Carlo Carrasco’s Game Review: Resident Evil 3 Remake (single player)

Disclaimer: This is my original work with details sourced from playing the video game Resident Evil 3 Remake and doing research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Even though 1999’s Resident Evil 3: Nemesis was a side-story and its concept was smaller in scale compared to the acclaimed Resident Evil 2 (1998), I still had a lot of fun with that game and its key features made it very worthy of replaying. Like last year’s Resident Evil 2 remake, RE3 was remade and shortly after it became available on April 3, I got to play it, finished it three times and I should say I also had fun with it.

You must be wondering…how much fun is the Resident Evil 3 Remake? Is it anywhere as deep as the remake of RE2? Does this new game honor the legacy of its original counterpart from 1999? Is it worth the full retail price? Let’s start with this game review focused mainly on the single-player story campaign.

Early Story

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Raccoon City ruined.

The story begins on September 28, 1998 with Raccoon City getting infested with zombies as a result of an outbreak of T-Virus (directly connected with the events that led to Resident Evil 2). People have no choice but to run for their lives as the police struggle to save civilians. Meanwhile, Jill Valentine is inside her apartment making moves to leave the city since the city police force don’t believe her story about what happened at the Spencer Mansion (Resident Evil).

After answering a phone call from a very concerned Brad Vickers, a huge human figure (Nemesis) covered in dark material suddenly breaks through the wall and attempts to kill her. Jill fortunately fights back and after enduring a few close calls, she manages to get away from the monster and out of the building.

She makes her way to the street where she meets Brad Vickers and together, they face an onslaught of many zombies. After barely getting inside a joint, Brad (who got bitten by a zombie) struggles to keep the door closed and urges Jill to run away to survive. Now on her own, Jill has to find ways to survive and get out of the zombie-filled Raccoon City

Gameplay

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An encounter with Nemesis is often intense.

Like last year’s big budget remake of RE2, RE3 Remake is a 3rd person shooter mixed with exploration, item management, problem solving and the like. As required to move the story forward, you will control Jill to collect items, manage them carefully with the limited space for carrying, fulfill objectives and meet characters at key points of the story. Along the way, you will encounter zombies, grotesque monsters and, of course, Nemesis.

There are some notable differences from RE2, however. The most obvious difference is that RE3 remake was designed to be somewhat faster-paced (note: it’s not like the characters you control really run fast) and more action-oriented in terms of shooting as well as evading. In obvious tribute to the 1999 RE3, this game allows you to dodge attacks from zombies/monsters/Nemesis. If you succeed with perfectly timing your dodge, you will be granted a few seconds (with some slow motion) to immediately fire back at the enemy that you evaded.

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If you damage Nemesis enough, he will drop a supply case which often contains a very useful item. 

Unlike RE2 remake, the personal knife does not degrade and therefore it could be used as many times as you want. However, when a zombie grabs you to bite you, there is no prompt to use the knife to fight back and avoid getting bitten (this particular function was normal in RE2 remake). Another new thing in this video game is the presence of item boxes which you can “open” by shooting or using a knife to break it.

Because the in-game environment of RE3 remake includes the ruined streets and alleys of Raccoon City, you get more spacious places move around. Of course, this means more zombies occupying certain spaces for you to kill or strategically pass by. With the street-and-alleys set-up, there are a few red barrels that are explosive (you can destroy many zombies with one blast) and a few generators that electrocutes and stops monsters (even Nemesis) to shoot at.

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The return of the Hunter Beta is a welcome challenge!

When it comes acts and action, Jill gets to fight using the knife, grenade, flash grenade, handgun (including the burst gun), shotgun, magnum and the grenade launcher while Carlos uses the assault rifle (apart from the knife, grenade, flash grenade and handgun). Jill can evade, enter tight spots and use the lock pick while Carlos can do the defensive strike. For the most part, the controls are responsive which is good.

In terms of gameplay, RE3 remake is faster and more action-oriented counterpart to RE2 remake.

Presentation

As far as production values are concerned, RE3 remake is more cinematic and has improved visuals technically and artistically. For the visuals, the photo-realism has been pushed forward more by the game developers on the characters, the monsters and their in-game environment. The protagonist Jill Valentine looks very lifelike and with model Sasha Zotova’s likeness used, she sure beats Gears 5’s heroine Kait when it comes to photo-realism and looking very human. The facial expressions are top-notch and I love the way how in-game lighting showed its effects on the environment on the characters.

The photo-realism and impressive facial animation are not limited to Jill, obviously, as other characters like Carlos, Mikhail (who was made to look older this time), Tyrell and the villainous Nicholai (who was made to look younger and slimmer than his previous version) really look great. On top of that, the voice acting is excellent across all the characters. That being said, Carlos now sounds more mature and believable as a person which is a tremendous improvement over the voice of his original version in 1999.

And there is Nemesis, the one over-sized bio weapon that targets members of S.T.A.R.S. Nemesis was redesigned with photo-realism in mind and he sure looks monstrous, especially in the later stages in the game. Compared to his original version in 1999, Nemesis is very strong, can use weapons of his own, uses a tendril to pull Jill to him, can actually leap ahead of Jill and even mutate zombies on the spot. Another noticeable difference that’s been dividing fans of the original RE3 and this game, is that Nemesis in this remake is limited to scripted events in key locations and as such, he is not the constant stalker that Mr. X was in the RE2 remake. In the RE3 game of 1999, Nemesis would randomly appear and run after Jill. That’s not the same experience in this remake which is disappointing.

Another disappointment I have state here in relation to encountering Nemesis (and other monsters) is the absence of live selection sequences which was a defining feature of the original RE3. Once you encounter Nemesis in this remake, it’s either you avoid and outrun him, or you can fight him and strike him hard enough to stop him temporarily (and make him suddenly drop a huge equipment case for you to pick up). You encounter the Hunter Beta or the Hunter Gamma or the Pale Head zombie, it’s either you kill them or they kill you. Without the live selection sequences, there is really no variety in the encounters.

