Looking good on the way to Xbox Series consoles launch, Part 4

Hey Xbox fans and gamers! Have you been following the recent updates leading to the inevitable launch of the Xbox Series S and Xbox Series X? Let’s start first with these two videos from Colteastwood! Watch, learn and enjoy these because the heavy hitters (hot exclusive games) for the Xbox ecosystem are coming out after the launch of the two Xbox Series consoles!

The launch games lineup for November 10, 2020, which includes cross-generation games that will be optimized for the new consoles, don’t look that red hot but rest assured, the excitement will only begin that day and will only get even better starting 2021. Speaking of 2021 games, check out my article about the Xbox-exclusive The Gunk.

What are the launch games for Xbox Series S and Xbox Series X? Here’s the list:

Assassin’s Creed Valhalla (Smart Delivery)

Borderlands 3 (Smart Delivery)

Bright Memory 1.0 

Cuisine Royale (Smart Delivery)

Dead by Daylight (Xbox Game Pass + Smart Delivery)

Devil May Cry 5: Special Edition 

DIRT 5 (Smart Delivery)

Enlisted 

Evergate

The Falconeer (Smart Delivery)

Fortnite 

Forza Horizon 4 (Xbox Game Pass + Smart Delivery)

Gears 5 (Xbox Game Pass + Smart Delivery)

Gears Tactics (Xbox Game Pass + Smart Delivery)

Grounded (Xbox Game Pass + Smart Delivery)

King Oddball (Smart Delivery)

Maneater (Smart Delivery)

Manifold Garden (Smart Delivery)

NBA 2K21

Observer: System Redux

Ori and the Will of the Wisps (Xbox Game Pass + Smart Delivery)

Planet Coaster (Smart Delivery)

Sea of Thieves (Xbox Game Pass + Smart Delivery)

Tetris Effect: Connected (Xbox Game Pass + Smart Delivery)

The Touryst (Xbox Game Pass + Smart Delivery)

War Thunder (Smart Delivery)

Warhammer: Chaosbane Slayer Edition 

Watch Dogs: Legion (Smart Delivery)

WRC 9 FIA World Rally Championship (Smart Delivery)

Yakuza: Like a Dragon (Smart Delivery)

Yes, Your Grace (Smart Delivery)

With a great mix of 1st party exclusive games, new intellectual properties (IPs) and 3rd party games that cover vast genres and types of games, there will always be something new and fun for gamers who use Xbox consoles and Windows 10 PC. Even gamers who have not yet subscribed to Xbox Game Pass (XGP) won’t be left out.

Remember years ago when PlayStation fanboys criticized Xbox for the lack of exclusives and lack of great games? That is all over and the huge amount of games produced by Team Xbox’s 1st party game studios (including the game studios of Bethesda) will be released once completed…and the beauty of it is that the wait for the hot exclusive games won’t take too long. As reported by Colteastwood in the above videos, Xbox fans can expect exclusives like Avowed and The Outer Worlds 2 from Obsidian Entertainment, the next Doom from id Software, Forza Horizon Festivals from Playground Games, and the Perfect Dark-related 3rd-person action-stealth game from The Initiative. These are just a few of the upcoming heavy hitters coming to Xbox and Windows 10 gamers. As Colteastwood confirmed, Xbox Game Studios are currently producing at least forty games.

Going back to the November 10, 2020 launch, the early batch of games for Xbox Series S and Xbox Series X are not satisfying enough, there is backward compatibility on the new consoles that will not only ensure you get to play games from past Xbox console generations, you will get to play them with visual enhancements (example: improved frame rates reaching up to 60FPS) and much reduced loading times.

In an Xbox.com article dated October 13, 2020, Compatibility Program Lead Peggy Lo confirmed their team’s respect for fans’ gaming legacy. She stated: We believe your favorite games and franchises, your progression and achievements, your Xbox One gaming accessories and the friendships and communities you create through gaming should all move with you across generations. We also fundamentally believe that not only should you be able to play all of your games from the past without needing to purchase them again, but they should also look, feel and play better on the next generation of Xbox consoles.

And then there are the hot details Xbox fans can expect regarding backward compatibility on the new consoles. Here’s an excerpt:

Games play best on Xbox Series X and Series S

Backward compatible games run natively on the Xbox Series X and S, running with the full power of the CPU, GPU and SSD. No boost mode, no downclocking, the full power of the consoles for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, with significantly higher performance than their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backward compatible titles also benefit from significant reductions in load times due to the massive leap in performance from our custom NVME SSD at the heart of the Xbox Velocity Architecture.

Auto HDR for everyone

Modern games often implement high dynamic range (HDR) to improve overall visual quality. HDR allows a game to render a much larger range of brightness values and colors. This gives an extra sense of richness and depth to the image when compared to a standard dynamic range (SDR) image. For example, the light from a flashlight looks much brighter and red flowers look much more vibrant.

