Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Hey fellow superhero comic book geeks and Ultraverse fans! Welcome back to my continuing retrospective of the Ultraverse through the Prototype series of comic books published by Malibu Comics. Last time around, Jimmy Ruiz (Prototype) was not prominent as the comic book focused more on Ranger (the previous Prototype piloy Bob Campbell actually) who took on a group of terrorists with some help.
As such, we can see what happens next with this look back at Prototype #11, published in 1994 by Malibu Comics with a story by Tom Mason and Len Strazewski and art by Roger Robinson.
The cover.
Early story
The story begins with Glare, an old nemesis of Prototype. As it turns out, he was revived by some scientists in a high-tech facility of the sinister group Aladdin. The green-skinned Glare breaks free from the restraints and starts causing some damage. He is driven by revenge against Stanley Leland, Ultratech and Ranger (Bob Campbell).
Meanwhile on the street of New York, Jimmy Ruiz (Prototype) and Bob Campbell are together. Jimmy, who is not even using the powered suit of armor, released a lot of energy while floating off the surface causing a major public disturbance. Afterwards, Bob decides to help his Prototype successor…
Quality
Bob Campbel in his Ranger powered suit of armor.
Let me start by confirming that the storytelling is very good. In fact, the high quality of writing was maintained and judging from the presentation of having Jimmy Ruiz and Bob Campbell together in a full issue (note: they got together only in the late stages of issue #10), it seems that Tom Mason and Len Strazewski had things planned out in an organized fashion. The result is having the two Prototype pilots not only together but getting involved (in a pretty believable way) in response to a rising danger. To make things clearer, this is NOT the anticipated superheroes-set-aside-their-differences-to-work-together-to-solve-the-problem type of story.
Bob Campbell still got plenty of the spotlight as Ranger and his battle with Glare is a lot of fun to read. Jimmy Ruiz meanwhile is developed even further. I also like the scenes that emphasized the difference between being an ultra and a tool of Ultratech which affects Jimmy.
Conclusion
Jimmy Ruiz and Bob Campbell together.
Prototype #11 is another enjoyable and compelling Ultraverse comic book to read. Its own story is indeed special and worthy of being an Ultraverse 1st birthday issue (as marked on the cover). Clearly this comic book marked a bold new direction of storytelling just as the two Prototype pilots are finally together.
If you are seriously planning to buy an existing hard copy of Prototype #11 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.
Overall, Prototype #11 (1994) is highly recommended!
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from playing the video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Back in the 1990s when cable TV was not yet popular in the local community I lived in here in the Philippines, I got to watch on free TV a late night showing of the old movie The Poseidon Adventure. That movie, which included Gene Hackman and other stars, was about a huge passenger ship that got capsized as a result of a huge wave that hit it so hard. The survivors in that film had no choice but to band together and find their way out through countless obstacles.
That creative concept was reused by game developer Human Entertainment for a video game I played on the Super NES (SNES) a few years later…SOS (titled in Japan as Septentrion).
Released for the SNES in 1994 by Vic Tokai, SOS was an adventure game that had players take on the role of one of four characters (each with a different story plus different endings) who must escape the ship within sixty minutes in real-time. Along the way, the player must avoid obstacles, get to the hard-to-reach places and escape the ship before time runs out.
How good or bad the game is, you can find out in this look back at SOS.
The misadventure begins on the Lady Crithania with the disaster.
Early story
The story begins in the luxury passenger ship called Lady Crithania. Depending on which character you choose, Capris is an architect who has a sick sister; Luke is a crew member of the ship whose superiors don’t take his warnings about harsh sea conditions seriously; Jeffrey is a doctor who is traveling with his wife and Redwin is a counselor who is traveling with a family.
A cut scene emphasizing the story of one of the characters.
This is what the ship looks like after the disaster. At this point, the struggle for survival truly begins.
Regardless of which character was selected, a massive wave hits the Lady Crithania so hard it got capsized. The interiors suddenly turned upside down causing lots of damage and deaths. The protagonist is challenged with the chaotic interiors, obstacles, interacting with some survivors and reach the boiler room to survive.