When it comes to the in-game environments and the overall story structure, this game is noticeably shorter and locations are noticeable smaller and more linear. This is another disappointment because the ruined city environment failed to live up to expectations as it was designed to be limited in terms of places to visit and explore. Even the ruined city environment in 1999’s Resident Evil 3 has literally more locations to explore compared to this remake. Also don’t expect to see the city park, the city graveyard and city clock tower from the old game to appear as explorable levels here.

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One of many in-game zombies players will encounter.

The game designers apparently knew fans would notice what places from the old game are lacking, and so they heavily expanded exploration in the medical center and they even included a secret passageway into a certain underground facility which made the game still feel fresh.

On the story structure, RE3 remake followed the concept of the original game but made a major twist which really caught me off-guard the first time I finished this game. It’s a nice twist and I never imagined that I get to use a specific character (note: as with the old game, only Jill and Carlos are playable in select sections) visiting a notable location.

When it comes to the presentation of the characters compared to the 1999 game, I can say that Jill is pretty much like her past version but says some lines with sarcasm and makes clear to Carlos that she’s tougher than she looks. Having played the past Resident Evil games, I can tell that this remade Jill Valentine is struggling with the frustration over the mission at the mansion since her superiors refused to believe her (note: lack of evidence and the destruction of the place). Ultimately, this remake succeeds in telling a very defining story about Jill which added more to her status as an icon of the Resident Evil franchise as a whole.

Carlos meanwhile is a more believable character thanks to not only the above-mentioned improved voice acting but also because of better writing. As for Nicholai, he’s more motivated by greed and mentions working for an unnamed client. He’s the type of character who annoys you and makes you wish he would be killed. Mikhail does not change much apart from looking older but Tyrell’s role here is heavily expanded.

Horror? Unsurprisingly this game has some elements of horror but nowhere does it come close to what was presented in the RE2 remake. It’s an action-oriented game after all but that’s not to say it’s the mindless, blazing guns festival like Resident Evil 5.. Also I should mention that there are very few puzzles here.

Conclusion

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We gamers want more value for our money, Capcom!

Resident Evil 3 remake is action-packed, engaging and a fun video game to play even if you are not a fan of the long-running video game franchise. It has very high production values and the best cinematic cut-scenes in any RE game to date. What prevents this game from achieving excellence, apart from having a smaller concept compared to RE2 remake, is that the game is rather short and there is only ONE ending. This makes this game’s replay value much lower when compared to the original RE3 of 1999 which had more than one ending and references to other RE characters displayed (each time the 1999 game got finished). Sure the remake rewards players with points for fulfilling challenges and allows them to use the points to acquire post-game stuff in the in-game store, but this does not make up for the short length and single ending.

If there is anything Capcom should do to boost the replay value as well as the overall value of this remake, it’s for them to produce and release a story driven DLC (downloadable content) to expand the story campaign and add an additional ending. By now, the game makers should realize they missed several opportunities to deepen and make the remake great.

Overall, Resident Evil 3 is recommended only when its price is at least 50% off.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099 #27

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Recently I mentioned how much I enjoyed reading X-Men 2099 #25 which marked the end of the initial direction of the futuristic mutants transitioning into a new creative direction that is no less intriguing. From being nomads, the X-Men of the future suddenly became authority personnel in Halo City (read my review of X-Men 2099 #26) which was nicely told.

Now we can proceed with a look back at X-Men 2099 #27, published in 1995 by Marvel Comics with a story by John Francis Moore and art by Ron Lim.

Cover
The cover.

Early story

The story begins a short time after the incident at Halo City. Tim Fitzgerald, AKA Skullfire, has been captured by the Undead. As it turns out, Serpentina (who actually died in X-Men 2099 #3) is among them. One of the Undead performs a ritual on Skullfire who finds himself somewhere in the afterlife.

Meanwhile at Halo City, the X-Men, who are now operating as the city’s Protectorate, report back to their boss Somers at the city’s administrative tower. As Meanstreak states that he could not find any trace of Skullfire’s mutant energy signature, Shakti responds by confirming that their missing teammate is dead. This outrages Luna (who got romantically involved with Skullfire).

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“I don’t care what Shakti or anyone says! Tim is not dead! I’m going to find him and if you’re not going to help me,” Luna said. “Stay out of my way!”

At this stage, the X-Men discuss what to do next knowing that as authority personnel, they have obligations to attend to.

Quality

When it comes to the story, X-Men 2099 #27 is indeed an engaging follow-up to the previous comic book which ended with a strong twist. The energy from that twist carried on nicely here as John Francis Moore efficiently explored more of the Undead complete with a resurrected and even deformed Serpentina, while still being able to develop the X-Men struggling with their new roles.

A lot really went on with the plot. Not only was Xi’an revisited to be unsure and guilty of himself, there is also the sub-plot of a man spying around Halo City secretly doing his mission as well as further development of the X-Men’s boss.

What I like best about this comic book is the continued development of Skullfire, specifically his continued struggle with his purpose. As seen since X-Men 2099 #4, Skullfire’s humanity gradually slipped away becoming a more visceral, and even somewhat unlikable member of the team. John Francis Moore took this trend several notches higher now that he has been captured by the Undead which involves Serpentina, the one former X-Men member who oriented him about their team. A story like this motivates me to read the first three issues of X-Men 2099.

On the visuals, Ron Lim continued to deliver good stuff. His art on the Undead continues to be scary looking and, unsurprisingly, his take on action scenes remains good.

Conclusion

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Skullfire with the Undead. Can you spot Serpentina?

