A Look Back at The Super Dimension Fortress Macross: Do You Remember Love? (Sega Saturn, PlayStation)

Disclaimer: This is my original work with details sourced from playing The Super Dimension Fortress Macross: Do You Remember Love? video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

If you have been reading my Macross-related articles over the past few years, you should know already that I deeply love watching Macross: Do You Remember Love?, the classic anime feature film co-directed by Noboru Ishiguro and the legendary Shoji Kawamori.

Like many other entertainment franchises in Japan, Macross also has video games based on its stories and concepts. During the fifth generation of video game consoles, Bandai released in Japan the video game adaptation of the 1984 anime movie on the Sega Saturn in 1997 and the Sony PlayStation in 1999. That game was titled The Super Dimension Fortress Macross: Do You Remember Love? and I played that 2D side-scrolling shoot-them-up game a lot during the time when 3D polygons was already the standard.

Considering its age, it is easy to wonder if the game is still fun to play by today’s standards and if the game is something that Macross fans can enjoy a lot. We can all find out in this look back at The Super Dimension Fortress Macross: Do You Remember Love?

Sega Saturn version in 1997.
Sony PlayStation version in 1999.

Early story

The story begins at sea. A Valkyrie piloted by Hikaru Ichijyo (the late Arihiro Hase) launches from the aircraft carrier Prometheus to join his teammates Max and Kakizaki led by Roy Fokker (Akira Kamiya). Suddenly a powerful beam of energy from above hits the aircraft carrier clearly showing that their world is under attack by the Zentradi.

They proceed to South Attaria Island where they immediately engaged the Zentradi forces that ravaged the city and causing trouble for the SDF-1 (Macross). After defeating several Zentradi elements, the remaining Skull Squadron forces flew to the Macross (which just launched into the air) which executes a space fold just moments before even more laser blasts from the Zentradi destroyed the entire island.

Sometime later deep in space, thousands of civilians managed to adjust to living inside the Macross. As Lynn Minmay’s (Mari Iijima) first concert happens inside the fortress, Hikaru, his teammates and many other fighters engage in a mission against the Zentradi…

Quality

Just like in the movie!

To comment on the quality of this old video game, I’ll focus on gameplay and presentation.

As far as gameplay goes, Macross: DYRL is essentially a 2D side-scrolling shooter literally designed to be grand not only for Macross fans but also for gamers who enjoy its design and its type of gameplay. You play as the hero Hikaru who pilots an advanced fighter plane that can also transform into an armed fighter with legs (GERWALK mode) and also into a full-sized, human-like robot (Battroid). In fighter mode, you move fast and are able to fire rockets or use your default gun. In GERWALK mode, your speed is slower but you have improved mobility that can be crucial for combat. In Battroid mode, your speed is reduced further but you are somewhat stronger and more precise when it comes to shooting enemies.

Still on gameplay, the game developers really pushed the envelope in terms if immersion as there are lots of moments in which the enemies will not only face you on your 2D plane but also move around you from the foreground to the background. Without having to do anything further, your character will be able to auto-aim and shoot at your enemy whether in the background or the foreground. Essentially, this makes the game a 2.5D shooter.

This is a fine example of you (in your 2D plane) firing at your enemy in the background.
In key parts of some levels in the game, the UN Spacy will send a shuttle to release supplies to help you replenish your shield meter.

The controls are relatively easy to learn and get adjusted to. More importantly, the controls are very responsive and they are ideal when it comes to precision on moving your character around as well as trying to shoot at specific targets.

This game was designed with several levels for you to complete essentially moving from left to right. As evidence of the game developers taking liberties during its adaptation of elements from the 1984 animated movie, several levels have boss fights for you to participate in and win in order to progress. These boss-type enemies are noticeably absent from the movie and yet they were designed to integrate into the film’s concept and also expand the concept about how elaborate the Zentradi are when it comes to their war machines against Earth. The boss-type enemies (note: they are clearly polygonal and yet they fit in well with the 2D sprite elements) are huge machines designed for space battles and there were boss fights in which some of them move into the background (which sparks moments for your character to fighter towards the background). When it comes to artificial intelligence (AI), the boss-type enemies are not really that sophisticated with their movements although a few of them have attack patterns that will push you to be more evasive and more strategic.