Gameplay and Quality
As it is a 2-dimensional (2D) game, SOS is a side-scrolling adventure with some platform gaming elements mixed in. You can have your character move and jump most of the time with the occasional action of helping passengers (by means of reaching) travel with you (with some commands to communicate with them). While the design made sense, playing SOS always turned out to be a tiring chore and a test of patience due to the lack of precision when it comes to control response.
Adding further to challenge is the occasional shift of the capsized shift which changes the angles of the interiors which instantly alters the difficulty on moving around and jumping to the essential platforms (to progress to the next place). The shifting was visually done using the SNES’ Mode 7 feature. For the newcomers reading this, Mode 7 is the graphics mode unique to the SNES which enables scaling and rotating of the background image. While the sprites and 2D art in this game lacked punch, it is the Mode 7 feature that really added some quality to SOS’ visuals temporarily.
The more survivors you help and take with you to the very end, the better the ending will be.
You can also swim through flood sections.
More on the difficulty, the artificial intelligence (AI) programmed for the survivors that you can choose to rescue is pretty low which leads to a lack of response whenever your character calls them to follow you to get to the next level and survive. Not only were there times the other characters did not respond, some got even stuck in tight places.
As this game has 1-hour countdown in real time, making a mistake is costly. For example, you jump but fail to reach a crucial platform and fall down into the abyss and die will lead to your character respawning but with a noticeable amount of time reduced. Considering the lack of precision on controls and other factors, this made SOS challenging and frustrating to play.
If only the other survivors were more responsive to your calls…
And then there is the challenge to get the best possible ending you could by means of rescuing as many other survivors as you could and reach the very end with them. To put it this way, if you decide to be completely self-centered, disregard all the other survivors and make your way to the end without them, will result a really bad ending. You rescue more and make it alive with them, then the ending will get better.
Conclusion
If you fall and die, your character will respawn but with an amount of time reduced.
SOS has a very nice concept of adventuring that focuses mainly on survival and involves no combat and certainly no clear enemies to encounter. It is just too bad that the flaws of this game made it more frustrating to play and very few people will actually get to enjoy it.
If you own a working SNES and you are thinking about buying an existing copy of SOS, I do not recommend buying it with your precious money. Better rent it instead.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Hey everyone! It’s time to go back to the comic book crossover featuring two metallic titans, The Terminator and RoboCop! I have already reviewed two issues of the 4-issue mini-series published by Dark Horse Comics and so far, it’s been a mixed ride. Issue #1 was pretty much a huge build-up that led to a nice pay-off in issue #2. Considering what happened at the end of the last issue, I got hooked with wanting to see what follows next.
As such, here is my look back at RoboCop versus The Terminator #3, published in 1992 by Dark Horse Comics with a story written by Frank Miller and drawn by Walt Simonson.
The cover.
Early story
The story begins in the far future in with planet Earth already saved but at the expense of humanity. The human race not only got crushed but also flattened, processed and converted into energy to fuel the Terminators. While things look certain and final for machines and man in the far future, a universe is about to organize.
Back in the present day, RoboCop just defeated the Terminator in a high-octane battle that caused a whole lot of damage. The lady from the far future asked RoboCop if he understood what has happened and if he finally believes she told the truth. Realizing the truth, RoboCop allows her to come close and try to blast him with her huge weapon. The attempt failed and RoboCop walks away.
RoboCop visits the cemetery and spends time at his grave that states his name: Alex Murphy. After some deep reflection, RoboCop recalls his vision of the far future. This prompts him to take the most drastic action he could think of…
Quality
Something suspenseful…
Considering how the story turned out in the first two issues, it was no surprise that some drastic twists had to be taken to not only continue the combined universes of RoboCop and the Terminator, but also keep things fresh. The good news here is that Frank Miller’s writing is pretty good and he successfully kept the story cohesive even though drastic twists were made.
At the very core of the story is the theme about RoboCop being acknowledged as the creator of Skynet and the Terminators. As a police officer, RoboCop’s duty is to protect the innocent and uphold the law for the good of his local society, and yet for as long as he exists, so will Skynet and the Terminators of the far future. How Frank Miller fused key elements of RoboCop’s mythos with those of the Terminator franchise was pretty clever and believable from a fantasy viewpoint.