However, thousands of Xbox games shipped before HDR was first introduced with Xbox One S, and even for some Xbox One games, developers simply didn’t have the development resources or time to implement HDR. With Xbox Series X and Series S we are introducing a new feature named Auto HDR. Auto HDR automatically adds HDR enhancements to games which only shipped with SDR. Auto HDR enhances the visual quality of an SDR game without changing the original artistic intent of the game. Auto HDR is implemented by the system so developers don’t have to do any work to take advantage of this feature. Also, since Auto HDR is enabled by the console’s hardware, there is absolutely no performance cost to the CPU, GPU or memory and there is no additional latency added ensuring you receive the ultimate gaming experience.

If you want to play your legacy Xbox games with a much higher frame rate for the best experience, such improvements are also confirmed as part of the backward compatibility feature on the new consoles. Check out the details below:

Xbox Series X and Xbox Series S bring next-gen performance to your favorite games. Higher, steadier framerates make games feel smoother, resulting in more immersive gameplay. Many improvements are the result of the custom designed processor that allows compatible games to play and leverage the increased CPU, GPU and memory from the new consoles. In addition however, the backward compatibility team has developed new methods for effectively doubling the framerate on select titles. While not applicable for many titles due to the game’s original physics or animations, these new techniques the team has developed can push game engines to render more quickly for a buttery smooth experience beyond what the original game might have delivered due to the capabilities of the hardware.

To emphasize the above, Team Xbox showed via YouTube the 2015 game Fallout 4 running at a buttery smooth 60FPS on Xbox Series S! Watch below!

With regards to enhanced visuals via backward compatibility on the new consoles, Peggy Lo wrote: On the Xbox One, we were able to provide a curated list of titles that were enhanced for the Xbox One X via the Heutchy method. This allowed titles from Xbox 360 that rendered at 720p and original Xbox games that ran at 360p to play at 4K on Xbox One X, well beyond the capabilities of their original platform. The Heutchy method continues to be used to bring a variety of titles to 1440p on Xbox Series S and 4K on Xbox Series X.

Improved texture filtering is also coming to backward compatible titles on both Xbox Series X and Series S. On Xbox One X, a portion of the catalog benefited from increased anisotropic filtering, improving image quality of games. On Xbox Series X and Xbox Series S, 16x anisotropic filtering has been enabled for nearly all backward compatible titles so you can experience the very best visuals the games have to offer.

With Xbox Series S and Xbox Series X, the future of next-generation gaming is very bright and promising, even more exciting than what Sony is offering with PlayStation 5 (PS5). Supporting the excitement for the Xbox ecosystem is Team Xbox’s very powerful bridge to the past (legacy gaming) with backward compatibility that also enhances the old games when played on the new consoles.

Peggy Lo further wrote: The backward compatibility team has been working hard to make all the games you love and remember available to you on Xbox Series X and Series S. Playing the games will be just as easy and magical as it’s always been. Simply insert your favorite backward compatible Xbox One, Xbox 360 or original Xbox disc into your Xbox Series X, install the game, and you’ll be ready to play. Your digital library will instantly appear and ready for download on the console when you sign in. If you’ve already installed your games to an external drive, you can bring that with you to the Xbox Series X and Xbox Series S. This all happens with no additional cost to you. And, with cloud saves, you’ll jump right back in where you left off.  For those of you still enjoying Xbox 360, cloud saves will soon be free to all Xbox 360 users, making transferring your favorite games to Xbox Series X and Xbox Series S even easier.

In ending this, posted below are gaming-related videos for your learning and excitement for the next-generation!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Looking good on the way to Xbox Series consoles launch, Part 3

I should say it out loud. I am a long-time Xbox gamer (and I was once a PlayStation fanboy until I started playing Halo: Combat Evolved, Star Wars: Knights of the Old Republic and Forza Motorsport on the original Xbox console) and it is great that the next-generation Xbox Series S and Xbox Series X consoles will have backward compatibility right from the start.

Specifically, I started my Xbox journey (with an official Xbox LIVE account) in 2006 with the Xbox 360 console. I played lots of great games on that console such as Elder Scrolls IV: Oblivion, Halo 3, Forza Motorsport 4, Lost Odyssey, Assassin’s Creed III, Grand Theft Auto V, Red Dead Redemption, Elder Scrolls V: Skyrim and the Mass Effect trilogy just to name a few.

Even though the current 8th console generation was not too rosy for Xbox due to the weak 1st party game support on the part of Microsoft, I still enjoyed gaming on my Xbox One. The Outer Worlds was one of the best sci-fi RPGs I have ever played. Fallout 4 was just as engaging and as immersive Skyrim in my experience. Also I had great fun playing Red Dead Redemption 2.

