worked on Fallout: New Vegas for Bethesda long ago).

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #23 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of Malibu Comics! I recently checked the publishing background of The Strangers and it showed that it only lasted a total of twenty-four issues. That means the end is nearing with regards to my doing retro comic book reviews about The Strangers. For the most part, I had a lot of fun reading these comic books and I can say that Steve Englehart always found ways to make each and every story fun to read and remain fresh.

We are nearing the end of retro comic reviews of this particular comic book series and we can find out more what happens next in this look back at The Strangers #23, published by Malibu Comics in 1995 with a story written by Steve Englehart and drawn by Rick Hoberg.

The cover.

Early story

The story begins in Europe. Yrial and Lady Killer brought with them the comatose body of Atom Bob, the one man who loved the latter and betrayed their entire team. They entered a special and meet Dr. Horla. They presented Atom Bob to him as a patient and Dr. Horla expressed knowledge about the man’s power to change things which itself is very risky. As such, Lady Killer tells him that Atom Bob must remain comatose. The doctor assures her that they will report to them his condition every six months.

In response to the doctor’s suggestion of lobotomizing Atom Bob, Lady Killer rejects it and insists that if he can be returned to the man he was, then The Strangers will want him back.

After the meeting, Lady Killer and Yrial visit Andorra mainly to rest and relax. While having drinks at a fine place, a black man recognizes them. He begins to believe that Lady Killer and Yrial went there to find him and could have been working with the police in his native South Africa…

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Yrial and Lady Killer in the heat of battle with a new enemy.

To make things clear, this particular story focuses mainly on Lady Killer and Yrial which is a nice change of pace given the events about their other teammates (as told in issues #21 and #22). Essentially, the story is not about the two Strangers’ friendship but rather a tale about a cursed man from South Africa who has been on the run for a long time. Without spoiling the plot, I can say that the cursed man’s encounter with Lady Killer and Yrial sparked the chain of superhero spectacle which contains lots of action that fans will enjoy.

Before the encounter, this story also serves as a continuation about The Strangers’ gradual adjustment to life without Atom Bob. By this time, Lady Killer’s stand as team leader has matured and became more decisive.

Given the way the story was structured, there was no room left for character development on Lady Killer and Yrial. That being said, the spotlight was more focused on the cursed man from South Africa and his motives were efficiently defined.

Conclusion

Bring Atom Bob into the clinic conveniently and invisibly.

To put it clearly, The Strangers #23 (1995) is really the introduction of a new villain who gets into conflict with only two members of the team. It has enough spectacle to enjoy although the story may end up disappointing fans who expected to see the personalities if Yrial and Lady Killer get more developed. For the newcomers reading this, character development is one of the most defining factors of The Strangers monthly series.

If you are seriously planning to buy an existing hard copy of The Strangers #23 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic costs $35.

Overall, The Strangers #23 (1995) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #15 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, comic book collectors and fans of Malibu Comics! Today, I’ve decided to take a break from the Hostile Takeover storyline of the Ultraverse and focus more on the Prototype monthly series. Last time around, a new chapter in the life of Prototype pilot Jimmy Ruiz started and in the corporate world, he took a job that paid so much less than before.

What exactly will happen to Jimmy? We can all find out in this look back at Prototype #15, published in 1994 by Malibu Comics with a story written by Len Strazewski and drawn by Dean Zachary.

The cover.

Early story

The story begins inside a top-secret facility somewhere in the city of New York. A black man is going through the painful processes of cybernetic enhancements. His name is Donovan Jones and he is told by a shadowy figure that he is a failure and only their organization can turn him into something else…more than a human loser.

“You always were an ultra, Jones…and UltraTech knew this! But they never revealed this toyou,” said the shadowy figure.

Donovan Jones expresses his hatred for UltraTech. He also expresses his intention to destroy Prototype.

Elsewhere, a long vehicular bridge has been damaged. Helping the victims were Ranger (Bob Campbell) and Prototype (Jimmy Ruiz) trying to ensure that they could balance the bridge to prevent cars from falling over the edge. They managed to solve the problem paving the way for things to go back to normal. The affected people express their thanks and admiration to them.

As they fly away together, Bob and Jimmy talk about matters related to being ultra heroes. A short time later, Jimmy takes the train going to New Jersey as a civilian. He arrives at the facility of Direct Contact which is a division of NuWare. It turns out this is his first day of work with them and he is still struggling with the drastic changes now that his huge perks and privileges with UltraTech are no more…  

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Jimmy Ruiz in a tough situation in front with his new boss on his first day at work.