When it comes to weak points, I should say that Walt Simonson’s are here is not great although he does a descent job with drawing RoboCop. Simonson’s visual take on the Terminators has that cartoony look which is alienating.
Conclusion
It sure is hard to make the moves to drastically alter the future for the good of humanity.
RoboCop versus The Terminator #3 is a successfully told chapter in its 4-issue mini-series. It falls short of the greatness of issue #2 but it still proved to be fun and compelling to read. By the time the comic book ended, the stakes were raised for the next issue which I look forward to read.
If you are seriously planning to buy an existing hard copy of RoboCop versus The Terminator #3 (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy costs $15.
Overall, RoboCop versus The Terminator #3 (1992) is recommended.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
The Las Piñas City Police Department continues to serve the local constituents by means of securing places, implementing rules and helping those who need assistance. Check out these recent media releases and pay close attention to the details written.
On August 28, 2020, PMAJ ERNESTO I BACCAY, Duty SDO under the direct supervision of PCOL RODEL A PASTOR, COP together with PMAJ JOYLENE A BULAN, SS1 Commander and SHU Personnel conducted Accounting of Personnel and Health Status of Substation 1 personnel re COVID 19 Awareness and Prevention at Plaza Rizal, Daniel Fajardo, Las Pinas City. (source – Las Piñas City Police Station)
On August 28, 2020, personnel of SS4 personnel together with Brgy Tanod of Brgy Talon 5, with the direct supervision of PMAJ LEO GLENN CALABIO, SS-4 Commander through the strong leadership of PCOL RODEL A PASTOR, Chief Of Police, Las Piñas City Police Station conducted Oplan Galugad,Anti- Criminality re Anti-Illegal Gambling, Anti-illegal Drugs and mobile patrolling. (source – Las Piñas City Police Station)
On August 28, 2020, elements of Sub-Station 4 utilizing MC 111 under the supervision of PMAJ LEO GLENN T CALABIO, SS-4 Commander and through the strong leadership of PCOL RODEL A PASTOR, COP of Las Piñas City Police Station, conducted Oplan sita infront of KFC times along alabang zapote road and Implementation of Social Distancing and Mandatory Wearing of Facemask to re preemptive measures against Covid-19 pandemic to include the presence of police in the area as part of visibility patrol. (source – Las Piñas City Police Station)
The above information and images were provided by the Las Piñas City Police Station for the purpose of public information and transparency. Some parts were edited for this website.
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists and NO to sinister propaganda when it comes to news and developments.
The centenarian Emilia B. Dela Cruz with the ceremonial check from the City Government of Muntinlupa. (photo contributed by Muntinlupa PIO)
The City Government of Muntinlupa announced that it granted P100,000 to Lola Emilia dela Cruz who celebrated her 100th birthday yesterday (August 28, 2020). The Office of the Senior Citizens Affairs turned-over the cash incentive to Dela Cruz and her family in Brgy. Putatan. Mayor Jaime Fresnedi vows to continue his support to senior citizens in the city especially amid the pandemic.
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Latest City Government of Muntinlupa details sourced from their official media release.Some parts were edited for this website.
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, no distorted views and NO to sinister propaganda when it comes to news and developments.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Without spoiling the story, the ending of Prototype #9 (1994) proved to be enticing for me to continue reading what happens next. As such, I went on to read the next issue.
Once again, we take another journey back into the Ultraverse in this look back at the comic book Prototype #10, published in 1994 by Malibu Comics with a story by Tom Mason and Len Strazewski, drawn by Roger Robinson.
The cover.
Early story
The story begins at the top of the Statue of Liberty in New York where a police helicopter flies and its personnel see a few people hanged. Suddenly the head of the Statue of Liberty blew up which turned out to be the act of a terrorist group called Terrordyne. Terrorydyne’s leader Karl is determined to cause chaos and let the mainstream news media magnify their message of fear. By occupying the Statue of Liberty, the terrorists insists that it will down anything that violates their so-called airpace and territorial waters.
Meanwhile, news about Prototype’s (Jimmy Ruiz specifically) departure from Ultratech reaches previous Prototype pilot Bob Campbell. As a result, the city of New York does not have a full-time ultra of its own. Bob makes a move to take centerstage with his armor (Ranger).