Before starting a level, you can select your weapons that can function depending on your personal preference on taking on the enemies.
Lots of great visual effects and 3D movement add to the challenge.

With regards to challenge, some parts of this game took me a few repeats before finally improving myself enough to make it to the next levels. The visual elements of the game also added to the overall challenge as seeing 2D sprites move around you 3-dimensionally.

Speaking of 2D sprites, it is clear that this game was designed to be heavy with 2D visual elements while 3D polygons are used sparingly (note: the boss battles mentioned above). As this is a side-scrolling game, the game makers clearly made lots of sprites of machines, space ships, Zentradi battle pods and other figures that Macross fans would easily recognize. The good news is that each 2D sprite was made with multiple frames of animation (complete with frames meant for 3D movement) and were made to really resemble the cinematic artworks which ultimately results making them really look lively to watch on-screen!

As for the presentation, I can see that the game developers Scarab paid great attention to the details of the animated movie to make The Super Dimension Fortress Macross: Do You Remember Love? fun and engaging for gamers in general while also becoming strongly relevant and delightful with the people who love Macross. For example, the game starts with a cinematic prologue composed of brand-new animation cels mixed with elements of 3D polygons and in my view, it fits in nicely leading to the actual cinematic opening of the movie from 1984. The cinematic prologue was meant to expand the film’s overall concept and other story expansions happened in subsequent parts of the game (such as the all-new mission told in two levels).

Observe the Zentradi surrounding Roy Fokker on his 2D plane, the foreground and background. This is a 2D sprite-heavy showcase!
The game developers paid close attention to the details of the movie and presented the visuals using video game graphics, 2D sprites and really nice in-game background artworks!
Surprise! You as Hikaru get to fight Milia temporarily before her memorable fight with Max happens!

The Super Dimension Fortress Macross: Do You Remember Love? came with selected animated sequences and still images from the 1984 movie’s very own footage meant for in-game storytelling (note: you still have to watch the movie for the best immersion). As there were some original scenes made for the game with expanding the film’s concept in mind, there are a few computer-generated animation sequences and even brand-new animated cels (note: very clearly they were drawn by people different from the ones who drew the film’s footage) showing some character moments.

When it comes to the audio, this game is clearly a labor of love with Macross fans in mind. Much of the music, songs and sound effects from the movie (as well as from the 1982-1983 anime TV series) were integrated into the game which made it very immersive for Macross fans. As for the voice actors, fans will hear the voices of their favorite Macross characters performed by the late Hase, Iijima, Kamiya, Mika Doi (Misa Hayase), Michio Hazama (Captain Global) and more. While some of their recorded lines from the movie were reused (especially Hase who died in 1996), others recorded new lines for their respective characters for the new cinematic footage as well as key parts in the game.

The art of Lynn Minmay for the new anime footage was clearly not drawn by the people behind the 1984 anime movie.

What I love best about the presentation is that the game developers replicated selected scenes from the 1984 movie using in-game graphics and art along with music, sound effects and the lines of dialogue! As a Macross fan myself, the immersion was pretty deep as I played the game and witnessed those special moments from the movie played within the in-game presentation.

Conclusion

Enjoy looking at this.

I can declare out loud that The Super Dimension Fortress Macross: Do You Remember Love? is indeed the best Macross video game I have ever played as well as the best adaptation (note: other than film) of the classic movie from 1984. This game, which excellently used 2D sprites and 3D polygons all throughout, was very clearly made to delight Macross fans while giving gamers something very enjoyable and memorable to experience. For the best immersion, it is highly recommended to watch the movie before playing this video game. Truly this video game has aged well!

Overall, The Super Dimension Fortress Macross: Do You Remember Love? (Sega Saturn, PlayStation) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Macross at Toycon 2019

Sorry for this late feature but I wish to share to you geeks and hobbyists that during the 2019 edition of the Toycon held this past June at the SMX Convention Center in Pasay City, I spotted the display of Macross.

I’m a Macross fan and I always make it a point to find stuff related to my favorite anime franchise whenever a convention happens. Here are some that I spotted during the Toycon.