X-Men 2099 #27 continued the reinvigorated storytelling engagement as the series brought the futuristic mutants further with the bold new direction that started in issue #25. In other words, it is a creative success and it is clear that John Francis Moore and Ron Lim were laser-focused on redefining 2099’s X-Men. Fun and intriguing to read.

If you are seriously considering buying an existing hard copy of X-Men 2099 #27, be aware that based on the listings of MileHighComics.com, as of this writing, a near-mint copy of the comic book’s regular edition is $4 while a near-mint-copy of the newsstand edition is priced at $8.

Overall, X-Men 2099 #27 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at What If #42 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Believe it or not, there was a time when the iconic superhero Spider-Man had additional arms on both sides of his body which made him even more like a spider. Such a story was told in Amazing Spider-Man #100 and #101 published decades ago by Marvel Comics.

In 1992, Marvel Comics published What If #42 to revisit the old crazy story and tell an alternate reality of it. Take note that this comic book we’re about to examine together was released the same year Marvel celebrated the 30th anniversary of Spider-Man.

Cover
A very eye-catching cover.

Here’s a look back at What If #42 written by Michael Gallagher and drawn by Kevin West. The hot question: What if Spider-Man had kept his six arms?

Early story

The comic book begins with the Watcher telling readers a recap of what happened to Spider-Man in Amazing Spider-Man #100 and #101. It is recalled that Peter Parker got fed up with being Spider-Man as it complicated his personal life with a bunch of problems. After he attempted to eliminate his super powers by creating and using a potion, Peter Parker suddenly grew four additional arms instead.

In reaction, Parker reached out to his friend Dr. Connors/Lizard (who was in Florida) who granted him access to his laboratory in Long Island. Tried as hard as he could, Parker could not come up with a solution.

Meanwhile, many miles away, the vampire Morbius harms the crew of a ship on the sea before diving into the water. Morbius gets overwhelmed by multiple sharks and dies. His death, as it turns out, marked the end of the solution to Spider-Man’s extra arms problem. Morbius had an enzyme unique only to vampire body chemistry which would have cured Spider-Man’s condition.

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Spider-Man and Beast of the X-Men.

This leaves Spider-Man with an even longer lasting problem leading to a new reality.

Quality

The story is well written and nicely paced. There is a nice balance between storytelling, characterization and action here. As far as the alternate reality of events go, What If #42 is a smash in the sense that it nicely explores what would happen not only to Peter Parker had he actually kept those extra arms of his, but also what would happen to the people around him as well as balance of superheroes in the state of New York. If you just imagine yourself as Peter Parker having four extra arms, try visualizing how your personal life got destroyed and your connections with people you care about getting strained or even cut off. Nobody in real life would want to end up living like a freak, and this concept is well emphasized with Spider-Man.

Character development on Spider-Man is well done. As you read his lines and thoughts, you will feel the pressure and hassle he is experiencing with the extra arms. You’ll wonder how his Aunt May would react not only to those new arms but also his prolonged absence. As Peter Parker becomes very determined to find a solution in the absence of Morbius, you’ll even relate with his struggle. On top of these, the dialogue was well written and there were even a few intriguing moments.

I also enjoyed the way the comic book creators emphasized the shared universe of Marvel Comics here. You will see the X-Men and Fantastic Four plus several more Marvel characters make appearances.

Along the way, there is a nice scene at the Daily Bugle (the newspaper where Peter Parker works as a photographer) showing how sinister and abusive J. Jonah Jameson really is as he remains obsessed with destroying Spider-Man by means of distorted presentation of news. In this age of fake news, sinister propaganda, distorted views and local community print media publications being operated by people who don’t really know journalism, the Daily Bugle scene is pretty relevant by today’s standards.

As such, Michael Gallagher’s script and story structure here are very strong. For the art, Kevin West did good work. Not only was I able to recognize the Spider-Man-related characters and other Marvel superheroes, West’s notably made the Lizard look visceral enough and the same can be said of his take on Venom. The comic book art had a nice flow as the story was told and West provided enough impact on the action scenes.

Conclusion

What If #42 is a pretty good comic book to read exploring how things would have been had Spider-Man kept those extra arms and really looked truly spider-like. Apart from the good quality of storytelling and visuals, the presence of other Marvel Comics universe characters further add some depth into the story as Peter Parker struggled to find a solution to his problem.

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Spidey and Lizard!

This is the kind of story that I don’t believe we will ever see happen on the big screen. It’s just too jarring and even shocking for Sony Pictures and Marvel Studios to actually show Tom Holland as Spider-Man with extra arms. Such a cinematic move will surely outrage fans and might even put a dent on the credibility and believability of the Marvel Cinematic Universe.

If you are seriously considering buying an existing hard copy of What If #42, be aware that as of this writing based on the ratings of MileHighComics.com, a near-mint copy of the regular edition is at $12 while the near-mint copy of the newsstand edition is priced at $39.

Overall, What If #42 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099 #3

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

When X-Men 2099 #1 was released in 1993, it was an instant hit with comic book collectors and became one of the top-selling comic books in America during its month of release. That was no surprise not simply because the comic book speculator boom was still in effect back then, but also because the X-Men 2099 monthly series was launched at a time when Marvel Comics spent a lot of money promoting the 30th anniversary celebration of the X-Men franchise and, on the other hand, agreed to expand the Marvel 2099 universe apart from Spider-Man 2099, Ravage 2099, Doom 2099 and Punisher 2099.

And there I was eager to witness how the 2099 universe got expanded through the futuristic X-Men whose adventures took place far away from New York. After reading the first two issues, I was hooked already on X-Men 2099. And then X-Men 2099 #3 appeared at the shelves of the local comic book store with a rather intriguing cover.

Cover
The intriguing cover complete with a coloring error (Tim’s red hair ended up black). 