That being said, I certainly do not want my past Xbox generation game collection – both physical media and digital copies – to just go to waste. This is why I really appreciate Team Xbox for implementing backward compatibility on the two Xbox Series consoles which will launch less than a month from now. I myself enjoyed replaying my favorite Xbox 360 games on my Xbox One  (a few among them were Red Dead Redemption, Lost Odyssey and the entire Mass Effect trilogy) and having the same feature for the next-generation is a very good thing!

On Xbox.com, Director of Program Management for Xbox Series X Jason Ronald explained the efforts their team made since the big breakthrough of 2015 plus other details about the tremendous addition of value backward compatibility brings to the Xbox Series S and Xbox Series X. Excerpt below:

Our compatibility journey began with the announcement of Xbox 360 Backwards Compatibility coming to Xbox One at E3 2015. I clearly remember that first magical experience of jumping into one of my favorite Xbox 360 games, Final Fantasy XIII, and instantly resuming where I had left off years before as if no time had passed at all. I was instantly transported back to that special time and all the great memories and personal connections I have made through gaming. The energy and passion from the community continues to motivate us to this day.

Through a tremendous amount of hard work, technical innovation, and partnership with the industry’s leading creators we were not only able to bring more than 500 Xbox 360 games to Xbox One, we were able to go back even further into the archives and resurrect some of your favorite franchises from the original Xbox. The very same team who created new innovative ways to preserve and enhance your existing catalog of games on Xbox One is the same team pushing the envelope again with Xbox Series X.

Maintaining compatibility presents a massive technical challenge as fundamental system and chip architectures advance across generations. Developers highly optimize their games to the unique capabilities and performance of a console to provide the best experience for their players. To make the Xbox Series X our most compatible console ever required both significant innovation in the design of the custom processor as well as the unique design of the Xbox operating system and hypervisor at the heart of our next generation platform.

With more than 100,000 hours of play testing already completed, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to cult classics and fan favorites. Many of us in Team Xbox play on the Xbox Series X daily as our primary console and switching between generations is seamless. By the time we launch this holiday, the team will have spent well over 200,000 hours ensuring your game library is ready for you to jump in immediately.

As seen in the paragraph right above, the 100,000 hours figure is very significant and it shows that no shortcuts were taken with regards to play testing and quality assurance. That figure is only rising and that is great dedication for not only Xbox fans with huge game collections but also consumers in general.

It should be noted that the more affordable Xbox Series S console will run backward compatibility a bit differently since it cannot render visuals in native 4K (it can however upscale in 4K). A September 14, 2020 update to Ronald’s article states:

the Xbox Series S runs the Xbox One S version of backward compatible games while applying improved texture filtering, higher and more consistent frame rates, faster load times and Auto HDR. As for next generation titles, Xbox Series S was designed to be the most affordable next generation console and play them at 1440P at 60fps.

The premium Xbox Series X console, unsurprisingly, has huge advantages for anyone who loves playing past games via backward compatibility. Enhanced visuals? Check! Improved frame rates? Check! Heavily reduced load times? Check! Much better performance? Check! Check out the excerpt below:

Not only should gamers be able to play all of these games from the past, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture. As I play through my personal backlog as part of our internal testing, all of the incredible games from Xbox One and earlier play best on Xbox Series X.

The team was not content to just rely on the increased hardware performance to improve your playing experience. The team developed new platform level capabilities to ensure all of your games continue to get even better. In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.

In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.

Website Gaming Bolt recently published their own video explaining the so-called secrets of backward compatibility on Xbox Series X.

Going back to Jason Ronald’s article, it should be noted how dedicated their team is towards fans. The excerpt below:

Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before.

With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.

The team also continues to listen to feedback from the community on additional titles you would like to see added to the compatibility program.

With the enhancements confirmed, check out Window Central Gaming’s comparative YouTube video of Monster Hunter World running on Xbox One X (currently the most powerful gaming console available) and Xbox Series X.

As of this writing, the backward compatibility feature on the Xbox Series consoles covers lots of titles of Xbox One, Xbox 360 and the original Xbox. What is expected not to be included are Kinect motion sensor games released on Xbox 360. On the side of PlayStation, PS5 is backward compatible with PS4 games only. Until now, Jim Ryan and Mark Cerny still have not figured out ways to make PS5 a compatible with the many, many games of PS1-PS2-PS3. Perhaps they never tried to do it at all, letting down their fans and consumers in general. It is weird because Sony used to be the shining example of video game backward compatibility starting with PlayStation 2 (PS2). Backward compatibility continued in the next generation with PS3 but only for the initial units. Subsequent PS3 consoles were made without the compatibility.

In ending this article, here are some more videos about Xbox Series X backward compatibility for your learning and enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

Final Fantasy Bonanza for Xbox Fans!