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The YF-19 from Macross Plus and its weapons on display. Behind it are varied video games and manuals.

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A close look at these mean machines. The one on the right reflects the model of used by Hikaru in the first few episodes of the 1980s Macross anime TV series complete with holding Lynn Minmay for safety.

At the 2nd level of the convention center was a function hall which has a large display of collected items of varied entertainment franchises. The one showcasing Macross had toys, action figures, plastic models, video games, music CDs and some printed materials.

What caught my attention was the display of the YF-19 from Macross Plus complete with its weapons in full view.

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Memories of the 1980s anime TV series as well as the 1984 classic movie Macross: Do You Remember Love? entered my mind.

Also seeing an original copy of the 1990s Sega Saturn video game adaptation of Macross: Do You Remember Love? instantly made me remember playing and enjoying the PlayStation version of that game. The Sega Saturn game can be seen in the picture below.

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Art, books, soundtracks and the Sega Saturn video game.

As much as I enjoyed the display of Macross memorabilia, I regret to say that I was unable to find any more related collectibles or products for sale among the many vendors at the lower level during the Toycon. I searched for whatever Macross stuff I could find (t-shirts, comic books, action figures, models, cards and others) but ended up with nothing.

Then again, it should NOT be surprising at all. Macross as an entertainment franchise is not exactly popular here in the Philippines and Macross Mania in the country has ended long ago. To say the least, the popularity of Macross here in the Philippines is limited to older fans and collectors. Anime is a lot more popular among Filipinos in this modern age but that does not mean Macross found a new nor large audience.

If ever the legendary Shoji Kawamori (whom I met at AsiaPOP Comicon Manila in 2017) or any notable Macross-related talent comes here in the Philippines, only then will the Macross brand gain attention.

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Another close look.

If you love anime or Macross, then I invite you to read my retro movie review of Macross: Do You Remember Love? right here. I also wrote about the famous Lynn Minmay here.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: The Macross Plus Love Triangle

As a long-running anime franchise, Macross is well remembered for not only its portrayal of war, action-packed transforming machines (mechas) and engaging storytelling but also for its use of love triangles to emphasize the human element of the saga.

The Super Dimension Fortress Macross anime TV series (1982-1983) would have ended up looking generic with other robot anime series had it not featured the love triangle of Hikaru-Misa-Minmay. That love triangle was clearly the centerpiece of the saga and each member got developed individually throughout the 36 episodes.

Over a decade later, the sequel Macross Plus was released in the form of a 4-episode original video animation (OVA) (and in reimagined form via a theatrical version in 1995) and it featured a brand new love triangle with Myung Fang Lone, Isamu Dyson and Guld Bowman.

Spearheaded by the legendary Shoji Kawamori as co-director and mecha designer, Macross Plus was a more challenging story to sell to fans and anime enthusiasts given the fact that it had no conflict of good-versus-evil nor hero-versus-villain. There was not even a war to focus on. Instead its conflict was more centered on the love triangle.

MacP1
Guld. Myung and Isamu.

The background is like this. In the year 2033, Myung, Isamu and Guld were close teenage friends until something terrible happened to them which not only destroyed their friendship but led them to taking separate paths carrying pain and unforgiveness deep inside.

In the present day of 2040, military pilot Isamu got re-assigned to his home planet of Eden as a test pilot for the prototype fighter plan the YF-19. This re-assignment happened because Isamu was too reckless and dangerous to be in active duty. Shortly after arriving he encounters Guld who is also a test pilot assigned with the stealthy YF-21. Right from the start their bitterness and rivalry intensifies.

The stakes grow even higher when Myung returns to Eden as a producer of Sharon Apple, a powerful computer designed to project holograms of a digital lady who could not only sing but also express emotions. She’s described by her handlers to be a living artificial intelligence but behind the scenes her programming is incomplete and Myung herself has to provide the emotions and singing.

Enough with the plot. Let’s move on to my analysis of the love triangle.

The love triangle

MacP2
A close encounter between them.