Over at the headquarters of Ultratech, top executive Leland talks with Donovan, the new Prototype…
Quality
No surprise, the quality of the writing done by Len Strazewski and Tom Mason is pretty high but the big difference is that the spotlight was focused more on former Prototype pilot Bob Campbell (who was absent from the last issue) and the corporate sector with the terrorist act compelling them respectively.
While issue #9 was mostly about Jimmy Ruiz and his personal development while returning to his old community, this comic book brings back the spectacle (lots of action-packed scenes here) and the corporate intrigue big time! Bob Campbell is clearly the protagonist in this story and what he does here will make you interested to learn about his history as the previous Prototype pilot when he was still the one valuable employee of Ultratech.
While the story is enjoyable, I should say that terrorist leader Karl is pretty hollow as the villain and there is nothing interesting in him.
Bob Campbell as Ranger!
Conclusion
Do not let the nice cover fool you. Prototype #10 is an enjoyable read and the way its presentation was handled, it showed signs that careful planning was made by the creative team as the comic book (focused more on Bob Campbell and the corporations) served nicely as a companion piece to issue #9 which was more focused on Jimmy Ruiz.
If you are seriously planning to buy an existing hard copy of Prototype #10 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.
Overall, Prototype #10 (1994) is recommended.
The terrorists.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
With DC FanDome now past us, it’s time for Wonder Woman fans as well as any fun-loving moviegoer to look forward to the release of the much-awaited Wonder Woman 1984 which Warner Bros. confirmed will come out only on cinemas. As of this writing, the movie directed by Patty Jenkins and starring Gal Gadot, Chris Pine and Kristen Wiig is slated for an October 2, 2020 release in America even though there are concerns that movie theaters and cinema chains are far from operating normally (note: to allow moviegoers to fill each seat side by side) due to the current pandemic. I personally would not be surprised if the movie studio decides to delay Wonder Woman 1984 into 2021.
Before the anticipated theatrical opening of the movie, Microsoft made an announcement that pleasantly surprised me – they will give away not one but three models of Wonder Woman 1984-inspired Xbox One X consoles which is done in part of the anticipation of the movie.
Three Wonder Woman 1984-inspired Xbox One X consoles.
In an Xbox.com article written by Microsoft’s general manager of games marketing Aaron Greenberg, collectors can expect the Wonder Woman golden armor Xbox One X console (reflecting the gold eagle armor of the Queen of Superheroes), the Wonder Woman lasso of truth Xbox One X console (inspired by Wonder Woman and her famous lasso) and the Barbara Minerva (Cheetah) Xbox One X console (reflecting the antagonist played by Kristen Wiig).
According to Greenberg, fans will have the chance to win the Wonder Woman lasso of truth Xbox One X console by simply liking or retweeting the Xbox sweepstakes tweet on Twitter. This has to be done within the period of August 25 until September 17. There are rule to follow, take note.
Greenberg further wrote: We can’t wait for “Wonder Woman 1984”, Warner Bros. Pictures’ follow up to the DC Super Hero’s first outing, 2017’s record-breaking “Wonder Woman”. Fast forward to the 1980s as Wonder Woman’s next big screen adventure finds her facing two all-new foes: Max Lord and The Cheetah. Set to open in theaters in 2D and 3D in select theaters and IMAX, it will be distributed worldwide by Warner Bros. Pictures and is rated PG-13. To learn more about the upcoming film, visit wonderwomanfilm.com.
The article ends with the following note: Please note, that all the Xbox is for display ONLY, not gameplay. Prize and the successful bidder will also get a standard Xbox One X.
For the newcomers reading this, Xbox One X is the high-end version of the Xbox One console. Released in late 2017, the Xbox One X is currently the most powerful video game console in the market although finding one is challenging as manufacturing has ended clearly to make way for the next-generation Xbox Series X console (and avoid causing confusion among consumers).
It sure is nice that Microsoft and Warner Bros. agreed to do a cross-promotion of their respective properties. There are a lot of Xbox fans among superhero enthusiasts and there are some comic book readers who play video games. Personally, I’d like to see Microsoft and WB someday come up with a limited edition Wonder Woman-themed Xbox Series X console if possible. Also when it comes to superheroes, I prefer Wonder Woman over Spider-Man anytime!
