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Who is the most definitive X-Men villain ever? That is none other than Magneto! Co-created by Stan Lee and Jack Kirby, Magneto made his literary debut alongside Marvel’s heroic mutants in The X-Men #1 way back in 1963. Magneto is capable of generating and controlling magnetic fields which make him dangerous since he has the power to manipulate metal and even use them as weapons against others, plus he can even cause destruction to buildings by moving the metal in them to bring them down.
What even makes Magneto more dangerous is his very strong belief that his fellow mutants are genetically superior over humans and he does not believe in the concept of mutants and humans co-existing. Character-wise, Magneto is the complete opposite of Charles Xavier/Professor X of the X-Men.
When it comes to pop culture influence, GamesRadar+ declared Magneto as the #1 best X-Men villain of all time. Even more intriguing was the super villain topping IGN’s Top 100 Comic Book Villains List. Beyond comic books, Magneto also appeared in the X-Men arcade game of 1992 made by Konami. On November 27, 1992, Magneto made his debut in the Enter Magneto episode of the popular X-Men animated series on TV. The said episode was, unsurprisingly, adapted into comic book form in issue #3 of the X-Men Adventures monthly comic book series.
How was Magneto’s debut in the said monthly series? We can find out in this look back at X-Men Adventures #3, published in 1993 by Malibu Comics with a story written by Ralph Macchio and drawn by Andrew Wildman.
The story begins in outer space where Asteroid M is orbiting above planet Earth completely undetected. As a meteor is on-course to collide with Asteroid M, the operator of the asteroid activates its guns and hits it. While Asteroid M got spared, a smaller meteor found itself falling into Earth’s atmosphere. As it burns through the atmosphere, Charles Xavier spots it from inside his mansion.
Xavier turns his attention to Jean Grey. As they travel together, the doors open and Sabretooth enters landing on the floor. The two have yet to know him.
Over at a prison, the captured Hank McCoy/Beast thinks deeply inside his prison cell only to suddenly witness one of the walls get smashed by some powerful force. Magneto arrives and tells him he came for him…
The writing, with credit to the screenwriters behind the animated episode, is pretty solid and the essence of the said episode was very well adapted into this comic book. As this is Magneto’s debut in the X-Men Adventure series reflecting his debut in animated series, his character is portrayed very accurately and it only made perfect sense for him to approach Beast first to try to convince him join his pro-mutant movement. More on the writing, Beast’s restraint brought out more of Magneto’s hardcore beliefs and his complete opposition towards humans.
Of course, the creators did not let down their efforts to portray the struggle mutants have under the laws of human society which is strongly reflected in Beast’s court hearing with Wolverine and Cyclops (in civilian forms) observing powerlessly. The court room drama and arguments were intense.
I should also state that there really was a nice build-up leading to the first battle (first half, actually) between the X-Men and Magneto. Unlike the battles in issues #1 and #2, the conflict here showed the X-Men more in danger which is only fitting considering how great the villain is.
X-Men Adventures #3 is a strong adaptation of the Enter Magneto episode. There is no doubt about that and most notably, the comic book creators did another good job making the TV animated episode’s concept engaging and fun to read. This comic book should be part of the collection of anyone who is passionate about Magneto.
If you are seriously planning to buy an existing hard copy of X-Men Adventures #3 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $17.
Overall, X-Men Adventures #3 (1993) is highly recommended!
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