I really like the story and the way Jimmy Ruiz was portrayed. This is really fine writing by Len Strazewski and it seems he organized a plan to not only redefine the protagonist but also change the status quo around him. I liked the way Strazewski set up the first-day-on-the-job struggles of Jimmy which really showed how fragile he is as a person without the armored suit to help him. His boss really was hard on him and made things a bit complicated for him as far as the use of Prototype is concerned under the control of NuWare. I also like the way Jimmy was portrayed in trying to be very responsible about his domestic life and the future ahead of him and his pregnant darling Angella.

Apart from the in-depth characterization, there is a good amount of superhero action to keep fans satisfied. The action was nicely drawn by Dean Zachary.

Conclusion

Prototype and Ranger.

Prototype #15 (1994) is a lot of fun and pretty engaging. In fact, this comic book is a nice pay-off following the build-up that was done in issue #14. To see Jimmy Ruiz redefined as a person without the armor is compelling and the story was nicely structured by Len Strazewski. For serious Prototype fans, this is one comic book that is worth reading again and again. Lastly, this one has a very intriguing ending that you have to read and find out.

If you are seriously planning to buy an existing hard copy of Prototype #15 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.

Overall, Prototype #15 (1994) is highly recommended!

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COVID-19 Crisis: Vaccination efforts in Las Piñas City ongoing, locals encouraged to get registered

Finally, the local campaign against COVID-19 is on the roll in the City of Las Piñas! The other day (March 9, 2021), the Las Piñas City Government formally started its COVID-19 vaccination program with the theme “Safe Las Piñero, All Vaccinated” for the three hundred medical front-liners of the University of Perpetual Help Medical Center at the vaccination site in University of Perpetual Help System Dalta (UPHSD) Gymnasium, in Barangay Pamplona Tres.

Varied local officials led by Vice Mayor April Aguilar-Nery (in blue shirt) at the vaccination site. (source – City of Las Piñas Facebook page)

The program was spearheaded by Vice-Mayor April Aguilar-Nery and Dr. Ma. Paz Corrales, Assistant Regional Director of the Department of Health-National Capital Region (DOH-NCR). Also present at the activity were City Administrator Reynaldo Balagulan, members of the City Council, doctors of the City Health Office (CHO) Dr. Ferdinand Eusebio, Dr. Julie Gonzales, Dr. ELeenor Gumpal, Dr. Julio Javier, and department heads.

The Sinovac vaccine was first injected into medical front-liners Dr. Jose Edzel Tamayo (Medical Affairs Executive Officer of UPHMC); Elvie Carandang (Finance and Accounting Manager) and Neil Jaymalin (Chief of Staff), all of whom served as the city’s “COVID-19 influencers” to encourage Las Piñas residents to immediately register and get vaccinated for their protection against the China virus.

Vice Mayor Aguilar-Nery personally observes the vaccination. (source – City of Las Piñas Facebook page)
People waiting their turns at the vaccination site on March 9, 2021. (source – City of Las Piñas Facebook page)

Under the leadership of Mayor Imelda “Mel” T. Aguilar, the City Government aims to vaccinate all city residents after securing 500,000 doses of vaccine after allocating P250-million for the purchase of additional vaccine against COVID-19 for residents.

As far as the City Government is concerned, the security of the health, safety and welfare of the constituents remain priorities. Previously the City Government and its strategic partners conducted a simulation on how the vaccination will take place.

Everyone is reminded to continue to be careful, be disciplined and adhere to the health and safety rules.

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The above information was sourced from the City Government of Las Piñas.

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

Bethesda finally integrated into Team Xbox!

Welcome back fellow gamers, geeks and Xbox fans!

Finally, it has been accomplished and it is something truly worth celebrating and become more optimistic about the future of video games! Very recently, Microsoft announced that it has officially completed the $7.5 acquisition of ZeniMax media which effectively integrated Bethesda Softworks and its eight game studios (Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios) and their respective communities into Team Xbox! The completion was realized after getting approved by the United States Securities and Exchange Commission and the regulators of the European Union (EU). Bethesda themselves posted a fine video about their legacy in gaming and the confirmation of becoming part of Team Xbox. Watch it below…

Bethesda and Xbox is a formidable combination!

To put things in perspective, below is an excerpt (note: key parts in bold) from the completion announcement written by Xbox chief Phil Spencer over at Xbox.com. Pay close attention…

Now that everything is official, we can begin working together to deliver more great games to everyone. At every step building toward this moment, I’ve been inspired and motivated by the creativity, insight, and community-first approach of the talented people at Bethesda. Our goal is to give these teams the best foundation for doing their greatest work and to learn from them as we continue to build Xbox into an inclusive platform for all players.

This is the next step in building an industry-leading first party studios team, a commitment we have to our Xbox community. With the addition of the Bethesda creative teams, gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games, including some new titles in the future that will be exclusive to Xbox and PC players.

As seen above, Phil Spencer led the welcoming of Bethesda into Team Xbox. This is clearly not a simple acquisition because Bethesda is a very big company complete with eight game developers (lots of very talented employees) and very well-established franchises of games such as The Elder Scrolls, Fallout, Dishonored, Doom and more.