More on exciting stuff for Wonder Woman fans, there will be a comic book that will tie-in with the movie titled Wonder Woman 1984 #1 and it will be released on September 29, 2020. It’s cover was drawn by Nicola Scott.
Cover art for Wonder Woman 1984 #1 done by Nicola Scott. She did a good job capturing the likeness of actress Gal Gadot.
According to the official press release, Wonder Woman 1984 #1 is a 32-page one-shot comic book that will link with the upcoming movie which involves Wonder Woman 1984 associate producer Anna Obropta and comic book veteran Louise Simonson involved in the writing with illustration done by Bret Blevins.
The first story follows a failed burglary attempt that causes a hostage situation at the Smithsonian Museum of Natural History. As such, Diana Prince/Wonder Woman leaves the teenage tour group so that she can save the day. The odds are against her as there are ten gunmen involved and not much time to spare.
The second story written by Steve Pugh and drawn by Marguerite Sauvage, is a 1980s flashback. There is a reckless mastermind who made the ultimate power move by stealing the Lasso of Truth from Wonder Woman. As such, Diana and Steve Trevor have to get the lasso back before it’s too late.
Since the pandemic and community lockdown took place months ago, I have not bought any comic book – old or brand new – ever since. I’m not certain if copies of Wonder Woman 1984 #1 will make it in my place as the nearest comic book specialty store remains closed. Still, I’m interested in the comic book and here is hoping it will turn out good.
In ending this, posted below is the latest movie trailer of Wonder Woman 1984. Also if you are interested about the literary history of Barbara Minerva/Cheetah and her rivalry with Wonder Woman, read my retro review of Wonder Woman #9 (1987).
For more Wonder Woman-related articles and features, visit www.CarloCarrasco.com and search Wonder Woman.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Hey comic book fans and geeks! Do you enjoy reading comic books about armored superheroes that are not connected with Marvel’s Iron Man? The Ultraverse has an armored figure in Prototype but the big difference is that the said character is owned by a large corporation called Ultratech which in turns hired a young man named Jimmy Ruiz to pilot it. Oh yes, Jimmy Ruiz is actually the second person hired to pilot Prototype as his predecessor Bob Campbell was let go with one arm less.
Let’s revisit the Ultraverse by taking a look back at Prototype #9, published in 1994 by Malibu Comics with a story by Len Strazewski and Tom Mason with art done by Roger Robinson and Jeff Whiting.
The cover.
Early story
Set a short time after the hard battle between Prototype and Arena, the story begins in a secret facility somewhere in New York City where three armored figures engage in an intense session of flight, attacks and performance. The session is closely monitored by people watching from the observation deck. As it turns out, the session is actually a test for the three persons – two men and one lady – who applied to become the new Prototype which is the result of what happened at the end of issue #8. Among the three, Donovan Jones was accepted as the new Prototype which Ultratech’s Stanley Leland confirms.
Over at Brooklyn, Jimmy Ruiz (Prototype) meets a lady from his past after paying respect to someone who was about to get buried. She tells him that since he left their old neighborhood, the local gangs have gotten worse. A short time later, the Prototype pilot meets an old gang he personally knows…
Quality
Jimmy Ruiz and the gang from his past.
Let me start with the storytelling. This comic book is more about Jimmy Ruiz out on his own without the armor than it is about Ultratech and its high-tech interests. Bob Campbell’s not even in the story. That being said, this is pretty much a character-driven piece focused on Jimmy Ruiz as a person than as a hero and I should say that Tom Mason and Len Strazewski did a good job developing his character a lot. The writing is pretty lively and the writers pulled the right moves to define Jimmy Ruiz as a believable human being. There was that notable moment when after Jimmy returned to his old community and spends time with the old gang he personally knew, he realizes how much he has and how his perception changed. By the time you reach the end of the story, you’ll get to know Jimmy much better.
Conclusion
The money shot!
Prototype #9 is a character-driven comic book that succeeds in defining the personality and development of Jimmy Ruiz who is just one of two main characters in this series (which emphasized the struggles of two different persons involved with piloting Prototype). It lacks spectacle but that does not make this a boring comic book. Apart from Jimmy Ruiz, the corporate focus on Ultratech is short yet very intriguing.