Let’s start with Isamu. On face value, he’s a handsome young guy who has achieved a lot when it comes to flying and combat but he is too risky to be with due to his impulsive nature, love for danger and recklessness. His cocky personality reminds me somewhat of Maverick (played by Tom Cruise) from Top Gun but the difference is that Isamu is much more dangerous.

Oh yes, Isamu also acts childish. This is evident during the first test flight of the YF-19 and most of the time he was playing around, cheering and expressing himself instinctively. The very ironic thing about his childish act is that he got to push hard the technical and technological capabilities of the YF-19 with regards to how it moves, how fast its speed is and how efficient its functions are.

But is Isamu an ideal man for a lady to spend her life with? Absolutely not. He loves fun too much and his being a loose cannon is a headache for his military superiors. His lack of self-control alone will make any relationship end quickly. At least in the context of Macross Plus, Isamu is not meant for marriage nor love but for dangerous fun. Still there are certain aspects of him that show he can still change for the better such as daring to find answers to be certain and pushing forward with life even though painful times strike along the way.

Next is Myung. She is an example of a very talented young singer who failed to become a professional artist. As a teenager she loved to sing and was described to have sung during her sleep. Somehow the violent falling out she experienced with Isamu and Gul impacted her ability to make it big in the world of entertainment. Think about it. While there are many talented wannabees who made it as singers but did not achieve super stardom, there are others who never qualified to be singers.

In the present day, Myung still carries pain and unforgiveness deep inside. She deals with her pain by burying herself with her work as a producer and rides along the tremendous success of Sharon Apple who is not even real. As such it is no wonder why she felt uneasy being reunited with Guld and Isamu. During her time in the forest with an injured Isamu, she got to try a fruit (which she suspected to be sour) after being told by him (who already had a fruit) to do it. Upon tasting the sour thing, she expressed that she always hated how Isamu dared people to try something even though he already knew the answer or what would happen. Before going to the forest, however, Myung was the first person Isamu saw after sleeping for days in the hospital due to a test flight accident. The mere fact she attended to him proves that she has feelings for the hot shot pilot.

Finally we have Guld, the half-human half-Zentradi person with grayish skin. Like Isamu, he has the passion and skill for flying. He does not have the recklessness and impulsiveness of Isamu, but he could be very violent due to the warlike tendencies (example: rage or outburst) he inherited from his Zentradi heritage. Remember in Macross, Zentradi was a race of artificially made giants produced through cloning and because they were bred for war and militarism they were devoid of culture.

As test pilot of the YF-21, he is oriented to control the plan mentally and this allows him to actually feel the machine as if it was his own body. Remember how Guld sped right into a barrage of rockets and got away untouched with the YF-21? That was the result of not only the YF-21’s stealth features and ability to predict the direction of the missiles but also of Guld’s extension with the aircraft.

Still Guld has feelings and he is far from being a living killing machine. Right from the start of his reunion with Myung, he expressed his feelings for her and swore to protect her (even though she did not need such protection). This shows that he was willing to adjust for Myung, forget the past and move forward. Guld does not have the charisma of Isamu but that does not make him less human nor does it make him an undesirable person. He also does his best to be something that Isamu cannot be – an honorable pilot.

MacP3
When things get way too personal, Isamu (right in YF-19) and Guld (left in YF-21) violated military protocol to fight each other.

Overall the love triangle of Guld, Myung and Isamu is still engaging to follow whether you watch Macross Plus in its OVA format or in its theatrical version (titled: Macross Plus: The Movie, Macross Plus: Movie Edition). At the same time this triangle is geared towards adults and one of the themes behind Macross Plus is growing up or coming-of-age. Other moral lessons worth learning: dealing with the painful past, maintaining discipline while doing your duty and learning how to forgive.

In reality, unforgiveness or the unwillingness to forgive truly causes more harm than good. There really is no escaping the negative effects. Repenting and forgiving each other go together and only then will healing happen. Forgiveness is emphasized in the Holy Bible. Below is a scripture for you all.

bearing with one another, and forgiving one another, if anyone has a complaint against another; even as Christ forgave you, so you also must do.

Colossians 3: 13 (NKJV)

Thank you for reading. If you enjoyed this article, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well.


Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you read on this website was an updated and expanded version. In other words, this newest version you just read is the most definitive version