Speaking of Bethesda’s new games, Spencer made clear that the Xbox ecosystem is not just the definitive destination for the said games, it is indeed the best. Xbox consoles clearly includes the many millions of Xbox One consoles still in use as well as the growing number of Xbox Series S and Xbox Series X consoles. PC refers to Windows 10 while Game Pass refers to Xbox Game Pass (XGP) which is a highly successful paid subscription service which has reached 18 million subscribers worldwide. No surprise, PlayStation and Nintendo consoles were excluded. Microsoft, after all, has a stake in Bethesda while Sony and Nintendo do not.

As for Spencer’s line – some new titles in the future that will be exclusive to Xbox and PC players – I believe he was referring to upcoming games divided between those that can be made only for the Xbox ecosystem (Xbox console owners and PC users), those that can be released on other platforms (note: Spencer mentioned before the case-by-case aspect) and those that are legally bound to be released on a different platform (note: Bethesda has two timed-exclusive games for PlayStation 5).

The way I see it, future games like Starfield and sequels such as The Elder Scrolls VI, Fallout 5, future Doom, future Dishonored and the like will be made Xbox-exclusive (geared more towards the Xbox Series consoles and PC) which makes business sense because Xbox consoles and Windows 10 PCs are what Xbox Game Pass subscribers use. The addition of Bethesda games into XGP will help the service attract even more subscribers from around the world! I also believe that games made with strong single-player gaming experiences in mind will be designated for Xbox and PC gamers.

Future Bethesda games that will cater more on multiplayer and on being a service (technically) can be made for multiple platforms, including the PlayStation and Nintendo consoles.

As such, Phil Spencer’s use of the words “some new titles” makes sense. In due time, I believe, Microsoft and Bethesda will make clear that the Xbox ecosystem is top priority for them and this means eventually locking out Sony and Nintendo consoles when it comes to most new Bethesda games. It should happen in the years to come.

The integration of Bethesda into Team Xbox does not necessarily mean that Microsoft will change the culture of the company to conform to its own. The tech giant will provide Bethesda funds and lots of technical support while respecting their culture. Pay close attention to Phil Spencer’s words in the excerpt below…

As we shared previously, it’s vitally important that Bethesda continues making games the way it always has. We look forward to empowering Bethesda’s creative teams to reach even more players around the world, helping make future Bethesda titles the biggest and most popular games in their history. Xbox and Bethesda have long shared a common vision for the future of gaming. Both as fans and as creators, Bethesda understands the potential of Xbox Game Pass.

The head of Xbox also took the opportunity to lead the honoring of the late Robert A. Altman, who founded Bethesda’s parent company ZeniMax Media. Read on below…

We would also like to honor the life and memory of my close friend Robert A. Altman, founder of ZeniMax Media. Robert believed deeply in the power of gaming and we are privileged to be able to continue his work by joining forces with the teams he built and led for many years.  I will miss the opportunity to work directly with him on the future of our combined teams but I know that his spirit will live on in the shared work we do and motivate us to make this partnership all he envisioned.

With the completion of the $7.5 billion deal, Team Xbox and Bethesda have officially started a brand-new chapter in the history of gaming. To say the least, Team Xbox’s years-old problem of lacking high-profile exclusive games has clearly been solved and Bethesda’s integration adds a ton of value as well as very rich intellectual properties into the Xbox Game Studios group whose other game developers include 343 Industries (Halo), Obsidian Entertainment (The Outer Worlds), The Coalition (Gears of War), Compulsion Games (We Happy Few), Double Fine Productions (Psychonauts), The Initiative (Perfect Dark), inXile Entertainment (Wasteland 3), Mojang Studios (Minecraft), Ninja Theory (Hellblade) and others. Each and every one of those game developers have new games in development and will be released exclusively on the Xbox ecosystem in the years to come. In effect, this makes Xbox Series consoles even more attractive for gamers and consumers in general. This also makes Team Xbox more competitive and even intimidating towards PlayStation and Nintendo when it comes to producing console-exclusive games.

Just what will PlayStation and Nintendo do to counter the Xbox Game Studios juggernaut now that Bethesda is part of it? Buy out Sega? Sony paying Square Enix a lot more money to secure their future games as PS5-exclusive? Sony reviving their White Knight Chronicles RPG franchise to combat Xbox RPGs from Bethesda, inXile and Obsidian? Will the troubled Sony fanboys demand PlayStation’s Jim Ryan to raise money so that the company will buy as many game studios as possible to beef up PS5 1st party games? Time will tell.

In ending this, posted below for your viewing pleasure are varied gaming-related videos including some video reviews of past Bethesda games for some fun nostalgia.  

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com