If you are seriously planning to buy an existing hard copy of Prototype #9 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8.
Overall, Prototype #9 (1994) is recommended.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
The City Government of Muntinlupa amended its liquor ban and is set to implement new regulations on the sale and consumption of alcoholic beverages for the duration of the General Community Quarantine (GCQ).
Mayor Jaime Fresnedi approved City Ordinance 2020-119 allowing the sale and consumption of liquor and other alcoholic beverages in commercial establishments permitted by the Inter Agency Task Force and other implementing authorities during the GCQ. Earlier, Muntinlupa City implemented a liquor ban for all levels of community quarantine.
Under the new local ordinance, drinking of liquor shall only be permitted within the private residence of the consumer. Social drinking involving individuals not living in the same residence is still prohibited.
Meanwhile, the consumption of alcoholic beverages in public places such as restaurants, resto-bars, and other commercial establishments shall be regulated. Restaurants may only serve a maximum of two (2) bottles for beers, and two (2) glasses for hard drinks, wine, and whiskey.
Violators will face penalties amounting to P500.00 for first offense, P1,000.00 for second offense, and P2,000.00 for third and subsequent offenses.
As for violators who are minors, a stern warning will be given for first offense, withdrawal of scholarship grants from the local government or P500.00 (non-grantee) for second offense, and P1,000.00 for third and subsequent offenses. Charges for minors shall be fined against their parents or guardians.
A penalty of P5,000.00 including closure, suspension, or revocation of its business permit or license; and imprisonment of at least one (1) year shall be given to violating business entities.
Members of PNP Muntinlupa, Public Order and Safety Office, City Security Office, Muntinlupa Traffic Management Bureau, Business Permits and Licensing Office, and Barangay Chairpersons shall take the lead in enforcing the new regulations. Local homeowners’ associations, including security guards, will also be deputized to augment operations.
Muntinlupa Public Information Officer Tez Navarro said the relaxation of the liquor ban in Muntinlupa aims to help business establishments recover from losses during the lockdown.
Further, the local City Council has also passed City Ordinance 2020-120 imposing unified curfew period from 8:00 PM to 5:00 Am during GCQ as agreed upon by Metro Manila mayors. Curfew violators may face penalties of up to P1,000.00 and withdrawal of scholarship grants from the local government for minor violators.
As of August 23, Muntinlupa City has 2,893 confirmed cases with 1,909 recoveries, 877 active cases, 107 reported deaths, 944 suspect cases, and 797 probable cases.
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Latest City Government of Muntinlupa details sourced from their official media release.Some parts were edited for this website.
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, no distorted views and NO to sinister propaganda when it comes to news and developments.
Today, DC Comics fans had a day-long blast of excitement as a result of the DC FanDome event that was global in scope. To be clear, DC FanDome is multi-media in terms of the presentations of DC Comics franchises, projects and talents. As such, comic book publishing giants like Jim Lee plus Hollywood talents like Gal Gadot, Patty Jenkins and Zack Snyder were present online to showcase DC’s projects (ranging from comic books to animation, video games and motion pictures).
For this article, I have decided to narrow the scope down to movies and video games. The following movies and video games caught my attention and for each, I’ll share my honest opinion. Let’s start with the movies…
Wonder Woman 1984, as I made clear before, is my most wanted superhero movie as I loved the 2017 movie (and has the iconic scene that will be remembered for a long time) and I deeply enjoyed Gal Gadot’s portrayal of the Queen of all Superheroes. While it is disappointing that the current pandemic delayed the Wonder Woman 1984 and made its future theatrical release uncertain, the newest trailer eased the pain of waiting for me and I should say that I love what was shown. The great stuff shown seem to reflect the deepening creative synergy between star Gal Gadot and director Patty Jenkins. What surprised me the most was that Warner Bros.’ marketing team went on to show Dr. Minerva in her anticipated physical form as Cheetah in battle with Wonder Woman. I was hoping that the filmmakers and the marketing team would keep the Cheetah appearance secret until the film’s opening. Regardless, I am very excited for Wonder Woman 1984 and if you want to prepare yourselves for it, I highly recommend reading Wonder Woman #9 (1987) which was George Perez’s modernizing of Cheetah.