I admit that after seeing that cover, I became more eager to find out if anyone from the futuristic mutants would actually die. By that time, the story that started with issue #1 turned out to be a 3-part story with the objective of establishing X-Men 2099 to readers.

Anyway, let’s start with the retro comic book review of X-Men 2099 #3 published in 1993 by Marvel Comics with a story by John Francis Moore and illustrations by Ron Lim.

Early story

Picking up shortly after the events of issue #2, the comic book begins with Xi’an’s cocooned body being transported back to headquarters by Junkpile (who turned traitor on the X-Men) while captured X-Men team members Meanstreak and Metalhead were placed into liquid-filled chambers. Team member Krystalin managed to elude capture while her teammates Serpentina, Cerebra, Skullfire and Bloodhawk are temporarily free.

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The free X-Men members try to infiltrate the place to rescue their teammates.

Lytton, who took over the family corporation since the death of his father Noah Synge, is running a brutal operation. His sister Desdemona does not fully trust him. Bloodhawk flies and breaks into a building in Las Vegas causing trouble for the Synge security personnel.

On the side of the chaos, Shakti/Cerebra, Tim/Skullfire and Tina/Serpentina quiet grab uniforms of Synge security personnel to infiltrate the place to rescue Meanstreak, Metalhead and their cocooned leader Xi’an…..

Quality

When it comes to storytelling, the creators delivered a satisfying ending to the 3-story arc complete with actually killing one of the X-Men 2099 members. John Francis Moore was successful in creating a 3-part story that ultimately gave me clear views of the respective personalities of each X-Men member (examples: Tim is the newcomer who is slowly finding his purpose, Shakti is the strong lady with leadership values who supports the leadership of the reformed Xi’an, Bloodhawk is a hard-headed rebel, etc.) while also succeeded in telling a cohesive story that placed the mutants in conflict with the Synge corporate family.

The twist regarding the murder of Noah Synge (the patriarch) was decently pulled off and the executed death of an X-Men 2099 member actually raised the stakes for the team. By the end of issue #3, the purpose of the futuristic X-Men became clear and was different enough from the mainstream X-Men. Unlike Charles Xavier’s mutants, Xi’an’s X-Men have to reclaim their heritage in a totally different America where corporations ruled the cities and outlaws ruled the wasteland and wilderness of the American southwest region. The X-Men of 2099 are nomadic and they don’t have the facilities nor a safe place to live in which Charles Xavier’s X-Men had.

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Desdemona, Junkpile and the cocooned Xi’an.

When it comes to art, I noticed that Ron Lim exerted more effort not only with visualizing John Francis Moore’s script but added noticeable visual details on key moments in the comic book. Seeing Tim/Skullfire so enraged followed by a violent impact of action was unforgettable when compared to other highly charged, emotional scenes Lim drew in his other works. Lim also delivered good stuff with the action scenes and further visualized the look of Las Vegas of 2099. His design of Desdemona, however, really looks uninspired and generic.

Conclusion

On its own, X-Men 2099 #3 is a good and fun comic book to read complete with a good amount of characterization. To really know the X-Men on a personal level, you really have to buy issues #1 and #2. On the creative side of things, I like the fact that John Francis Moore kept references to Charles Xavier’s X-Men to a bare minimum which nicely kept a strong focus on the X-Men of 2099 and the world they live in.

For the comic collectors reading this, if you are seriously considering acquiring a hard copy of X-Men 2099 #3, be aware that according to Mile High Comics, a near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition is priced at $8.

Overall, X-Men 2099 #3 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

A Look Back at What If #44 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Are you a fan of Venom and you want to find out how he was presented within the realm of alternate realities within the Marvel Comics universe as told through their What If? monthly series?

Join me in exploring something new in What If #44, written by Kurt Busiek, drawn by Luke McDonnell and published in 1992 by Marvel Comics.

The key scenario here: What if Venom had possessed the Punisher?

Cover
The cover.

Early story

The story begins with Venom already armed with guns moving around the city. In broad daylight, he stalks criminals walking down the street. Using the symbiote’s ability to alter his looks, Venom approaches a certain Mr. Vance (accompanied by bodyguards) and kills him quickly in public.

It turns out, Venom is actually Frank Castle/Punisher already with the symbiote. With his intent to eliminate crooks, this new Venom daringly goes up against the gangs even without the usual hardware (weapons) since the symbiote already provides him with uncanny weapons.

Elsewhere in the city, Spider-Man (wearing his black suit that shared the same style as Venom) swings by a lady who begged him not to hurt her. This sparks Spider-Man’s curiosity since he believes that he succeeded in killing the symbiote that tried to possess him.

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Punisher/Venom goes against the criminals!

In another part of the city, Daredevil senses Venom passing by and recognizes the heartbeat as that of Frank Castle. He also senses other readings that something is odd. He decides to take a close look at Venom/Punisher.

Quality

Let me start with the core concept of this comic book: it’s a bold and great concept to explore, and it was well executed! To put things to perspective, I personally witnessed the debut of Venom in 1987 and back then seeing Eddie Brock/Venom as a new mortal enemy of Peter Parker’s was a tremendous event of its own. On top of that, having Brock already with the symbiote forming Venom together established an undeniable consequence that goes back to the alien world in Secret Wars where Spider-Man first got the symbiote. Gradually through the years in real life, Venom became one of the greatest super villains of not only Marvel but in superhero comics in general.

That being said, to show the Punisher getting possessed by the symbiote made a nice alternate reality. Frank Castle lost his family and this alone drove him to become a vigilante and often used lots of guns and explosives in his one-man war against crime. To see him have the symbiote and become the new Venom is both interesting and intriguing. I won’t forget how the Punisher used the symbiote to organically form guns on his arms and actually fire bullets.