When rumors floated online in 2005 that Square Enix was being attracted by Microsoft to release games on what was back then their upcoming game console the Xbox 360, there were some gamers who just dismissed those rumors claiming that the Japanese company would NEVER release its role-playing games (RPGs) – specifically Final Fantasy games – on a console of an American company.

It was a different time back then for console gaming. Square Enix released Final Fantasy X, Final Fantasy X-2, Final Fantasy XII plus some Dragon Quest and Front Mission games on Sony’s highly successful PlayStation 2 (PS2) console. The company even developed a Final Fantasy spin-off for the GameCube with Nintendo as publisher.

For the original Xbox console, Square Enix made no games for it at all.

Things turned during the time of the Xbox 360. Square Enix published several games for it and to the delight of Xbox fans who love Final Fantasy, the company released Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy XI and other games.

This year Square Enix released several of their classic Final Fantasy games released for Xbox One gamers via Xbox LIVE – Final Fantasy VII, Final Fantasy IX, Final Fantasy X and X-2 and a few others.

The other announced game, Final Fantasy XII (The Zodiac Age), will be released on April 30.

Among these games, I’m currently playing Final Fantasy IX on my Xbox One and even though it has been almost twenty years since I last played it, I can say that I am enjoying it again. The game is technically a port of the PC version (which comes with cleaned-up graphics most evident on the character and creature models) and not a remastered version. More importantly, the gameplay is still fun (even though it has those random battles) and the story has a lot of heart.

With the classic Final Fantasy games available via Xbox LIVE, now is the time for Xbox fans (who love Final Fantasy or those who are very interested in Japanese role-playing games) to acquire them while they can. We should be very thankful to Square Enix (and surely to Microsoft’s Xbox team led by Phil Spencer) for those games.

Final Fantasy X and X-2 were remastered for Xbox One while the upcoming Final Fantasy XII has already been confirmed to run at a super smooth 60-frames-per-second on the premium Xbox One X console.

What is missing from the FF classics is Final Fantasy VIII which continues to puzzle gamers to this day.

If more Xbox gamers buy these classic FF games, then perhaps Square Enix will be convinced to release more of their past hits of their other franchises like Front Mission and Dragon Quest. Perhaps they will consider releasing the older, 2D FF games like Final Fantasy IV, Final Fantasy V and Final Fantasy VI.

Apart from enjoying the varied stories, characters and gameplay styles, gamers will also enjoy the music of Nobuo Uematsu.

For your enjoyment, I embedded below Xbox channel videos of Final Fantasy.

 

Observation of the first twelve hours Tales of Vesperia: Definitive Edition

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Very recently I got to play the first twelve hours of Tales of Vesperia: Definitive Edition on my Xbox One console. As the subtitle showed, this is an enhanced re-release of the game which first came out on Xbox 360 in the year 2008.

This early I can confirm that Bandai Namco delivered its promise on Tales of Veperia: DE as the game’s visuals have been upscaled which means that the anime cut scenes and the in-game cut scenes (cel-shaded polygons and colorful 3D surroundings) look really crisp. More importantly this new version has two additional playable characters with Patty (the little pirate) and Flynn (rival of Yuri).

With Patty and Flynn added, so were the cut scenes and this also meant additional voice-overs, more in-game art and more sound effects altogether. Oh yes, their respective abilities and gameplay features added even more variety to the game’s big mix of features.

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Patty the pirate!

When it comes to the gameplay experience, I should say that this one has proven to be a lot of fun so far. For the first twelve hours the story moved at a moderate to quick pace while still allowing me to get to know Yuri and the main characters, the situations of the fantasy world and how the game plays.

When it comes to battles, they are pretty much low in stress. Unlike most JRPGs, there are no random battles to annoy me as I am given the freedom to decide if I want to fight a group of enemies (portrayed as individuals on the world map) or not. When I need to level up my characters, I engaged in many battles and the good news is that grinding (engaging in back-to-back battles to gain experience points to level up) in this game is not very stressful. Certainly not annoying.

This is because the battles are performed in real-time. Physical combat is done by button mashing which is quick and easy. Using magic uses the menu (which means pausing the game) to select a spell and which character to use. Switching between characters (up to four) is also quick and easy.

I already had my team engage in lots of battles to level-up, help them gain new skills or special abilities and of course raise money (called Gald). The good thing is that I never felt stressed out.

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Battles in the game are fast and relatively convenient to manage. (image from Bandai Namco)

When it comes to storytelling, the game has a wholesome tone comparable with past Tales Of games.

While I still have a long way to go in the game, I can confirm to you gamers and JRPG fans that Tales of Vesperia: Definitive Edition is so far a fun game to play on your modern console. Once I finish the game, I will post a review. When? I don’t really know yet.

Thanks for reading. Please feel free to share this article or comment if you have something to say. If you enjoyed it, please feel free to press the like button below.