The DC FanDome trailer showed that this newest cinematic Batman directed by Matt Reeves starring Robert Pattinson looks really impressive. In terms of aesthetics, The Batman appears to share the visual style and gritty touch of Batman Begins. Robert Pattinson’s Bruce Wayne/Batman has a very rough look, so much so he made me forget that he played a vampire before. When it comes to presenting the characters, Reeve’s Batman (along with his equipment) looks radically different from Zack Snyder’s Batman, and Catwoman in this new movie has a more grounded-in-reality look. In what appears to be a sign of rough action coming, the short clip showing Pattinson’s Batman quickly and painfully beating a thug in front of others looks very Intriguing. With regards to the setting, director Reeves stated before that the film’s story is set within the DC Universe but it will be done without cameo appearances and without fan service elements that would suggest a shared universe. It will be its own story and, more importantly, it will redefine Batman once again. This movie is currently scheduled for a 2021 release.
After a long wait for concrete details, the official unveiling of The Suicide Squad under the direction of James Gunn (Guardians of the Galaxy films) is well worth it and even though there are no plot details, the new movie looks pretty promising to be fun (at least in terms of spectacle). How James Gunn will be able to make an enjoyable movie, I can only imagine him mixing up the characters, have their personalities clash or slide well with each other, and deliver the action. Again, there are no details about what the story is but safe to say this one is no cheap movie and chances are good it will make moviegoers forget about the cynical presentation of the 2016 Suicide Squad movie (which I admit I enjoyed to a certain extent). Apart from the return of Margot Robbie as Harley Quinn, Joel Kinnaman as Rick Flag, Viola Davis as Amanda Waller, and Jai Courtney as Captain Boomerang, the cast has notable additions like martial artist/fitness model Mayling Ng as Mongal, Michael Rooker sa Savant, and Idres Elba as Bloodsport!
Believe it or not, I personally am not too excited for this so-called more definitive version of the 2017 Justice League movie under Zack Snyder. To a certain extent, I had my enjoyment of the 2017 Justice League but ended up disappointed it never had an epic presentation to match its epic concept. As much as I love seeing DC Comics’ premier superheroes get together to save the world from tremendous danger, I am not convinced to avail of HBO Max (note: this director’s cut is not going to cinemas) streaming to watch the anticipated Snyder cut. In my honest view, Justice League of 2017 has been done and it seems like a backward move to revisit the film even in the form of a more specific vision of Zack Snyder. Regardless, Snyder’s vision of the JL will be realized in 2021. How it will impact the status of the current DC Comics cinematic universe remains to be seen.
The video games
Gotham Knights
Gotham Knights, developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment, is an action-adventure game set in the city of Gotham which, once again, has been struck by criminals. As seen in the above gameplay showcase, Mr. Freeze struck Gotham and Batgirl and Robin join forces to take him on. In terms of game design, Gotham City is an open-world environment and players will be able to select and play as Nightwing or Red Hood or Robin or Batgirl. Batman is out of the spotlight this time which explains why the other four characters are needed. How this new video game will perform critically and commercially remains to be seen. Can it sell without letting players play as the iconic Batman? Gotham Knights is being made for Windows 10 PC, PS4, PS5, Xbox One and Xbox Series X.
Suicide Squad: Kill the Justice League
This other game from Warner Bros. Interactive Entertainment is very notable not because of its concept of the Suicide Squad going against the Justice League, but simply because it is the first new game in many years made by the acclaimed Rocksteady Studios which is best known for the main Batman Arkham video games. As of now, we only have a cinematic (non-gameplay) trailer emphasizing its concept. While details about the gameplay are unavailable, the city environment in the trailer suggests the game may come with an open-world design similar to what Rockstead did in Batman Arkham City and Batman Arkham Knight. Whatever Rocksteady is doing, they should be able to deliver the fun stuff. Suicide Squad: Kill the Justice League is being made for Windows 10 PC, PS5 and Xbox Series X.
In closing this, I recommend you watch the latest video of YouTuber Dealer Gaming which has insights about Suicide Squad: Kill The Justice League and Gotham Knights. You’ll also learn the latest regarding Xbox Series X.
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