One of the things I like most in this comic book was the presentation of the encounter between Spider-Man and Punisher/Venom. It’s a great alternative to the classic first encounter between Spider-Man and Eddie Brock/Venom!

Ultimately, Kurt Busiek’s storytelling is strong and engaging. Art by Luke McDonnell is serviceable at best but he really exerted effort to add impact on the action scenes which are plentiful to see.

Conclusion

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Punisher/Venom and Spider-Man!

I really enjoyed reading this comic book. To put things in perspective, What If #44 was released several months before the Punisher and Venom actually appeared together in Venom: Funeral Pyre #1. This comic book was also released before Venom got his own mini-series with Lethal Protector.

If you are serious in collecting a hard copy of What If #44 soon, be aware that as of this writing and based on the ratings of Mile High Comics online, a near-mint copy of the regular edition costs $51 while a near-mint newsstand copy costs $153.

Overall, What If #44 (1992) is highly recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Punisher 2099 #1 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

As already established here on my website, I reviewed several comic books of the Marvel 2099 line of superhero comics. I reviewed the respective launch issues of X-Men 2099, Spider-Man 2099 and Ravage 2099 to name a few.

Some of you must be wondering what was the first-ever Marvel 2099 comic book I bought back in the 1990s. Believe it or not, it was not Spider-Man 2099 #1 (the one comic book that launched the Marvel 2099 line in late 1992). It was actually Punisher 2099 #1 which I bought in December 1992 (comic book was cover dated February 1993).

You read that right. I was a latecomer on discovering the Marvel 2099 universe in the late 1990s. Prior to the launch of Punisher 2099, comic books of Spider-Man 2099, Ravage 2099 and Doom 2099 were already on the shelves of comic book stores.

One day in Makati here in the Philippines, I passed by a comic book stall in a department store and saw Punisher 2099 #1 (which had a gimmick cover) and other 2099-related comic books displayed. After observing the available 2099 comics, I decided to buy Punisher 2099 #1 not simply because of its gimmick cover but because I wanted to discover the 2099 universe through the futuristic version of the Punisher (which I’m not even a fan of).

Here is my retro comic book review of Punisher 2099 #1 published by Marvel Comics in late 1992 with a story by Pat Mills and Tony Skinner with illustrations done by Tom Morgan.

Cover
The cover.

Early story

The story begins with a man running away from danger. Because he does not have enough money to summon law enforcement for protection (note: cities in 2099 are all run by corporations and even public services have been privatized), he easily gets ganged up and killed by crooks armed with surgical devices. They killed him to get his heart.

Shortly after, the Punisher of 2099 arrives and easily kills the crooks. His action caught the attention of Public Eye Police Force (note: a service of police protection that responds to transactions by paying clients) via the city surveillance system, the cameras of which are unable to identify him because his head is automatically covered digitally (the Punisher here has his own identity protection system).

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Jake Gallows, who is Punisher 2099 himself, enters the office of Public Eye. He is an employed enforcer of theirs and he notices that his employer has been watching his acts of violence against criminals…..

Quality

When it comes to establishing Punisher of 2099, the creators of this comic book pulled of a decent job. They not only introduced Marvel’s vigilante of the far future efficiently, they also made him look interesting temporarily. They also did a nice job with connecting Jake Gallows with Frank Castle, the 20th century Punisher.

Still, Punisher 2099 #1’s clear weak point in presentation was the back story of Jake Gallows who became the Punisher as a result of his family getting killed by group of armed, wicked people. In concept, this is too similar to the origin of the original Punisher who also lost his family.

While the origin lacked creativity, the creative team at least tried something new by introducing Kron Stone as the first-ever villain for Punisher 2099. Kron Stone, if you know your 1990s Marvel 2099 history, was not only the son of Alchemax chief Tyler Stone (a key character in the Spider-Man 2099 series) but also went on to become Venom 2099 (who debuted fully in Spider-Man 2099 #35).

The creative team also made a nice move establishing Jake Gallows as an actual working law enforcer who took a huge risk as he also secretly made moves as a vigilante when he’s not working.

While the comic book writers did a decent job with the story and characterization even though they had less than 25 pages of storytelling, the art by Tom Morgan will only please readers who enjoy violent and gritty imagery. Personally, I’m not impressed with Morgan’s art and his work on the cover of this comic book is laughable. Punisher 2099’s character design (what’s with those three frontal tubes that formed the teeth of the skull design?) is really corny to look at and not even famous painter Joe Jusko could improve the character’s overall look.

JuskoCardPun2k99
Punisher 2099 as painted by Joe Jusko for the Marvel Masterpieces card series.

Conclusion

Given the fact that Punisher 2099 never became a significant character of Marvel Comics all these decades, I would suggest thinking very carefully before spending any money to buy or even rent Punisher 2099 #1. It’s not a terrible comic book, just flawed with some limited engaging stuff here and there. If you are really craving for early 1990s Marvel superhero stuff, then this one could be worth it.

If you are seriously considering acquiring an existing copy of Punisher 2099 #1, be aware that as of this writing, and according to the rates of Mile High Comics online, a near-mint copy of the regular edition costs $6 while a near-mint copy of the newsstand edition is priced at $16.

Overall, I say that it’s best to purchase a copy of Punisher 2099 #1 BELOW its cover price.

 

 

 

 

 

A Look Back at What If #58 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

In early 1994, I was still in high-school. There was a time when I passed by a local comic book store that showed a new What If? comic book displayed among the many new titles. That particular comic book caught my attention because of its key question: What if the Punisher had killed Spider-Man?

That comic book was What If #58 published by Marvel Comics with a story by Chuck Dixon and art by Gordon Purcell. Check out the cover below.

Cover
The cover of this comic book took a lot of inspiration from that of Amazing Spider-Man #129.

To put things in perspective, Spider-Man and Punisher are both heroes in the universe of Marvel Comics but with very drastic differences between them. Spider-Man/Peter Parker fights crooks and other types of bad guys while maintaining a lawfully good nature even as he struggles to live a normal, personal life. Punisher, who is privately Frank Castle, is a killer who is driven to fight criminals beyond the boundaries of the law. The Punisher resorts to extreme forms of violence and guns are his main weapons. Due to the tragic loss of his wife and children, Punisher lives to wage a one-man war against criminals which only reflects the huge loss of his humanity.

Spider-Man and the Punisher first encountered each other in Amazing Spider-Man #129. Through the years, the two would face-off again and again. In the mid-1980s, the Punisher went on to rise in high popularity with comic book readers as Marvel Comics published three regular series: The Punisher, The Punisher War Journal and The Punisher War Zone.

That being said, we take a look back at What If #58.

Early story

Without involving Marvel’s galactic Watcher, the comic book begins with the Punisher aiming his gun at a man seated behind his desk. It turns out Punisher is waiting for the police to arrive at the place they are in.

From this point, the story is told in flashback with Punisher narrating. He is with the Jackal on the roof top of a building in New York City. Even as the Jackal pushes him to shoot a certain target already, the Punisher decides not to do it. He stressed he wants to study the target.

“It seemed right. Taking down a high profile outlaw like Spider-Man looked like the right way to go,” Punisher thought. “And Jackal promised unlimited funding of my war on crime if I succeeded.”

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Punisher doing research.

Gradually, the Punisher prepares himself to kill Spider-Man…

Quality

Let me start with the concept of this comic book. Exploring what would happen had the Punisher actually killed Spider-Man (note: this is so obvious from the cover) is a bold and clever story to tell. To put things in perspective, the Punisher’s attempt to kill Marvel’s iconic superhero happened way back in Amazing Spider-Man #129 which was published way back in 1974. Very clearly, Punisher failed and Spider-Man went on to live and fight for good.

When it comes to storytelling, Chuck Dixon delivered a strong script and carefully crafted a standalone story that looks at the Punisher’s first-ever attempt to shoot Spider-Man but the narrative was more on the vigilante’s point-of-view. The dialogue was solid and the narration gives readers a good look at the personality of Frank Castle. I also liked the way the story was paced.

What also makes this comic book really good is that it shows in convincing fashion what else would have happened after the successful assassination of Spider-Man. Without spoiling the surprise, you can ask yourself how would Punisher react once he learned who Spider-Man really was, how would the many people who personally knew Spider-Man (whether good or evil) would react and what the state of crime in New York would be like.

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The Punisher anticipating Spider-Man outside The Daily Bugle.

As for the art, Gordon Purcell did a decent job. He captured what was back then modern day 1990s look of the Punisher (completely rejecting the way the character looked in Amazing Spider-Man #129) and he knew how to present him from different angles regardless of what action was taken. On drawing Spider-Man, Purcell proved to be good. I noticed in some parts of the comic book, he tried hard to make Spidey look dynamic while traveling high above the streets of the city. The big money shot (in terms of illustration) for me was the moment Spider-Man got killed.

Conclusion

Overall, What If #58 is a good and fun comic book to read. Historically, this was released at a time when Spider-Man and the Punisher were both wildly popular. The decision to tell an alternate reality off Amazing Spider-Man #129 was inevitable and ultimately was nicely pulled off.

If you are thinking about acquiring What If #58, as of this writing MileHighComics.com shows that a near-mint copy of the regular edition is at $26 while the near-mint copy of the newsstand edition is at $77.

What If #58 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099 #26

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

As already mentioned in my retro review of X-Men 2099 #25, a new creative direction was taken for the futuristic mutants of Marvel (who got back together after being apart for long) and the monthly series itself while still maintaining connection with the rule of Doom 2099 (already driven by Warren Ellis as the writer) as the US President. That story ended with noticeable changes on the characters, especially on Xi’an who ended up nothing like the strong and driven X-Men leader he was in X-Men 2099 #1. As such Tim Fitzgerald/Skullfire, who went through a lot of emotional struggles and confusion, finally learned to be strong to become the mutants’ new leader.

In this review, we will take a look at the aftermath of the events that happened in the above-mentioned anniversary celebration issue. Series lead creators John Francis Moore and Ron Lim took another shot heading towards the new direction in X-Men 2099 #26 published by Marvel Comics in 1995.

Cover
The cover by Ron Lim.

Early story

The comic book opens with Doom 2099’s Minister for Humanity Morphine Somers waking up and learns from his digital assistant that disaster happened in the White House (refer to Doom 2099 #33).

The story then shifts to Halo City which is the walled mecca which continues to attract some hundreds of thousands of misfits, mutants and refugees who seek sanctuary from the mega corporations which have dominated societies in most cities around the United States. In the middle of the traffic jam going into the city, a man decides to get out of the taxi and head on by foot.

The man is identified as Gunnar Tristan, an entertainment journalist. As the city authorities examines Gunnar, a man wearing a shirt looking like the American flag fires a shot at one of the security personnel.

“Down on your knees and pledge allegiance! The time’s come to sweep out all the genetic trash that’s polluting this great country. I got a thermonuclear bomb that’s gonna wash this mongrel city of the taint of foreigners and freaks,” said the armed man.

Just as Gunnar is about to fire, Henri Huang/Meanstreak of X-Men 2099 intervenes to prevent anymore danger from happening. Meanstreak is with teammate Krystalin and seen on their clothes are V-like symbols. They are now officially working for the city authorities as the mutant protectorate….

Quality

Clearly following up on the ending of X-Men 2099 #25, this story delivered strongly on showing the futuristic X-Men as Halo City authority members which is a drastic change from their past as outlaws and misadventure participants.

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The X-Men as members working for the authorities.

A strong element in this comic book is character development and it shows the former X-Men leader Xi’ian feeling guilty and has gotten obsessed with healing sick people as a way to atone for his sins. At this point of time, Xi’an went from a bag guy into a reformed man (X-Men leader) into a bad guy again before ending up weak and confused. This puts him yet again into conflict with his long-time trustee Shakti/Cerebra (who by this time can be seen as a suitable team leader with a very strong moral direction). Skullfire meanwhile is feeling uneasy with his team working for an administration and it can be seen that the time he spent in the wilderness took its toll on him.

When it comes to art, Ron Lim pushed his creativity hard this time by establishing the overall look of Halo City and how it is transforming into a hot bed for people who don’t want to live in a place monitored always by mega corporations. On characters, I should say that Lim’s designs for the new villain group The Undead is not very captivating although one of them really looked horrifying. On action scenes, Lim continued to deliver the goods.

Conclusion

I should say that I like this comic book a lot. It’s got more character development scenes and story build-up with noticeably lesser spectacle (which is not a problem at all). Being the 26th issue of the X-Men 2099 monthly series, characterization really had to be prioritized by the creative team to emphasize the bold, new direction taken. Just to see the X-Men become authority members even though they are not really qualified is just intriguing!

What makes this particular old comic book special in a rather bizarre and accidental manner is the raging debate about how America of today should handle its immigration problems especially with hot topics like securing the borders, building the wall along the south border with Mexico, and deporting as many illegal immigrants (even those who have families in America, established business and paid taxes) as possible. Back in the year this old comic book was published, immigration was not such a hot topic and there were even more Democrats (including then US President Bill Clinton) who favored stricter moves to curb illegal immigration.

The presence of the armed man who despises foreigners and mutants is now more socially relevant to see. It’s so symbolic, you should look at the page below.

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I wonder if anyone from the Democratic Party or the Political Left in America who support open borders had seen this page.

If you are seriously collecting comic books, be aware that as of this writing, MileHighComics.com shows that a near-mint copy of X-Men 2099 #26 regular edition is worth $4 while the near-mint copy of the newsstand edition is worth $8.

Overall, X-Men 2099 #26 is highly recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at What If #9 (1990)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Long before the renaissance of Hollywood-produced superhero movies even started, the X-Men established itself as one of the most popular franchises of Marvel Comics. What some readers do not know was that while the X-Men indeed started in 1963 under Stan Lee and Jack Kirby, Marvel’s mutants actually started getting successful in the mid-1970s with the 2nd X-Men team (Cyclops, Wolverine, Storm, Sunfire, Nightcrawler, Colossus, Banshee and Thunderbird) handled by Len Wein and Dave Cockrum.

That new team literally made a splash with readers with the release of Giant-size X-Men #1 in 1975. That comic book, which is very valuable now, saw Charles Xavier recruiting new mutants to form a new team with Cyclops being the only pioneer remaining. Subsequently the X-Men monthly series of that era saw lots of stories of this particular team solving problems and fighting evil. Along the way, Chris Claremont got hired as the new writer and then the rest was history.

In this retro comic book review, we will take an interesting look at what would have happened had the 2nd team of the X-Men died on their first mission.

This is What If #9 written by Roy Thomas, drawn by Rich Buckler and published by Marvel Comics in 1990.

Cover
The cover.

Early story

The comic book begins with the Watcher of Marvel’s universe explaining what actually happened during the X-Men’s mission in Giant-size X-Men #1. Then he offers an alternate version of the events asking “What if…the new X-Men had died on their very first mission?”

The new reality begins in Scotland where Moira McTaggert receives a telegram from the United States. The message read that her friend Charles Xavier is ill which compels her to leave immediately. Before leaving, a little girl named Rahne comes to Moira followed by Craig who asserts his authority on her. Subsequently Moira and Rahne arrive at Salem Center, New York, greeted by Hank McCoy/Beast who confirmed that he was the one who sent the telegram to her.

Moira finally meets Xavier who expressed surprise to see her. As it turned out, Xavier had isolated himself in a room using Cerebro. After separating from Xavier, Beast explains to Moira what happened previously to Cyclops, Jean Grey, Havoc, Polaris and Ice Man on a far away island (read Giant-size X-Men #1). Cyclops was fortunate enough to survive and return to Xavier who was compelled to use Cerebro to trace mutants around the world (note: the 2nd X-Men team).

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When trouble hits the world…

This leads to events told in Giant-size X-Men #1 but something drastic happened…

Quality

Storytelling is easily the strongest and most defining element of this comic book, especially if you are fortunate enough to read what happened in Giant-size X-Men #1 from 1975. The alternate plot by Roy Thomas is pretty intriguing and highly dramatic, and yet it still manages to add some spectacle to maintain balance.

What If #9 strongly delivered on what it promised what would have happened had the 2nd X-Men team died on their first mission complete with the narrative shifting dramatically through the eyes of Moira McTaggert, Xavier and Beast.

In terms of characterization, I really enjoyed the dramatization of the close friendship between Xavier and McTaggert. Having read lots of X-Men comic books through the decades, I should say that McTaggert was often limited to supporting roles or guest appearances. As seen in this comic book, she and Xavier made a solid pair of mentors. Lastly, the portrayal of Xavier being somewhat broken and regretful is wonderfully executed. Adding to that, the portrayal of McTaggert as a strong provider of direction and support for a fragile Xavier is memorable.

When it comes to the visuals, Rich Buckler scored nicely. The characters are all recognizable (with Beast looking a bit more visceral than how he actually appeared in the 1970s to 1980s) and their facial expressions were nice to see. Buckler also proved to be good with visualizing the action and the suspenseful parts.

Conclusion

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Very nice artistic presentation by Rich Buckler. Readers of 1975’s Giant-size X-Men #1 will be able to relate with this.

Overall, What If #9 is a great comic book to read. It is the closest thing you can get when it comes to seeing Marvel’s mutants led by Xavier with McTaggert working behind the scenes together. Roy Thomas and Rich Buckler really scored a homerun with this non-canon X-Men story!

For the comic collectors reading this, based on the rates at MileHighComics.com as of this writing, a near-mint copy of this comic book’s regular version is $24 while the near-mint copy of the newsstand edition is priced at $51.

What If #9 (1990) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099 #25

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Back in the 1990s, comic books with gimmick covers and higher cover prices were abundant and also were easy targets for collectors. In the case of Marvel Comics, the concept of the “anniversary issue” was important because it gave them a chance to sell comics at a higher price.

To put things in perspective, many times back then Marvel would produce comic books with slightly more pages and a gimmick cover in celebration of a so-called anniversary such as the comic book series reaching its 25th or 50th or 75th or 100th issue and so on. Other anniversary celebrations include a character specific anniversary such as Spider-Man’s 30th anniversary celebrated with the comic book Amazing Spider-Man #365 which had a lot of pages and a hologram cover.

Of course, such anniversary celebrations were implemented on the Marvel 2099 line of comic books. Check out my review of Spider-Man 2099 #25.

Right here we will take a look at the first-ever anniversary celebration issue of the X-Men of the far future with X-Men 2099 #25 written by John Francis Moore and drawn by Ron Lim. This comic book was released in 1995 and Marvel already published multiple series of other franchises of their 2099 line. Prior to X-Men 2099 #25, the team saw its members separated from each other and went through lots of misadventures and unfortunate events before finally getting back together.

Cover
The full cover drawn by Ron Lim.

Early story

X-Men 2099 #25 begins with a research of Xi’an and his band of mutants being presented by the Minister of Humanity (Morphine Somers) to the President in their airship flying above California.

“I see in this current generation of X-Men an untapped potential,” said the President. “Now, tell me you have finally relocated them.”

The story then shifts to the slaughterhouse of the Theater of Pain wherein a restrained Shakti/Cerebra is standing helpless next to Brimstone Love and a masked Xi’an who are about to execute a sinister plan. Shakti speaks out against them and tells Brimstone that they are parasites preying on the pain and vulnerability of innocent people. Brimstone insists that the weak and helpless provide sport for the rich and powerful, and that his group was founded for the select powerful few who crave for and pay a lot for performances. Xi’an, who had a sinister past before getting reformed to revive the X-Men (before reverting back to evil due to Zhao’s invasion of his mind), only emphasized the theater’s importance.

Defiant, Shakti tries to reach deep into Xi’an and turn him around.

Elsewhere, the former Theater of Pain member Luna (who by this time got close with Tim/Skullfire) is chained and is confronted by her sisters in the theater. Skullfire meanwhile is in the waste disposal center where he meets someone who betrayed their team. They both thought about setting aside their differences to do something before time runs out…

Quality

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X-Men 2099’s Krystalin, Meanstreak and Bloodhawk get into the action.

In terms of visuals, I can say that Ron Lim’s art is pretty good and, most likely in tandem with the writer, took careful steps to control the pace enough to keep readers entertained without ever making things look disorienting. When there is action, the pace moves fast and the impact of the action done is always visible. As seen throughout the X-Men 2099 series, the look of the southwestern region of America is always striking and I like the fact that the wilderness setting comes with lesser presence of futuristic technology (compare this to what was seen in 2099’s New York) which gives this comic book a more laid-back concept.

When it comes to the storytelling, character development is nicely emphasized in this comic book. If you read enough of the early comic books (let’s say the first ten issues) and paid close attention to the futuristic X-Men, you will be able to relate with their struggles which add a lot of depth to the usual good-versus-evil storytelling here. Without spoiling the story, I should say that this comic book concluded with a believable new direction emphasized which in turn made me want to look to the next issue. It’s that strong of an ending!

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It sure is intriguing to see Shakti, one of the most prominent X-Men 2099 members, really suffer along with others.

I also liked the way this comic book emphasized the connections between the Theater of Pain with the Chosen (another group of villains) and most notably with Zhao (a previous leader of the X-Men before Xi’an’s time).

As for in-universe crossing-over, this comic book nicely ties up with Doom 2099 which, at the time of publishing, was under the creative direction of Warren Ellis who is now one of the best comic book writers.

If there is anything I have an issue with, it’s the cover art. It has a few characters who appeared on the cover, most notably Desdemona, and yet were absent in this comic book’s story. They ended up looking like cover art filler. Not a problem but distracting and meaningless.

Conclusion

Let me make it clear here…I really like this comic book. It definitely has the best and most engaging story of the X-Men of 2099 ever and that’s because this particular monthly series had an extensive build-up on all the characters since issue #1 and issue #25 executed a great payoff.

In retrospect, the X-Men drastically changed since the start of issue #4 and this includes members who went far away or decided to exclude themselves. X-Men 2099 #25 tied up most the loose threads not only by having the team members back together but also emphasized how much they developed over the past few years (in real life, that is). This is also the kind of comic book that will make you want to revisit the very start of its series and rediscover the characters.

5
Luna in chains.

If you are seriously collecting comic books, be aware that based on the listings of MileHighComics.com as of this writing, as a near-mint copy of the comic book’s regular edition is $4 while a near-mint-copy of the deluxe edition (with gimmick cover) is at $6. X-Men 2099 #25’s newsstand edition is worth $8 for a near-mint copy.

Overall, X-Men 2099 #25 is highly recommended. The creators outdid themselves and made the best story of titled characters. Truly, this comic book is where the mutants of 2099 really got defined in their respectful place within the Marvel Comics universe of the 1990s.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com